Fixes
- Fixed an issue with Copper Cables showing up as a Clear Recipe icon in the Basic Assembler menu.
- Fixed an issue with some of the new free devices not showing properly in certain menus.
- Removed some leftover debug messages.
- Fixed an issue that prevented recipes from being registered the first time the server ran the plugin. Needing a restart in order for the recipes to actually apply.
- The recipe viewer in the free version will no longer show premium devices.
Changes
- The Crank Generator is now a Free Device!
- The Tidal Generator is now a Free Device!
- The Crusher is now a Free Device!
- The AutoDuster is now a Free Device!
- The Elevator is now a Free Device!
- The Overdriver is now a Free Device!
Fixes
- Fixed an issue with the Basic Assembler not being a free device.
Additions
- Biter Wave Attacks! A new system has been added for biter attacks. This system sends waves of biters that grow in strength and numbers, it doesn't use biter nests at all. So this is a good way to have biters attacking, but without having nests around the world.
- New Config! Use Wave Defense: false, if you want to enable the new wave system you will need to set this to true!
- New Config! Wave Interval: 3600, By default waves attack every hour. You can set this to whatever you want.
- New Config! Interval Variance: 300, this is hour many seconds a wave may come early or late by, you can set this to zero to make sure it comes exactly when you want.
- Attack Biters in the config is used to determine the max size of a wave attack. This has also been changed to 40 from 20.
- Attack Only Online is used by wave defense as well, so waves can attack offline users. Though you likely will want to leave this as false.
- You can find detailed config info in the config under ######## BITER WAVE DEFENSE ##########, it also explains how evolution is determined for these waves as well.
- Belts now have railings! This is a visual addition but gives a better feel for what is a belt versus what isn't. (These only render within belt visual range, so the distance at which items are visible on belts)
- Belts now have directional arrows! These arrows travel in the direction of the belt, also the color depends on the speed of the belt! (These only render within belt visual range, so the distance at which items are visible on belts)
- Two Config options have been able to disable these if you don't want them, Belt Arrows Enabled & Belt Rails Enabled
- New Config, Belt Rail Distance: 48, these have very little impact, so they are higher, this is pretty conservative too, id guess this could be view distance on most servers.
- New Config, Belt Arrow Distance: 48, these can have the largest impact, though most servers could raise this much higher.
- New Config, Classic Belt Items: false, items on belts now lay on the belt when using Item Mode Display, if you would prefer that they stand upright like a dropped item you can change this to true!
- MTVehicle Addon, for now there is two config options (MTVehicles Default Recipes & MTVehicles Default Techs) you can enable, it will allow players to make and unlock some vehicles, fuel will also be craftable using Minetorio devices. This is just kind of a little treat to let you start using the plugin with minetorio right away if you want, you will likely want to change the recipes and add or remove vehicle recipes. I personally added this for my own testing with my friends but figured others might like it for testing.
- Trees are now effected by pollution the same way crops are if you have Plant Growth Stunting: true.
- Sheep Wool Regrowth is now effected by pollution levels.
- Chicken Egg laying is now effected by pollution levels.
- New Config! Animal Stunting: true, this works similar to plant growth stunting but can be used to turn off the animal pollution effects like wool growth and egg laying.
Changes
- All Displays from minetorio that are ever spawned have been marked as no persistent. This means when the server completely stops, these entities are removed. This will ensure that if impossible for any newly spawned display from minetorio to ever survive a full server restart.
- When Minetorio is reloaded it now removes any currently loaded displays from MT. Though doing this doesn't guarantee display removal like a full server restart. This is mainly useful for testing.
- Devices that have floating icons above are now marked as not persistent, meaning they will be removed on full shutdowns.
- Biters are no longer marked as persistent, so they will now get removed on a full server shutdown.
- The Dropper Mover mode is now called Ground Mover, when using a heavy weighted pressure plate above a mover it will pickup items from behind it, so long as its air, and drop items in front of it so long as its air. Note that it doesn't have to be able to do both, so if the front is a chest and the back is air, it'll pickup items on the ground behind it and place them inside the chest.
