Tags
Creators
Details
1.3.1
Compatibility
Changes
- added custom model data values for resource packs
- now detects if FAWE or WE is present during first setup
- fixed the scoreboard staying visible after leaving midgame
- fixed players being invisible when they leave a game while being spectator
In this update, we’ve added custom model data values to help you create awesome resource packs for your Paintball items. Here are the new values:
Rifle (iron horse armor): 69420
Shotgun (gold horse armor): 69421
Machine Gun (diamond horse armor): 69422
Waterbomb (splash potion): 1337
We also made Paintball smarter by making it detect FAWE or Worldedit during the very first setup. Plus we fixed the annoying issues where the scoreboard would stick around after you left midgame, and players staying invisible if they left while being painted.
Jump back in and enjoy a smoother, more fun Paintball experience. Happy gaming!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AnZAml2p:5aSJnuHr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AnZAml2p:5aSJnuHr"
}

