Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details
Spoiler
Still Working on it To Improve and add more features.. if you got any idea please let me know.
KINGDOM-ECONOMY
A powerful medieval economy extension for KingdomsX that transforms kingdoms into fully functional economic societies with treasuries, banking, profession villagers, protected land markets, and kingdom-controlled civilization mechanics.
Overview
KINGDOMECONOMY is a large-scale KingdomsX extension plugin designed for PaperMC 1.21+ servers that want deep economy, territory, and medieval society gameplay.
Instead of using kingdoms only for claims and PvP, this plugin evolves them into living economic civilizations where kingdoms manage:
- treasuries
- banking systems
- profession villagers
- land ownership
- taxes
- controlled permissions
- protected societies
- economic progression
Designed for:
- Kingdom SMPs
- Civilization Servers
- Medieval Roleplay
- Geopolitical SMPs
- Economy Servers
- Survival Communities
Core Features
Kingdom Treasury Economy
Every kingdom functions as an economic state with its own treasury system.
Players can:
- deposit money into kingdom banking systems
- store currency safely
- manage wealth through kingdom-controlled economies
- participate in society-based progression
The economy is built around Serkcoin, an integer-based virtual currency system.
Serkcoin Currency System
KINGDOMECONOMY introduces:
- wallet balances
- secure bank storage
- treasury balances
- total wealth tracking
- configurable economic behavior
Supports:
- death wallet loss systems
- economy balancing
- server-wide medieval markets
PlaceholderAPI placeholders included:
%kingdomeconomy_serk%
%kingdomeconomy_bank%
%kingdomeconomy_total%
%kingdomeconomy_kingdom%
%kingdomeconomy_treasury%
Villager Profession System
Chief-Based Recruitment
Kings can create Chiefs using:
/ke villager chief
Chiefs act as recruitment hubs for kingdom workers and profession villagers.
Profession Villagers
Villagers are:
- kingdom restricted
- configurable
- profession limited
- economy integrated
Features:
- profession ownership
- stock limits
- shortages
- supply mechanics
- configurable item prices
Villagers only interact with members of the same kingdom to maintain kingdom exclusivity and balance.
Iron Golem Protection
Attacking Chiefs or protected kingdom villagers triggers defensive Iron Golems.
This creates:
- realistic kingdom defense
- anti-grief mechanics
- protected economic infrastructure
Land Market System
KINGDOMECONOMY includes a chunk-based land economy integrated directly with KingdomsX claims.
Selling Land
Kings can:
- Select chunks using a Golden Hoe
- Put land for sale using:
/ke land sell <price>
Buying Land
Players can purchase land using:
/ke land buy
Payments automatically transfer into the kingdom treasury.
Safe Chunk Ownership
The system is:
- claim-aware
- kingdom protected
- economy integrated
- chunk aligned
Perfect for:
- town expansion
- property markets
- civilization roleplay
- player-driven economies
Kingdom Permission System
KINGDOMECONOMY extends KingdomsX permission handling with temporary access systems.
Commands:
/ke allow build <player>
/ke allow break <player>
/ke allow use <player>
This allows kingdoms to:
- create diplomatic access
- allow temporary workers
- grant construction permissions
- manage visitors safely
Banking System
Players can securely manage money using:
/ke bank deposit <amount>
/ke bank withdraw <amount>
The banking system supports:
- secure balance storage
- medieval roleplay economies
- treasury integration
- configurable economic balancing
Supply System
Economies can be expanded using:
/ke job supply <material> <amount>
This enables:
- profession supply chains
- market restocking
- controlled resource economies
- realistic production systems
Configuration
Most gameplay systems are configurable.
Supported configuration includes:
- taxes
- GUI labels
- item prices
- interest systems
- shortages
- profession ownership
- land prices
- economy balancing
- stock limits
- messages
Database Support
Supported storage systems:
- SQLite
- MySQL
SQLite works by default.
MySQL can be enabled through config.yml.
Compatibility
Supported Platforms
- PaperMC 1.21.8+
- Java 21
Dependencies
Required:
Optional:
Commands
/ke
/ke reload
/ke villager chief
/ke allow build <player>
/ke allow break <player>
/ke allow use <player>
/ke land sell [price]
/ke land buy
/ke bank deposit <amount>
/ke bank withdraw <amount>
/ke job supply <material> <amount>
/serk
Installation
- Install KingdomsX
- Download KINGDOMECONOMY
- Place the plugin inside your
/pluginsfolder - Start the server
- Configure files as needed
- Restart the server
Why KINGDOMECONOMY?
Most economy plugins focus only on money.
KINGDOMECONOMY focuses on:
- societies
- civilizations
- kingdom progression
- protected economies
- realistic medieval systems
- territory ownership
- multiplayer interaction
This creates a deeper survival experience where kingdoms feel alive instead of being simple claim systems.
Notes
The KingdomsX integration uses a reflection-backed hook system for improved compatibility across multiple KingdomsX builds and API changes.
Future Expansion Potential
KINGDOMECONOMY is designed to support future systems such as:
- kingdom taxes
- advanced trading
- war economies
- kingdom salaries
- NPC guards
- dynamic inflation
- bounty systems
- advanced markets
- civilization events
Support
If you encounter bugs, balancing issues, or compatibility problems, please report them through the project support page.
- Discord Feedback and suggestions are always welcome.


