1.6.0.163-Alpha
Compatibility
Changes
v.1.6.0.163 Boss Abilities & Updates
Added: Boss Abilities:
- Arrow Rain
- Barrage All
- Barrage Nearby
- Barrage Random
- Barrage Target
- Potion Rain
- Potion Rain (Lingering)
config
arrow-rain:
size: 7 # How far around the boss should arrows spawn?
altitude: 7 # How high above the boss should arrows spawn?
speed: 0.3 # How fast should arrows fall?
barrage-nearby:
count: 7 # How many arrows are fired?
speed: 1.0 # How fast should arrows travel?
delay: 2 # How much delay between each arrow? (In ticks, 20 ticks = 1 second)
radius: 3 # How close players must be to be affected by the ability.
potion-rain:
size: 5 # How far around the boss should potions spawn?
altitude: 7 # How high above the boss should potions spawn?
speed: 0.3 # How fast should potions fall?
effect: POISON # Potion Effect or RANDOM - https://helpch.at/docs/1.20.3/org/bukkit/potion/PotionEffectType.html
duration: 60 # How long should the potion effect last? (In ticks, 20 ticks = 1 second)
level: 1 # What level of the effect should be used?
Added: Option to clear enchants from mobs.
# Clear weapon enchants on mobs?
clear-enchants: false
Added: You can now give the onNewWave event a delay.
Not all servers are the same, so some might start their wave right away, and some might have a delay.
You can give onNewWave a delay, to better match your arenas wave delay.
Added: You can now change on the lang settings of class previews.
class-preview:
## Placeholders ##
# %class% - Their class.
gui-title: 'Previewing: %class%'
class-unknown: 'Unknown class.'
no-permission: 'No permission.'
Changed: HavenArena now automatically reloads MobArena, to load custom abilities.
Fixed: The ability "Minions" now correctly loads the decimal of the setting value.
Was being loaded as a whole number.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mWIbnY47:YjzUMfMN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mWIbnY47:YjzUMfMN"
}![[MobArena Addon] HavenArena - Extra Customizable Features](https://cdn.modrinth.com/data/mWIbnY47/abe86b8567d19970a4a8f5cd23e3a341fc360710_96.webp)

