
Minetorio
Minetorio is a factorio inspired plugin which is all about automation! With this plugin you can automate crafting, farming, mining, smelting, make chest sorters and so much more. There is over 40+ devices that can perform various tasks for automation!
1.0.2
Compatibility
Changes
Additions
- 26.2 Support!
- Added basic support for PlotSquared. Roads never allow the tunnel pickaxe to work in them.
- New Device! Crude Battery this battery is crafted at a crude assembler, it has only 5% the capacity of a normal battery. But it very useful for early game starts.
- Native custom industrial items. You can now create custom items for Minetorio in the items.yml. The Scrap Metal item is an example that documents how to use these additions.
- A new recipe type has been added, the recycler recipe! This will act as the default reclying ingredients for the recycler! If there isnt a recycle recipe, then it will attempt to find the first available normal MT recipe!
Changes
- The recycler will yield 50% ingredients for non recycler recipes, otherwise for recycler recipes the full recipe is returned.
- Coal Liquefaction has been changed to match the complexity it has in Factorio. Using steam, but now outputing heavy oil, light oil and petrol.
Fixes
- Populate Default Recipes is fully respected now.
- Fixed an issue with the liquid valve not populating its recipe.
- Cargo Pads are now recognized by movers!
- The recycler can now recycle components.
Notes
- The intent for the crude battery is to be used with early devices like the hand crank or other manual power based devices.
- In order for Coal Liquefaction to work you have to replace the oil any old refineries.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ufKISd6S:A2TUXx4r"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ufKISd6S:A2TUXx4r"
}
