All versions
1.3.0
Release
Hide and Hunt 1.3.04 days ago 30
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Paper
Purpur
Changes
1.3.0 – Parties & parallel games, Zone Wars, 25 special modes, 5 new maps, new lobby, rulebook, voice radio
Updating: replace
HideAndHunt-1.5.0.jarwithHideAndHunt-1.6.0.jar. Your settings are kept, new options are added toconfig.ymlautomatically.
🎉 Parties – several games at the same time
/vj play(or one of the five gates in the lobby): pick a game mode, create a party or join an open one.- The leader picks the map, special modes, rounds (series) and hunter count, invites friends (clickable invite,
/vj party invite <name>) and starts. - Several parties play at once on different maps and in different modes – every map is only used by one game.
The classic server game (
/vj start) keeps working next to it. /vj gameslists all running games – click to spectate. Admins can stop single games (/vj stop <player>) or all.- Everything is sorted by mode: Hide and Seek, Tasks, Prop Hunt, Zone Wars and Among Us each have their own tab.
⚔️ New mode: Zone Wars
- Free for all with 3 lives in a zone that moves and shrinks – outside in the storm you lose lives, at the end comes the final storm. Last one standing wins.
- Baton with knockback, supply crates falling from the sky with medkit, shield, smoke bomb, ender pearls, spring boots, turbo, invisibility, snowballs, power strike, radar, storm shield and building blocks.
- Building (blocks disappear after 30 s), jump pads and an event every 45 s: moon gravity, turbo for everyone, golden rain, everyone glows, double damage, jump party.
- Eliminating someone gives you a life back; places 1–3 get bonus points. Settings under
zonewars.
✨ 25 special modes (for every mode except Among Us)
- All modes: Zone, Infection, Sudden Death, Bounty, Tracker beacon, Blackout, Moon gravity, Turbo round, Gold rush, Supply drops (crates on parachutes), Jump pads, Snowball fight, King hunt.
- Hide and Seek & Tasks: Cuckoo, Chameleon (stand still = invisible), Giants & dwarves, Footprints; Tasks only: Time pressure.
- Prop Hunt: Taunts (earn coins), Misses hurt, Decoys, Mini props, Kaboom, Block chaos, Endless changes.
- Combine them freely in the party menu, or for the server game with
/vj mods/spiel.spezial-modi.
🕵️ Among Us
- Hunters see their partner marked red (name, glow, tab list) – only they do.
- The tab list no longer reveals deaths – who died only shows at the next meeting.
- Ghosts keep doing their tasks – they count for the crew, nothing changes when someone dies.
- The Guardian Angel is now rolled when you die (you can have another role before) and protects with a right-click with the shield or F – no more Shift (that's for flying down).
- New cameras: real camera models with lens, hood and blinking LED; a console with three monitors; A/D switches the camera, night vision while watching.
- New map: Mira HQ – headquarters above the clouds with laboratory, reactor, greenhouse, balcony, launchpad and 11 vents.
🛒 Shop
- The smoke bomb is thrown now: hunters in the smoke get blindness and nausea.
- New Medkit: once per round, gives you one lost life back – one more hit before you're caught.
🎙️ Voice chat (Simple Voice Chat)
- Hunter radio: hunters hear each other across the map. In Among Us this works without any group – nobody can see in a list who the hunters are, nobody can leave it (you can only mute yourself or the other).
- Party radio: your party hears you anywhere in the lobby.
- Ghosts and spectators only hear each other; your own groups are paused during a game and rejoined afterwards.
🏝️ Lobby, rules, leaderboard
- New lobby: simple and clean – plaza with fountain, five mode gates, stage with podium, rulebook lectern, board with running games and open parties, a pavilion per map. No parkour.
- Rulebook (
/vj rules, or the lectern): every mode on one page each. - Leaderboard now per mode as well (
/vj top <mode>), with win rate, your own rank and a legend explaining how points are earned. After every round you see "Your points" with a breakdown.
🗺️ 5 new maps (25 in total)
- Hotel – grand hotel with three floors, rooms and suites, reception, bar, indoor pool and gym in the basement, driveway with fountain, car park and terrace.
- Library – tall hall with two galleries, shelf aisles, reading rooms, map room, archive in the basement, garden.
- Train station – hall, three platforms, trains to climb into, freight yard, signal box, level crossing.
- Village – medieval market square, church with bell tower, tavern, mill, smithy, barn, fields, graveyard.
- Mira HQ (Among Us).
- All maps were checked again for holes, gaps into the void and unreachable hiding spots.
⚙️ Under the hood
- Less lag: scoreboards, tab list and boss bars only update when something changes; invisibility gear is only resent when needed.
- New config sections:
partys,zonewars,spiel.spezial-modi, newsprachchatoptions,faehigkeiten.medkit.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:M5kGx3Is:8VrONaMG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:M5kGx3Is:8VrONaMG"
}

