Notice
This update hasn't been finished. It will release everything I was working on and some final quick features I could implement that leak a bit of lore that cillmacuvas kept secret.
Because of the latest actions of GT's creator, the plugin will be fully discontinued after this update.
New Features
- Added Arnicite gear (Armor and Sword)
- Arnicite will now cause magic drain on inverted people.
- Rudalite will no longer cause magic drain on inverted people.
- Rudalite armor will no longer grant special protection against inverted magic.
- Magic cancelling armor will now not absorb 100% of the damage, and will increase slowly as more pieces are worn.
- Rudalite can no longer be crafted, instead, it will be generated upon inversion.
- Rudalite may now be charged with inverted magic.
New Advancements
- Time Paradox
- Perfect Counter
- Quick Descent
- Uncontrollable
- Genocide
- Alternate Timeline
- Weak Spot
- Flames of Irony
- The Dark Figure
- Chromatic Aid
- An Excellent Healer
Small Improvements
- Powers will now always be in the same order in the selection menu
- Dual traited souls will now flash between the 2 colors instead of splitting in half.
- Menus will now have simple backgrounds (Left Unfinished)
- Powers that can be unlocked with LOVE will now appear blacked out if they haven't been unlocked yet.
- Rudalite's appearence has been changed in order to better match the canon description of it.
Customization
- Soul traits will now color a player's username.
- Badges can now be unlocked with some advancements and added next to a player's name in chat.
- Mana bar styles can now be unlocked and applied to personalize it.
- Reserves bar will now go below the mana bar, over the hunger bar by default. (Can be reversed)
- Hate mana overlay has changed (Can be reversed to the old one)
New Features
- Added 4 new runes that can be found on stronghold libraries and desert wells.
- Tool Transmission Rune
- Melee Transmission Rune
- Ranged Transmission Rune
- Armor Transmission Rune
- Added runic enchantment mechanics using a transmission rune, a book and charged arnicite in a smithing table.
- The enchantments you get depend on the type of rune and charged arnicite that was used.
- Added rune duplication crafting recipies for all runes using the rune to duplicate, stone and 7 diamonds in the same pattern as armor trim duplication.
Feature Changes
- Made Rudalite coatings require netherite upgrade templates.
- Made determination arnicite recipe output 6 instead of just 1 item.
- Power selection menu will now always have the same order.
- Merged powers will now prevent the usage of its component powers (Can be changed in the config).
- Added an 80% chance of a trait collapsing if a dual trait inverts. (Can be changed in the config)
Bug Fixes
- Fixed bug that would cause telekinesis timer to never end when triggered by insanity.
- Fixed insanity triggering an already activated power.
- Fixed teleport inhibitors not working.
- Fixed nextlife's arnicite heart check.
- Fixed bug that caused some blocks not to be deteriorated by disintegrating gas.
This update moves the plugin to 1.20.1 and adds some minor features.
New Features / Feature Changes
- Updated to Minecraft 1.20.1
- Added 2 runes that can be found in trail ruins:
- Forgotten Rune
- Forbidden Rune
- Added Inversion Spell Book, which perform a forced inversion on anyone that uses them, but it will always be deadly.
- Inversion Spell Books can be crafted with 4 forbidden runes, 3 copper ingots, a writable book and a diamond in any configuration.
- Bête Noire Spell Books will no longer be found in loot chests, instead they can be crafted with 4 forgotten runes, 3 gold ingots, a writable book and pink petals in any configuration.
- Bête Noire Spell Books will now have limited uses and a chance to break.
- Made insanity trigger powers multiple times per insanity spell.
- Gave insanity spells a cooldown (will shorten with higher hate levels)
Power Changes
- Invisible entities may now be targeted.
- Corruption Blast's damage has been halved.
- Passive explosion ability has been removed from the Bravery Hammer.
- Made Soul Spear throwable.
- Decreased range multiplier per boost for time manipulation (x20 -> x1)
- Decreased invisibility duration added time per boost (1min -> 10s)
- Increased Bête Scythe's speed
- Reduced AntiHeal duration per boost (10s -> 3s)
- Nerfed Ally and Self Healing amplifiers.
- Made strong enough kindness wizards able to overcome AntiHealing magic.
Bug Fixes
- Fixed bug that caused Bête Noires not to have access to hate powers.
- Fixed bug that would cause Kumu to get stuck in the morphed state.
- Fixed bug that would cause time manipulation messages not to be recolored when being a Bête Noire.