- Ground Movers only attempt to pickup or drop things when their chunks are loaded. Before it was attempting to do so regardless of players being nearby and this caused them to load chunks when they shouldn't have been.
- Solar Panels & Moonlight Panels now require copper cables instead of copper ingots. (All early game power sources use these, idk why these don't??)
- Changed the meta data tag for items that are not to be picked up from "NO PICKUP" to "NO_PICKUP", this allows the plugin to work with upgradeable hoppers!
- The AutoBreaker now works with silktouch!
- You can now set your needed items from the /mt items menu by shift left clicking any item in it.
- Spitters now shoot llamma spit to better visualize their attacks rather then using a particle trail.
- Pollution is now 10x more potent to crops and animals then it was before, this makes it actually effect them as the numbers were so low before that it rarely would happen. Crops for example will fully be canceled from growing when pollution reaches 1000 in a chunk now.
Fixes
- Display entities should no longer persist through server restarts in some cases. However any existing bugged ones will need to be manually removed.
- Major optimizations to the blueprinter device.
- Various optimizations for devices, mostly with distance checking and pollution handling.
- Ground Movers have a drastic performance improvement.
- FastAsyncWorldEdit now works with blueprinters!
- Fixed an issue with resin clumps not being recognized by movers as a furnace smeltable.
- Removed some debug messages in regards to the tech bar sorry about that!
- Items above devices will no longer be created when the block above it is water.
- Fixed an issue with Spitters throwing console errors when attempting to attack a device that's been broken.
- Spitters can now target players properly again.
- Fixed an issue with biter attacks not actually attacking when a spitter was spawned.
Notes
- I have done a bit of testing with the new pretty belts, if you have any issues with them just remember that restarting the server will remove any bugged display entities from minetorio now.
- You can always disable or configure any part of the pretty belts if you are experiencing issues with them.
Additions
- New Config! Share Tech Progression! By default this is false. This allows tech progression to be shared to anyone you are shared with using /mt sharing. This means if you progress a tech by 7%, it also is progressed for your shared people by 7%. It's possible to have separate progression keep in mind. Its possible to finish a tech while your friend still hasnt finished one.
- You can now see the remaining blocks in blueprinter for any loaded blueprint.
- You can now keep track of needed items for a recipe for the Crafter, Basic Assembler & Advanced Assembler. This is done by simply clicking on the device information icon. Then you will have a scoreboard that will appear with your needed items. After collecting all required items it will message you in chat reminding you what you were collecting the items for and for what recipe. This will help with going back and fourth on what you were doing. (At least for me lol)
- New Command! /mt needs, this command will clear the item tracker, in the event you decide you don't want to track them anymore.
- There is now an edit button when in /mt recipes, switching it to edit mode will allow you to change recipes. This prevents admins from accidently deleting recipes or changing them when they didn't want to.
- While in the recipe viewer, so long as your not editing when you click an ingredient in a recipe it will now open its recipe if its a minetorio recipe.
- You can now search for items in the Minetorio items menu using a search function!
- When progressing tech, a boss bar shows up for 3 seconds giving you an update on how far along your research is! (Includes a config option to disable "Disable Tech Bar")
Changes
- Some trade beacon trades have been adjusted to require a higher score requirements. Preventing things like Utility Science appearing before you've likely even researched chemical science.
- Locomotive Technology price has been reduced to 20 science packs versus 50, I'd really like to encourage people to use trains earlier, I find myself discouraged in using them early myself as I'd rather invest the 50 packs into something else more pressing. Which causes me to essentially never get into it as the timing seems off for it.
- Biters now only give drops 90% of the time. This should help reduce Spider Eye inflation
- Adjusted controls for the Blueprinter for the blueprint schematic pasting so it follows the same controls as other UI elements.
- The blueprinter now defaults to 1x1x1 bounding box, making it immediately visible and easier to see.
