Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.11
Platforms
Tags
Creators
Details
Licensed ARR
Published 3 days ago
Updated 3 weeks ago

A stone-sword-styled blade that hits like a mace, with a "sword in the stone" discovery event and a lightning smash. Designed to bridge the gap between sword and mace mechanics while offering a unique world-generation event.

HeavySword introduces a unique weapon to your server that blends the appearance and speed of a stone sword with the powerful smash attack of a mace.
The Sword Mechanics
- Aesthetics & Attributes: Looks like a stone sword, is completely unbreakable, and maintains the fast attack speed of a normal sword.
- Cooldown Bypass: Automatically bypasses mace-cooldown plugins since it is internally treated as a stone sword (STONE_SWORD).
- Smash Attack: Fall more than 1.5 blocks onto a target while holding the blade to deal mace-style bonus damage.
- Visual Lightning: Each successful smash strikes the target with a visual-only lightning bolt (no fire, no extra damage, ensuring loot is not burned and the attacker is not harmed).
- Fall Damage Prevention: Fall damage is entirely cancelled when a smash attack is successfully landed.
- Hybrid Enchanting:
- Sword enchantments (Sharpness, etc.) can be applied normally via an enchanting table or anvil.
- Mace enchantments (Density, Breach, Wind Burst) can be applied in an anvil using enchanted books.
- Density: Adds extra damage per level, per block fallen.
- Breach: Cuts through the target's armour (adds back approximately 15% of the armour's reduction per level).
- Wind Burst: Launches the attacker upward on a smash to chain smashes, accompanied by wind particles and sound.
Sword-in-Stone Event
- Discovery: Half of the glowing blade sticks out of a small rock pile in the world.
- Retrieval: Players must punch the stone pile 3 to 5 times (randomised) to knock the sword loose and claim it.
- Visual Effects: The blade glows while stuck in the stone and whenever it lies on the ground as a dropped item.
- Durability & Safety: The dropped sword is immune to lava, fire, and explosions, and it will never despawn.
Configuration (config.yml)
sword-in-stone:
min-distance: 60 # how far from world spawn "/hs start" places the rock
max-distance: 300
min-hits: 3 # punches needed to free the sword (random in range)
max-hits: 5
smash:
min-fall-distance: 1.5 # blocks fallen before an attack counts as a smash
lightning: true # strike the smashed target with visual lightning

The main command is /heavysword (alias /hs), which requires the heavysword.admin permission (default: OP):
/heavysword startโ Spawns the sword-in-stone at a random surface spot near world spawn. Only one instance can exist in the world at a time./heavysword giveโ Puts a Heavy Sword directly into the player's inventory./heavysword pasteโ Builds a sword-in-stone structure directly at the player's feet (bypasses the single-instance limit).
Installation
- Download the
HeavySword.jarfile. - Place it in your server's
plugins/folder. - Restart your server.
Requirements
- Paper 1.21 or newer (including Purpur, Pufferfish, etc.)
- Java 21 or newer (including Java 25 for Paper 1.21.4+)


