Tags
Creators
Details
1.0.8
Compatibility
Required content
Changes
Hello everyone, today i want to bring small and minor fixes of the plugin , during rounds and not !
- Added a configurable Bow Spleef arena size through the new config option
microgames.bow-spleef.platform-margin(default8), which extends the snow platform that many blocks beyond the arena region on every side and restores the extra area automatically when the round ends; set it to0to keep the platform exactly the size of your arena region - Improved Bow Spleef start behaviour, which now spreads players evenly across the whole platform instead of dropping the entire lobby onto a single spawn point — much better suited for a full 16-player game
- Fixed TNT Bow allowing explosive arrows to destroy the winner and loser glass platforms; every glass type is now protected from the explosion
- Fixed players being able to break the floor by hand during Slime Floor and other microgames (slime, gold, snow, grass and so on) — breaking is now only permitted in the Break Blocks microgame, the way it was intended
- Fixed Hit the Targets being nearly impossible to win, where targets used to spawn high above the arena ceiling and dart around erratically; they now spawn just above the players, stay near the center, move slowly, there are more of them, and the required hits were lowered from 3 to 2
- Changed the pre-game, countdown and "GO!" sounds to a calmer experience-orb and level-up set with a gentle rising pitch
- Removed the old harsh click and high-pitch note sounds from the countdown and start sequence, replaced by the chill sounds above
Important news! I won’t be releasing version 1.0.9, as I want to mark the occasion by launching the major version 1.1.0—because this update will be the most significant yet, and I hope it brings you and your friends a lot of joy!
Please don’t forget to leave your feedback on SpigotMS: https://www.spigotmc.org/resources/minerware.129518/
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Rn3FkKW7:c77rgMur"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Rn3FkKW7:c77rgMur"
}