- The blueprinter can now skip missing blocks, this allows it to continue to keep building rather then waiting for the first missing material detected.
- Updated the measurement lore for the blueprinters length, width and height to be more concise and simple.
- The Blueprinter now has its reveal area setting set to true by default.
- When selecting a recipe in the basic assembler or advanced assembler the ingredients list is not populated right away. No more waiting 5 seconds to see the ingredients!
- The Autocrafter also updates its ingredients quicker now so you dont have to wait to see the ingredients.
- Updated second steps in the guide to give an idea of how to find items.
- Polished all /mt menus to follow the new formatting for text.
- You now select from a list of online users to share your factory with rather then searching by name. This is much quicker for adding multiple friends.
Fixes
- Fixed an issue with copper wires being double in cost for most recipes. (You will need to update the recipes us /mt reset recipes, or manually updating the recipes)
- Biter Nest debuff is now applied when 16 blocks away, this means more of their webs will a apply poison when broken.
- You can no longer place water buckets within 16 blocks of biter nests. (Creative mode players exempt)
- Devices that are shared with others now show their power grid accurately when holding out a power pylon or the wire tool.
- You can now see the bounding box for the blueprinter device when reveal area is selected without having a schematic loaded.
- The blueprinter will now skip materials that don't have direct item types like lava or water. It also currently skips beds, this may be fixed in the future.
- You can no longer use devices, minetorio components or tools as fuel ingredients, with the exception of rocket fuel.
- You can no longer double click while in a custom UI from Minetorio.
- Fixed an issue with items moving smoothly in DISPLAY mode causing one side of the belt to delete items under specific circumstances.
- The Blueprinter will now show & paste multi facing blocks more accurately, things like glass panes for example will be shown & pasted properly. (The visual isnt perfect quite yet but the pasting is)
- The Blueprinter will now rotate directional faces correctly along with showing them correctly in the preview.
- Fixed an issue with VanillaDevices causing a repeating console error.
Notes
- Please keep in mind that sharing tech progression has some oddities, its really intended to be used for friends on a private server as balancing such a thing is tough.
Additions
- Belt Movement smoothing! Belts now move items smoothly! You can disable this in the config by setting Smooth Movement: false. You may want to disable this for bedrock support.
- New Config! Allow Classic Elevators: false, by default this is set to false. However when setting this to true, you can now jump on an elevator for it to teleport up and sneak to teleport down! This also does not disable the normal way to use elevators, by using F. You can use both options with this set to true!
- Allow Classic Elevators: false can be changed in the /mt config menu.
- New Config! Auto Logger Breaks Leaves: false, by default its set to false, however when set to true the autologger can break leaves, it doesn't collect drops instead it drops similar to leaves decaying. Axe durability is used but at a much slower rate and an axe is still required for this to operate. Logs will be broken first then leaves, unless this setting was recently changed the loggers will need time to switch over. This setting is useful for server with leave decay off!
- New Device! AutoDuster! This device can use a brush to clean off debris from adjacent solar panels! After cleaning enough debris, this device will output sand! It has no idle power, but uses 5 power when cleaning debris off. Debris is cleaned off once it hits a level of 10 debris on a solar panel. Debris buildup is very slow so this should keep them really performant and be really useful!
- New Tech! Solar Cleaning! This unlocks the AutoDuster, this tech needs 20 automation science packs and 20 logistic science to unlock.
- New Device! Trade Beacon! This device can get trades for ships in orbit. There trades depend on the power grid score that its placed on. So if you want the best trade have it on your main power grid. Some trades are not available unless your have the tech unlocked. You can only ever have one of these placed, in the future this will change. The trades are mostly barter trades, so most trades don't take 1 item for trading. However some trades do. In addition to this, some trades can so up in all ship types. There is currently 3 types of orbital trade ships all have different items for trade.
- New Tech! Communication Station! This tech only takes 10 automation science to unlock but unlocks the Trade Beacon!
Changes
- Belts no longer drop their items on server shutdown, instead they are saved to the mover. Which the mover will now load its belt contents when the server boots. This has the added benefit of reducing startup times.