- Fixed bug that would cause going through an end portal to reset a Bête Noire's state.
- Fixed Gravity related paralysis launching players upwards when hit.
- Fixed bug that forced arnicite to be required for /nextlife even when disabled in the config.
- Fixed Soul Spear being way slower than it should be.
Miscellaneous Changes
- Complete Bête Noires will now use a darker shade of pink for their chromatic attacks.
- Kumu has been made targetable by powers.
- Bête Noires will no longer be immune to Rudalite for balancing purposes.
- Bête Noires will no longer be able to use the AMR.
- Made bodies removable with left click.
- Completely remade device system (Some devices won't work again until updated, to do that, click on them in an inventory in survival. Containers that you open should already have the updated versions.)
- Changed some advancement icons.
- Changed rainbow soul texture and animation type.
New Features
Bête Noires
A new soul type has been added, Bête Noires.
Bête noires have 2 main modes, separated and fused. While separated, they will have a kumu around who will guard them, attacking anyone that is attacked or attacks the player. Akumus may be hidden or shown at the player's will and be transformed into weapons and powers.
While separated, attacks will be less powerful, cost less, and mana will regenerate slower. While fused, attacks will have more power, cost more mana, and the mana will regenerate extremely fast, but the magic reserves of the bete noire will be impacted and kumu will be lost as an ally.
Bête noires don't need to eat, instead, they have magic reserves, which regenerate their mana and health. If their magic reserves reach 0, they will die.
- Things that increase reserves:
- Absorbing monster souls
- Absorbing magic from arnicite
- Things that decrease reserves:
- Regenerating Health
- Regenerating Magic/Mana
- Regenerating Kumu's health
- Having high hate levels
- Letting Kumu die
- Staying fused with Kumu Bête noires don't have a LOVE level, their power is variable instead, depending on how much magic reserves they have.
Insanity System
Soul inversion will now have the side effect of making the player insane.
When a soul is inverted, they will begin to suffer from "insanity spells", which will cause them to have a reduced vision, hear sounds and have powers activate on their own.
The chances to use powers and the frequency of the insanity spells increases when the player is also using hate.
Arnicite Knife (Courtesy of C_Callie <3)
The arnicite knife is a new device that can be charged with all kinds of magic at once.
The knife is crafted in a crafting table with the 8 kinds of arnicite hearts in the plugin and a stick in any configuration.
This device can be charged by right clicking with your own magic or with a charged arnicite heart in the offhand.
The power can be cycled by using Shift+Drop, used with Drop and power mode can be exited by Shift+Right clicking.
The various powers the knife has are:
- Determination: Summons a simple slash.
- Bravery: Summons an exploding slash that will track the nearest entity.
- Justice: Creates an energy beam.
- Kindness: Creates a barrier in front of you.
- Patience: Launches a string that will attach to the target.
- Integrity: Extends the knife's blade, increasing its attack.
- Perseverance: Summons 3 weak slashes that cause anti heal.
Config Changes
Added new config parameters:
- reset-mode:
- Controls whether nextlife is enabled and how random it is.
- reset-soul-on-death:
- If true, dying will reset the player's soul
- reset-has-memory:
- If set to true, traits will need to be discovered first before being selectable in nextlife
- reset-randomness-aid:
- If set to true, traits that you haven't discovered will be more common when rolling a new soul.
- reset-love-requirement:
- Love requirement to be able to regenerate your soul.
- reset-soul-requirement:
- Required absorbed soul count to be able to regenerate your soul.
- reset-arnicite-requirement:
- Whether an arnicite heart is required or not to regenerate your soul.
- max-determination-souls-allowed:
- Limits the amount of determination souls per server
- max-bete-noires-allowed:
- Limits the amount of bête noires per server
- max-inverted-allowed:
- Limits the amount of inverted souls per server
- max-dual-traited-allowed:
- Limits the amount of dual traited players per server
- traitless-population-percent:
- Sets the chance of a traitless soul when regenerating
- bete-noire-death-reset
- If true, bete noires will reset when they die
New Powers
- Added Rhabdophobia
- Added Illusion
- Added Corruption Blast
- Added Impulsion Vines
- Added Deceit Wave
- Added Kumu Spike
- Added Soul Spear
- Added Bête Scythe
- Added Kumu Dome
Power Changes
- Fear Arrows has been moved to Bravery
- Added Apathy Slash effect when using Q with Perseverance Weapons when inverted
- Teleportation will no longer take you or others to unsafe locations.
