Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Implements automated Monopoly bank into the game.
Features (big update soon, with parallel games)
- Monopoly bank functionality using a
chest
,barrel
or anyshulker_box
in which game items are placed and removed from - US, UK and RU game localizations support
- Player balance tracking using a scoreboard
- Chance and Community chest cards randomization
- Houses implementation using
sea_pickles
(can be placed up to four in a single block) - Hotels
lantern
blocks immediate breaking without tools player_head
blocks immediate breaking (assumed to be tokens)- A book with links to get game items and a list and descriptions of all game properties
- Built-in dice randomizer
- Bank block breaking protection; game items consuming/placement protection
- Anti-counterfeiting game items protection via NBT data
Usage
How to play?
You just build a playing field, place a chest (can also be a barrel or a shulker box) somewhere and call /mn start <chest coordinates>
!
To get and remove game items use chat entries and the book you can get via /mn book <localization>
.
Houses and Hotels are meant to be placed on street cells; all other items are meant not to be used in any way except keeping in the inventory and transferring between the players.
To finish the game return all the game items to the bank (and type --
to remove them) and call /mn finish
; if you can't return them one of the server operators (by default) should call /mn finish forced
.
Commands
/minenopoly
is the main plugin command, which has the alias /mn
.
Command | Description |
---|---|
/mn help [command] |
Show help for given command, for available commands otherwise |
/mn book <loc> |
Get the book to use during the game |
/mn start <block> |
Start the game (chat tracking, scoreboard, etc.) with given block as the bank |
/mn finish |
Finish the game |
/mn finish forced |
Finish even if not all game items have been returned |
/mn reload |
Reload config |
/mn get <args> |
Auxiliary command used when clicking on links in the book |
Valid in-game chat entries
Note: Only available during the game.
Chat entry | Description |
---|---|
+<number> |
Place given amount of game money into the bank |
-<number> |
Remove given amount of game money from the bank (with change if needed) |
-- |
Remove all game items from the bank (used action cards, sold properties, etc.) |
? |
Roll the dice (display two random numbers from 1 to 6) |
Configuration (default)
- Game distance (see config file for explanation)
- Game money items (also their denominations)
- Plugin messages
- info
- error
- help
Permissions
Permission node | Default | Description |
---|---|---|
minenopoly.help |
true | Allows using /mn help (lists only available commands) |
minenopoly.get |
true | Allows using /mn get and chat entries (allows to play basically) |
minenopoly.book |
true | Allows using /mn book |
minenopoly.start |
true | Allows using /mn start |
minenopoly.finish |
true | Allows using /mn finish (without forced argument) |
minenopoly.finish.forced |
op | Allows using /mn finish forced |
minenopoly.reload |
op | Allows using /mn reload |
minenopoly.admin |
op | Refers to minenopoly.reload and minenopoly.finish.forced by default |
Game field
Here is a litematica of the game field designed by me, however, you can always build your own!
Reference
- PlugManX (also used during development)
README.md
structure- Some code
- Monopoly Wiki
- Property names, Chance and Community chest cards for US and UK editions
- Wikibooks (Monopoly properties reference)
- Property costs and rents
Special thanks to:
- Legitimoose for amazing Paper (Bukkit) plugin (in Kotlin) project setup tutorial
- BeBr0 for Spigot (Bukkit) plugin development tutorial [ru] with very clear API explanation
Copyright
All the information about the original game used to develop this project was taken from open sources (mostly Monopoly fandom wiki) and my personal experience.
The project itself is distributed under GNU GPLv3.