- Add title and chat message on death, with
%amount%and%saved_amount%placeholders, messages disabled by default
- Added optional AxGraves support (
enableAxGravesIntegrationinconfig.yml) - 1.21.10 Tested and supported
- 1.21.9 Tested and supported
- Added WorldGuard support
- New global config entry -
WORLDGUARD, determines drop chance of item based on WorldGuard region flag idc-disabledWorldGuard region flag to disable InventoryDropChance functionality in specific regionsidc-region-drop-chanceWorldGuard region flag to set custom drop chance for all items in specific regions
- Fixed permission check
- Fixed ItemsAdder support
- Plugin now works on 1.21.8
- Fixed non-working scrolls
- Fixed 1.16 support with recompiling to java 8
- Removed debug command
- Plugin now works on 1.21.5
- Migrated from CommandAPI to LiteCommands
- Fixed that ItemsAdder was not found in some cases
- Fixed exceptions on chances that cannot be applied
- Fixed when armor would not drop with the curse of vanishing if it was worn
- Added ignore permission check into config
- Now player score in death screen resets
- Added ItemsAdder integration, you can specify a namespace and value in the config for a global chance
- Added custom model data check that you can add for global chance
inverseLoreChanceconfig entry: if true, instead of writing in lore chance to save item, it will put chance to lose item.applyChanceToItemStackconfig entry, if true, will apply chance to full stack of items; else each item in one stack will have an individual chance.- Global config update:
- Now global config has a way to set chance per world and default chance for all items that don't have chance from command.
- You can specify in which order to apply global chances.
- There are 2 modes for global chances:
FIRST_SUCCESSandFIRST_APPLY.FIRST_SUCCESS: Each order will be checked; if chance can be applied but didn't happen, the next order will be checked until success or the end of the list.FIRST_APPLY: Each order will be checked; if a chance can be applied, it will be applied and break the loop. In any case, even if the chance didn't work out, the next order will be checked until the end of the list.
- Fix offhand curse of vanishing items doesn't vanish when enabled skipCurseOfVanishingItems
- Major code refactor
- Changed config lib, new config will automatically migrate data from old config, old config will be moved to config_old.yml
- Fixed bug when item with chance doesn't change lore if new chance were applied
- Added "LoreOverwriteMode" config entry, if true it will overwrite lore of item, else it will add lines to existing lore