- Pumps when overdriven not only run their action an additional time, but increase the amount of liquid they produce by an additional 100. This means a pump that's overdriven twitch, will produce 300 liquid per action, but since its overdriven twice, it will run this action 3 times, so when it produces water it will produces 900 liquid every 3 seconds. That's 9x the amount of water from a normal pump. This is useful for setup that need a lot of water.
Fixes
- Fixed an issue with recipes using coal that would cause them to lock up under specific circumstances when provided with the correct ingredients.
- Removed the glowing effect from one side of the lift. Sorry about this, this was left over when debugging lifts in the previous patch.
- Optimized lift loading, this will make startups a little smoother.
- Filters now work for AdvancedChests
- Fixed an issue with barrel pumps not accepting liquid until you change the liquid.
- Fixed an issue with the free version not populating the basic assembler with the needed recipes.
- Fixed an issue where the recipe viewer would show premium recipes in the free version.
- Removed some unnecessary items from the mt items menu in the free version.
Notes
- You can always switch Item Mode in the config to ITEM, if you want to go back to using items instead of item displays. As bedrock users cannot see item displays, however in general Item Displays use a lot less resources then items. You could also switch to item mode in the event you discover a bug with smooth belt movement.
- You can still use item displays without smooth movement by setting smooth movement to false and setting item mode to DISPLAY, this would also the best performance possible in the event your running a weaker server.
- I did some testing between both item display mode and item mode, however keep in mind there was a lot of technical work done to pull smooth movement off like this, so if you experience any issues I would switch back to ITEM in Item Mode.
- Rather then adding in an entire new device for pumping more water i wanted to take a different approach of using what is there. As im not a huge fan of this is a strictly better device that makes more water. In the future you can expect to see more devices utilizing this feature with the overdriver.
- The new solar panel cleaners seem like a fair trade off to solar farms. If you want to use them into the mid to late game you will have to put some more effort into them besides just slapping panels down. You will have the choice of automating brush production, but you will always need to empty the sand it generates every once in awhile, which could be automated as well!
- The new trade beacon device should help with general progression in minetorio, its intended to be most helpful in the early to mid game, but you can always use it to get a little boost to whatever your working on. In the future you will be able to make your own trades! Certain ships will only appear on specific planets in the future too.
Additions
- The infuser can infuse Spiders Eyes into Ender Pearls. However without an amethyst shard the chance this occurs is 25%
- You can now view more detailed power information in regards to generation and load inside a power pylon. It will give you a break down of consumers from active usage to idle and power generation can show you your renewables vs your non renewables. Along with inactive power sources.
Changes
- Default Resource Zone Spacing reduced to 96 from 128. (You can change this using /mt config if you have an existing server.)
- Research Efficiency II now requires Research Efficiency I to unlock.
- Nuclear Power now requires Processing Units in the tech tree. Keep in mind it Processing Units are needed in the recipe anyways.
- Coal / Charcoal are treated as material choices now when crafting in the basic and advanced assemblers. Along with planks. This change notably makes it possible to craft plastic with charcoal.
- Coal / Charcoal are treated as material choices in the auto crafter now.
- The Boiler will now inform you on its water icon if its been turned off by the Battery Monitor.
- Updated the oil refinery so that it tells the user explicit liquid amounts needed when giving a fail reason for missing some liquid.
- The Production Monitor has been changed back to its 60 second sample size.
- The Production Monitor is now sorted alphabetically! This reduces items moving around as well which will make it easier to read.
Fixes
- Fixed an issue with downward mover lifts. They should now work as intended!
- Uranium Ore resource zones are now only found in biomes colder then 0.3, this was not actually being checked. This means you'll find Uranium in cold biomes as intended.
- Using F swap on directionals works as intended through transparent blocks.
- Using F Swap now treats slabs as transparent.
- Basic Oil Cracking recipe in the oil refinery will no longer show needless liquid info.
