1.2.0
Compatibility
Changes
1.2.0 – Hide and Hunt
The plugin is now called Hide and Hunt – and it got a lot bigger!
Updating: delete the old
Versteckjagd-*.jarfrom yourpluginsfolder and addHideAndHunt-1.2.0.jar. Your settings, maps and player data are taken over automatically.
🗺️ 3 new maps
- Backrooms – endless yellow rooms with buzzing lights, dark zones, a pillar hall and an office with cubicles. Stairs and floor hatches lead down into a dark parking garage, and in the north lie the Poolrooms with pools, a hollow diving tower and an underwater tunnel.
- School – classrooms, music, art and computer rooms, toilet stalls, cafeteria, library, basement and attic. A gym with hollow bleachers, a gallery and an equipment room, plus schoolyard, sandbox hatch and sports field.
- Cruise Ship – cargo hold, cabin deck, casino and cinema. Sun deck with pool, a climbable funnel, lifeboats to crawl into and the bridge. Crow's nest on the bow, harbor with containers and a crane.
🎮 New game modes
- Task mode (like Among Us): hiders complete mini-games at glowing stations – connect wires, enter a code, flip switches, click numbers in order, download data. Finish them all to win!
- Series: play several rounds in a row with points, rotating hunters and an award ceremony with fireworks.
- Leaderboard: points and wins are saved forever. The top 3 stand on a podium with their heads in the lobby.
👻 Spectators & jumpscares
/vj spectate– just watch instead of playing. Spectators (and caught players) can't leave the map and only chat with other spectators, so nobody can give away hiding spots.- Jumpscares: random scares for the hiders – the less time is left, the more often (at least 15 s apart). Hiders get scared and glow for a second. Hunters can also buy one jumpscare per round.
✨ Improvements
- Shop purchases now go to your inventory and are used with right-click.
- Invisibility now also hides the items in your hand and your armor.
- Red screen flash when you get hit.
- The tab list shows who the hunter is.
- Hitboxes (F3+B) and F3 coordinates are hidden in the arena – no more cheating through walls.
- Sprinting costs 1 coin per sprint.
- English and German – switch with
/vj language en|deor in/vj menu. All commands also work in English.
⚖️ Balancing
- Sonar is much stronger than the rest, so it now costs 7 coins, lasts 8 s and has a 90 s cooldown.
- Hunter abilities cost at least 4 coins, all hider abilities are 1 coin cheaper.
- Turbo and Hunting Fever are now faster than sprinting.
- Cobwebs from the net throw disappear after 10 seconds – even after a server crash.
🇩🇪 Deutsch
Das Plugin heißt jetzt Hide and Hunt!
Update: alte
Versteckjagd-*.jarlöschen,HideAndHunt-1.2.0.jarin denplugins-Ordner. Einstellungen, Karten und Spielerdaten werden automatisch übernommen.
- 3 neue Karten: Backrooms (mit Parkhaus und Poolrooms samt Unterwasser-Tunnel), Schule (mit Turnhalle, hohler Tribüne und Toilettenkabinen), Kreuzfahrtschiff (mit Mastkorb, Rettungsbooten und Hafen).
- Aufgaben-Modus wie Among Us: Verstecker erledigen Mini-Spiele an leuchtenden Stationen.
- Serie über mehrere Runden mit Punkten, wechselnden Huntern und Siegerehrung.
- Bestenliste mit Siegertreppchen und Spielerköpfen in der Lobby (
/vj top). - Zuschauen mit
/vj zuschauen– Zuschauer bleiben in der Karte und chatten nur untereinander. - Jumpscares: zufällig (je weniger Zeit, desto öfter) und einmal pro Runde für den Hunter kaufbar.
- Gekauftes landet im Inventar (Rechtsklick benutzt es), Unsichtbarkeit versteckt auch Gegenstände.
- Roter Bildschirm bei Treffern, Hunter in der Tab-Liste, keine Hitboxen (F3+B), Sprint kostet 1 Coin.
- Deutsch und Englisch umschaltbar (
/vj sprache de|en). - Neue Preise: Sonar 7 Coins und 90 s Abklingzeit, Verstecker-Fähigkeiten 1 Coin günstiger, Turbo schneller als Sprinten, Spinnennetze verschwinden nach 10 Sekunden.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:M5kGx3Is:tPlLURIi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:M5kGx3Is:tPlLURIi"
}

