Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
Platforms
Creators
Details
FAWEReplace
Introduction
FAWEReplace is a high-performance Paper plugin designed for large-scale Minecraft world cleanup tasks. Built on FastAsyncWorldEdit (FAWE)'s asynchronous capabilities, it efficiently handles bulk block replacement and entity removal operations.
Prerequisite
FastAsyncWorldEdit (FAWE)
Tutorial
Commands
- start/continue cleaning:
/frl start - start new cleaning task:
/frl start --fresh - stop cleaning:
/frl stop - check cleaning progress:
/frl status - tutorial:
/frl help - reload:
/frl reload
Configuration
language: zh_CN # or en_US
# Target region coordinates
world: "world"
target:
start:
x: -1000
z: -1000
# y: -64 # Optional: auto use full world height if not set
end:
x: 1000
z: 1000
# y: 320 # Optional: auto use full world height if not set
# Auto-start on plugin enable
# !Warning: Recommend keeping false, manual start is safer
confirm: false
# Performance Configuration
# Number of parallel processing threads
# !Important: Choose value based on your use case
#
# Server with players online:
# - 2GB RAM: 1-2 threads
# - 4GB RAM: 2-3 threads
# - 5GB RAM: 2-3 threads (recommended: 2)
# - 8GB+ RAM: 3-5 threads
#
# Offline processing (maximum performance):
# - 4GB RAM: 4-6 threads
# - 5GB RAM: 6-8 threads
# - 8GB RAM: 8-12 threads
# - 16GB+ RAM: 12-16 threads
#
parallel: 2
# Region/Tile size
# Size of region each worker thread processes
# Larger values = fewer tiles but longer processing time per tile
region:
x: 512
z: 512
# y: 256 # Optional: auto-calculated if not set
# Processing Modes
# Tiling mode
# When enabled, splits large regions into smaller tiles for parallel processing
tiling:
enabled: true
# Fast mode
# Uses FAWE's fast asynchronous processing
fast-mode: true
# Progress log frequency
# Output progress log every N tiles processed
# Tip:
# - Online server: 50-100 (more detailed progress)
# - Offline processing: 100-200 (reduce log overhead)
progress-log-every: 100
# Safety Options
# Skip ungenerated chunks
# Highly recommended to keep enabled
#
# Features:
# - Only process chunks visited by players
# - Avoid generating new empty chunks
# - Prevent heightmap warnings
# - Improve performance
#
skip-ungenerated-chunks: true
# Auto-repair chunk heightmaps
# Recommended to prevent black chunks in MCA Selector
#
# Features:
# - Auto-refresh heightmap after block replacement
# - Prevent black chunks in MCA Selector
# - Minimal performance impact
auto-fix-heightmap: true
# Memory Protection
# Prevent OutOfMemoryError crashes
memory-protection:
# Enable automatic memory monitoring
# Recommended: Must enable for online servers
# Offline processing: Can disable for max speed (with crash risk)
enabled: true
# Minimum free memory percentage (0.0-1.0)
# Pause processing when free memory falls below this
#
# !Recommended values:
# Online server: 0.20-0.25 (20-25%, safer)
# Offline processing: 0.10-0.15 (10-15%, aggressive)
min-free-memory-percent: 0.20
# Wait time when memory is low (milliseconds)
# !Recommended values:
# Online server: 5000 (5 seconds)
# Offline processing: 2000-3000 (2-3 seconds)
wait-on-low-memory-ms: 5000
# Maximum retries when memory is consistently low
# Set to -1 for unlimited retries (not recommended)
max-memory-retries: 10
# Performance Throttling
# Add delays between operations to reduce server load
# !IMPORTANT:
# Server with players: Use moderate delays
# Offline processing: Set all to 0 for maximum speed (10-40% faster!)
performance:
# Delay between chunk processing batches (milliseconds)
# Recommended values:
# Offline: 0 (最大速度 / max speed)
# Online-light: 50-100
# Online-heavy: 100-200
delay-between-batches-ms: 100
# Delay between individual chunk operations (milliseconds)
# Recommended values:
# Offline: 0 (max speed)
# Online: 10-20
delay-between-chunks-ms: 20
# Force garbage collection frequency
# Execute GC every N chunks processed
# Recommended values:
# Offline: 0 (let JVM auto-manage, fastest)
# Memory issues: 100-200
# !Note: 0 is usually best, JVM's GC optimization is more efficient
gc-every-chunks: 50
# Resume/Checkpoint System
# Save progress to resume after interruption
resume:
# Enable resume/checkpoint
# Recommended: keep enabled
enabled: true
# Progress file name
# Saved in plugin data folder
file: "progress.yml"
# Save frequency
# Save progress every N tiles processed
# Recommended values:
# - Online server: 25 (save more frequently)
# - Offline processing: 100 (reduce I/O overhead)
save-every: 25
# Block Replacement Rules
# Define which block types to replace
# IMPORTANT WARNING:
# X Do NOT replace common building blocks (like STONE, DIRT, WOOD, etc.)
# O Only replace blocks you want to clean (containers, machines, etc.)
#
# Format:
# - origin: <Bukkit Material name>
# target: <Target block, usually AIR>
#
# Full material list:
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
blocks:
- origin: SHULKER_BOX
target: AIR
- origin: YELLOW_SHULKER_BOX
target: AIR
- origin: GREEN_SHULKER_BOX
target: AIR
- origin: PURPLE_SHULKER_BOX
target: AIR
- origin: DISPENSER
target: AIR
- origin: ORANGE_SHULKER_BOX
target: AIR
- origin: FURNACE
target: AIR
- origin: BLACK_SHULKER_BOX
target: AIR
- origin: LIME_SHULKER_BOX
target: AIR
- origin: HOPPER
target: AIR
- origin: GRAY_SHULKER_BOX
target: AIR
- origin: RED_SHULKER_BOX
target: AIR
- origin: LIGHT_BLUE_SHULKER_BOX
target: AIR
- origin: BREWING_STAND
target: AIR
- origin: BROWN_SHULKER_BOX
target: AIR
- origin: BARREL
target: AIR
- origin: CAMPFIRE
target: AIR
- origin: LIGHT_GRAY_SHULKER_BOX
target: AIR
- origin: TRAPPED_CHEST
target: AIR
- origin: DROPPER
target: AIR
- origin: WHITE_SHULKER_BOX
target: AIR
- origin: CHEST
target: AIR
- origin: SOUL_CAMPFIRE
target: AIR
- origin: BLUE_SHULKER_BOX
target: AIR
- origin: MAGENTA_SHULKER_BOX
target: AIR
- origin: PINK_SHULKER_BOX
target: AIR
- origin: CYAN_SHULKER_BOX
target: AIR
- origin: BLAST_FURNACE
target: AIR
- origin: SMOKER
target: AIR
# Entity Cleanup
# Remove specified entity types
# !Note:
# - Use carefully! May remove players' items, mobs, etc.
# - Recommend testing on a test server first
entities:
# Enable entity cleanup
enabled: false
# Full list:
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
#
types: []
# Examples:
# - ITEM # Remove dropped items
# - ZOMBIE # Remove zombies
# - ARMOR_STAND # Remove armor stands