- Fixed an issue with the production monitor not clearing older entries, this could cause multiple of the same item to appear in the menu.
- Fixed an issue with the overdriver, it was always consuming 4 power. It will now only consume 2 power as intended, this will only apply to any newly placed overdrivers.
- The roboport and requester chest should now populate their recipe properly again.
- Fixed an issue with 1.21.1 not applying movement correctly due to an attribute instance being renamed in these versions.
Changes
- Geothermal Generators now require half the amount of lava nearby, from 50 lava blocks to 25.
- Geothermal Generators now halve a crowding distance of 5 instead of 10. These changes should make it a more viable early game power source.
Fixes
- Fixed an issue with double chests causing desynced inventories. (This could appear as items not being moved into a container)
- Fixed an issue preventing single chests from playing their open animation when they were converted to VanillaDevices.
- Furnaces now have their UI synced properly, this fixes the furnaces from soft locking when leaving the areas and coming back.
- Fixed an issue with any blockinventoryholder that isnt a chest, like furnaces from becoming desynced. There states are now synced when they are loaded. This fixes another furnace soft lock as well.
Notes
- Double chests dont play their open animation yet, this is a technical issue that ill fix in a coming patch.
Additions
- Mover Lifts! Movers when facing directly up or down can be turned into lifts by placing fences in a straight line. Movers can remove and add items to a lift like belts. This is a great alternative to moving items vertically!
- 23 Mover Filters! (Request yours in discord!)
- Admins can now change Item Mode, by default it uses DISPLAY. Essentially this will allow admins to switch to uses Display Entities for Minetorio items rather then normal items. Display entities offer superior performance along with item smoothing.
- New Config Option, Item Mode: true (default)
- New Config Option, Smooth Movement: true (default) Setting this to false will make items teleport as they did in the past while still being able to use Display Entities.
- New Config Option, Lift Distance: 20 (default) this controls the distance at which mover lifts can go up or down.
- Phase Belts! You can now place stairs with the large face facing the end of a belt, then place another stair facing the opposite direction of the first stair to make underground belts! Just like factorio!
- The Guide has been updated with information regarding the Phase Belts and the Mover Lifts!
- Logistic Robots now have some sounds they play when entering a roboport, exiting a roboport and dropping of items.
- New Device! Experience Synthesizer! This device takes items and extracts a small amount if experience from them. However, specific items like amethyst shards, redstone, lapis and most common mob drops give slighly more experience. It is unlocked after logistics and waste disposal.
Changes
- The Mover UI has been reworked, you can now have more then 9 filters, you can still add filters from your inventory without actually using an item, you can also add filters without having the item.
- Movers can now be filtered by groups, these are presets that are coded in. This can be things like ores, crops, components, device, tools and more!
- Movers can now have their type change from the new UI, however you can still manually place items above to change the mover mode. This is mainly for spreading awareness easily in game for the modifiers of movers.
- Movers can now have their filter list type changed from the new UI.
- You can now view the amount of mover gears inside the new mover UI.
- Solar Panels now accumulate debris on them, the amount is dependent on the biome type, temperature biomes accumulate slow, cold accumulate 2x as much and hot biomes accumulate 3x as much.
- You can clean solar panels off using a brush, currently a Temperature solar panel will need to be cleaned off once about every 3 hours in a temperature biome, though it will lose power at this level, letting the debris get to 75 or higher will reduce output by 2. It takes 9 hours to reach this level of debris though.
- Newly placed Solar panels now have a UI when being right clicked. Though previously placed solar panels will not have it due to how devices save information.
- You can now view much more information in regards to solar panels, which should give a better idea as to why your generating the power you are at any given moment.
- The Incinerator now produces 2 pollution when burning items rather then 10. This should make it a more useful utility for servers using pollution mechanics.
Fixes
- Fixed an issue with when a server process would be killed it would duplicate items above devices. This wont work for the first time load of this update though.
- Clicking on an item category in the /mt items will reset the page to zero. This prevents you from looking at empty pages in some circumstances.
