Note that these changes require manually updating or deleting your config to be fully utilized
- Added a /grim history command that shows you historical flags players have triggered
- Split Reach into 4 seperate checks
- Reach - checks if they hit from too far (known to be unfalsable)
- HitboxMiss - checks if player missed the target entity hitbox (very rarely falses)
- HitboxBlock - checks if a player hit an entity through blocks (no known falses)
- HitboxEntities - checks if a player hit an entity through another entity - (falses uncommonly)
- Improved HitboxEntities to check through entities in Vanilla's iteration order, reducing false rate significantly especially in swarms of mobs or team fights. Note that this check is disabled by default.
- MultiActions checks
- Update upstream
- Revert Exempting 1.14.2+ no NoSlowC and NoSlowD. NoSlowC may false and NoSlowD will false but this will be fixed soon https://discord.com/channels/811396969670901800/1312295466091675742.
- Add a warning to add -Dpaper.explicit-flush=true for extra reach accuracy if you have already enabled
enable-post-packet
under Reach for extra reach accuracy. You need both for maximum accuracy. - Update config. Make checking for blocks blocking a hit on by default and checking for entities blocking a hit off by default (less tested). Both are configurable in new config as skip-block-check and skip-entity-check under Reach