- Nerfed Bravery Hammer (Power: 1.5 -> 0.75 | Damage: 9 ->7)
- Nerfed PV Aura & BV Boost (Max Time: 30min -> 10min | MaxLevel: 10 -> 6)
- Completely reworked Shockwave
- Increase SpecialHell damage + moved to models
- Changed Bravery mine particles
- Removed mine count increase with power boosts
- Sharp Strings will now have a lenght limit
- Halved Fireball damage
- Reduced effect time on Disintegrating Gas
- Changed Shield models
Bug Fixes
- Patience strings will now correctly attach to the player and other entities.
- Increased shown soul height that made it clip into some entities
- Fixed bug that caused infinite particles on ally healing
- Fixed bug that caused kindness structures to not work on peaceful
Miscellaneous Changes
- Transformed Mysterious Items into Bête Noire Spells
- Hate will no longer escape from your soul unless the hate percent is above 85.
- Hate will now decrease much faster (1/min -> 12/min)
- Hate decrease delay is now much bigger (10s -> 1min)
- Time until death when inverting lethally has been increased (30s -> 1min)
- Added absorbable Human Souls and player bodies.
- Added new Hate Minions (Courtesy of C_Callie <3)
- Skeleton
- Stray
- Spider
- Cave Spider
- Snow Golem
- Wither Skeleton
- Silverfish
- Endermite
- Ravager
- Mooshroom
- Added Russian Translations (thx A.B.O.B.I.N.A.T.O.R <3)
Power changes
- Bravery:
- Bravery hammer's explosion power has been reduced.
- Bravery hammer's explosion cost has been increased (5 -> 7).
- Justice:
- Justice bow damage has been increased (Max 11 -> Max 25).
- Justice bow's arrows have been remodeled.
- Justice arrow gravity has been removed.
- Added Dispersion power to Justice bow with Shift+Q.
- Perseverance:
- Perseverance snakes will no longer inflict poison.
- Perseverance antiheal will no longer be reset when hittin an entity that already has it.
- Dual traited:
- Destiny bond damage split will now only inflict a fraction of the damage to the target.
- Fear:
- Explosive arrow power has been decreased.
QOL Changes
- Kindness structures, platforms and magic projectiles have been adapted to be usable underwater.
- Left clicking a monster soul will now destroy it instantly.
Misc Changes
- Regular animals will no longer count as monsters, so they won't drop monster souls anymore.
- Monster soul chance has been increased (2% -> 5%)
- Charged creepers, brown mooshrooms, piglin brutes and elder guardians will now always drop their soul.
- Their regular variants will never drop them now.
- Traitless people's souls has been made invisible instead of gray.
- Traitless people will no longer be able to use /showsoul.
- Death by patience tentacles and sharp strings will now display their own death message.
- Decreased chance to find hate vials in ancient city chests (50% -> 5%)
- Platforms, Kindness structures and Bravery mines will now display an animation when summoned.
- Magic constructs of any kind will now glow in the dark. (Platforms, structures, projectiles, strings, souls, etc.)
Bugfixes
- Fixed bug that caused Ally Healing particles not to display correctly.
- Fixed bug that prevented strong and pure souls from getting discounts when using the Justice Bow's arrow division ability.
New Powers
This update adds 6 new powers.
- Added Whip Sword power.
- Added Perseverance Snakes power.
- Added Kindness Wall power.
- Added Kindness Immobilization power.
- Added Determination Greatsword power.
- Added Bravery Hammer power.
Power Changes
- Kindness healing will now be usable on any mob (except undead ones)
- Kindness healing particles now adapt to the target's size.
- Gravity Manipulation Paralysis targets will no longer be allowed to jump.
- Added Platform Stacking ability to platform related powers (Except Shockwave).
- Kindness domes have been entirely reworked, they now possess a unique texture and more accurate damage control.
QoL Changes
- Powers that require selection will no longer cancel when missing the target.
- Improved target detection for powers that require selection.
- Magic Mode will now be the default and will no longer be disabled on death.
- Pressing Shift+L will now open the power selection menu instead of toggling power mode.
Bugfixes
- Fixed bug that caused kills due to projectiles not count towards the killcount to level up.
- Fixed bug that caused Bravery Boost not to remove its speed effect on stop.
- Fixed bug that caused Fear Arrows not to appear below LOVE 5
- Fixed power item duplication using Allays, Armorstands and item frames.
Miscellaneous Changes
- Added Mistery item that will be used in future updates.
- Added bStats integration