- VanillaDevices now get properly removed when broken. This could possibly fix cases where an double chest could be duplicated.
- VanillaDevices now keep track of their left and right sides when considering double chests.
- Fixed an issue preventing clouds from ever effecting solar panels, solar panels are now subject to clouds.
Notes
- Lifts can have their items released by sneak right clicking the fence holding the items you want, exactly how belts would.
- In the future I plan to adapt Display Entities into belts as well, along with the smooth movement. Lifts are a bit simpler then belts so it was easier to implement here.
- Item Mode and Smooth Movement config options will be used for belt items as well, along with other areas to like the display items above devices. Just wanted to make note that these config will apply in these areas in the future to.
- I will be adding a method in the future to clean solar panels off automatically, however for right now users will need to manually clean them. Solar is intended to be an early game option, not the only option, as many users tend to use solar at all stages of gameplay, its not that you should be able to, its just to easy to do so.
- To further my last point if users want to build a huge solar farm out, then i think there should be more to it then just placing them and adding some batteries. So adding in an automatic way to clean nearby panels i think will make solar a more fair power source compared to the others, while allowing users to continue to use them at scale.
Changes
- The ElectricFurnace/Smoker/BlastFurnace will only increase its smelt time if an item is actually smeltable now.
- ElectricFurnace/Smoker/BlastFurnace now cache their smelting recipes, this is great for performance, however it means if you make custom furnace recipes somehow you will need to restart the plugin.
- ElectricBlastFurnace and smoker now extend the ElectricFurnace class. This allows for them to all be changed at the same time using the same code. This should have been done from the start.
- If you try and cook or smelt an item that isnt eligible in that electric device it will now inform you with orange concrete. These devices will no longer consume power during this time as well.
- Various improvements to performance of the Electric Blast Furnace / Smoker / Furnace
- Major change to movers, vanilla block holders that Minetorio interfaces with are now converted into VanillaDevices, these are essentially virtually inventory holders. This is a major breakthrough as it HEAVILY reduces mover overhead!
- Items should now stack better with movers, this fixes stacks of 8 and a stack of 1 of the same items rather then stacking them together in stacks of 9.
Fixes
- Fixed an issue with the Electric Furnace/Blast Furnace/Smoker trying to log null items. Added a catch to this so that in the future if this occurs it can be corrected as well.
- Fixed an issue with WorldGuard causing the console to error out and allowing devices to bypass worldguard protections.
- Fixed an issue with Movers from other worlds that were deleted, this would prevent the plugin from fully loading devices and movers.
- The ElectricFurnace can now smelt glass. This wasn't possible because furnace recipes for some reason apply unspecific meta data to sand. Thanks Mojang!
- Operators now have worldguard bypass when being considered for their placed devices.
- Reduced some overhead due to mover caching even on servers not using it.
- Removed some overhead to movers when determining if they were alternate movers or not. This system was changed some time ago, but residue methods were leftover that were firing, they since have been removed.
- Fixed the centrifuge locking up and not producing as it should when it had split stacks of items.
- Fixed an issue with Science Packs being produced with the incorrect amount.
Additions
- Updated to 1.21.4
- API has been started, it resides in this class path com.MT.xxxtrigger50xxx.API.MTAPI
- Developers can now use MTAPI.isDevice(location) to check if a location is a device.
- Developers can now use MTAPI.getDevice(location) to get a Device object at a specific location.
- Developers can now use MTAPI.getPlayerData(uuid) to get a PlayerData object related to MT.
- Developers can now use MTAPI.isBiter(entity) to check if an entity is a biter.
- Developers can now use MTAPI.getSuperChunk(location) to get the superchunk that location resides in.
Changes
- Minetorio Items can no longer be used in vanilla crafts. However they can be used in vanilla crafts IF you make a custom recipe for it using MT.
Fixes
- Fixed an issue in 1.21.4 causing Automation Science Packs to be crafted in sets of 10's
- You can no longer use Minetorio items to craft vanilla items.
