Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[Unreleased]
Added
- Initial project setup with comprehensive Manhunt functionality
- Advanced compass tracking system with physical compass requirement
- Complete economy and shop system with 40+ items
- Full internationalization support (English/Japanese)
- Role selection GUI with intuitive interface
- Spectator menu with teleportation capabilities
- Team communication system (chat and coordinate sharing)
- Comprehensive statistics and MVP system
- Multi-stage game result presentation with visual effects
- Proximity warning system for balanced gameplay
- Automatic game management with reconnection support
Technical Features
- Event-driven architecture with modular design
- Comprehensive manager classes for all systems
- Optimized performance for high-player-count servers
- Robust error handling and edge case management
- Professional-grade code quality with full documentation
Configuration
- Highly configurable through config.yml
- Language settings with per-player preferences
- Economy balance settings for all reward types
- UI display control options
- Game mechanics customization
[1.0.0] - TBD
Added
- Initial release with all core features
- Comprehensive documentation and setup guides
- GitHub Actions for automated releases
- Modrinth integration for easy distribution
Release Notes Template
When creating releases, include:
🎮 Gameplay Changes
- List any changes to game mechanics
- Balance adjustments to economy
- New features or improvements
🐛 Bug Fixes
- Fixed issues with specific systems
- Performance improvements
- Stability enhancements
🌍 Localization
- New language additions
- Translation updates
- Localization improvements
⚙️ Technical
- Code improvements
- API changes
- Compatibility updates
📝 Documentation
- README updates
- Configuration guide changes
- New examples or tutorials