Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details

justRTP
Random teleport for Paper and Folia with a location cache, sky drops, RTP zones, party teleports, pre-generation and cross-server RTP.

Twelve ways to teleport
Plain /rtp, per world, sky drop, Jump RTP, world selector, party, matchmaking, near a player or claim, named spots, custom radius and cross-server.

New in 3.8.0
Respawn RTP on Folia, radius limits that hold across the network, a floor in void worlds and clearer errors.

Sky drop
The player starts above a checked spot and glides down under a parachute canopy.

RTP zones
Regions that send everyone inside to their own spot when the countdown hits zero.

Holograms
Zone countdown holograms through FancyHolograms, AxoHologram, PacketEvents or vanilla display entities.

The location cache
Checked landing spots kept ready per world, with chunks loaded ahead.

Pre-generation
Generate the band players land in, as a square, circle or ring, with live progress.

Parties and matchmaking
Party teleports with three landing modes and a matchmaking queue.

What counts as safe
Floor, air, biome, world border and claim checks, with rules for normal, Nether, End and void worlds.

Automatic teleports
First join, first world, respawn, hub redirect, world overrides and Jump RTP.

Ranks and costs
Vault costs per world, rank or radius band, and permission groups with their own cooldown, warmup and radius.

Across the network
Cross-server RTP over MySQL or MariaDB for Velocity and BungeeCord, with optional Redis.

In-game menus
World selector, settings, spectator switch, performance panel and zone manager.

The small things
Readable times, MiniMessage, placeholders, safe updates, addons and a developer API.