- Fixed an issue with breaking power reciever not returning your money when broken.
- Updated WorldEdit / WorldGuard to compile with their newer builds.
Notes
- Build 0.83 is version locked to the 1.21+ versions of Minecraft. As of writing this this version works with 1.21.1, 1.21.2, 1.21.3 & 1.21.4
- Version 1.20.6 & 1.20.4 support is now SUNSETTING. In the next versions of Minetorio support for these versions will no longer be given. To the 7 servers running these versions, you should consider updating, based on my statistics gathered alone, over 90% of players on servers are using 1.21+
- Please remember my policy for version support is still 3 MC versions back. 1.21, has over 4 versions in it now. I have maintained these older version despite this policy to help server owners have time to update. But now there is so little users in these versions its okay to not maintain them anymore.
- Developers make requests of API you would like to see added to Minetorio and It will be added! I have more things ill be adding of course but things developers want will be prioritized.
- The wiki while out of date, I have added an API section that will help with the basics of the working with it. This will be worked on overtime.
Changes
- Refactored the AutoMiner device screen. Looks a little simpler and includes the current Y level!
- The AutoMiner can now have its drill radius changed! Users can change the radius from 1-7! 7 Was the default radius before! A radius of 1, is a 3x3, a radius of 7 is a 15x15 for reference!
- A Pump when drilling for oil will now show the oil in the connected oil field in its device information!
Fixes
- WorldGuard can now block explosions from grenades and artillery. It uses the OTHER_EXPLOSION flag! Set to false if you don't want grenades to work in certain regions!
- GriefPrevention now blocks grenades and artillery!
- Towny now prevents grenades and artillery from exploding if the town has explosions disabled!
- Fixed an issue with the power receiver taking wayyy to much power then it needed.
- Pumps will no longer collect items above them. However this can still happen when the server is first booting up and shutting down. But in most use cases this is fixed now.
- Devices that attempt to load on a world that no longer exists should now be skipped. These devices will also be removed automatically.
Changes
- The Power Reciever now shows a different message for when the device is using grid power and not relying on the provider.
Fixes
- Fixed an issue with the failed interact message showing up in cases where it shouldn't have been.
- The F to swap direction feature has been toned back, so now it will only work on specific things, dispenser, dropper, observer, stairs, repeaters and comparators.
- You can now remove authorization for users who are offline, this only occurred if a server did a restart and the target user had yet to log in.
- Fixed an issue with train stations spawning more display items then they should have had and not removing it.
- When configuring doubles in the config in game it will now accept entries like 0.1, and 1.2, before it was setting it weirdly. This has been resolved.
Additions
- You can now crush sandstone into four sand!
Changes
- Crafting Automation no longer requires green science.
- Advanced Assembler now requires logistics to be unlocked, this sort of already happens, mostly a visual change.
- Sand was readded as a 25% chance to the sifter, it was accidently removed at not added in.
- Tables will now attempt to generate new defaults, however this will only happen once per recipe. So it will generate once, if you remove it, it will not generate again unless you run the command /mt default tables
- Smooth basalt can now be crushed into 5 iron nuggets. This is found naturally in the overworld around amethysts. However the nether has normal basalt, after its smelted, it could be crushed. This is a alternative way to get iron essentially.
- The Auto Crafter now uses the crafter material, already placed crafters will continue to work however they will drop old crafters which when placed are converted into normal crafting tables. This actually will help with the early game when your using auto crafters and crafting tables all over the place haha.
Fixes
- Fixed an issue with pollution dissipation in super chunks being allowed to be 0. They should always be at 1 at a minimum.
- Fixed a config typo in regards to nobiters areas.
- The crusher only crushes one input at a time again.
- Sulfuric acid is required to mine uranium once again.
Additions
- New Command, /mt config, this reloads the config from the config file, useful when editing config not available in the in game config editor.
- New Config Option! Default Technology, you can use this to have users start with some extra tech unlocked right off the start!
- You can now guides off as completed to better help follow along the guide!
- You can now deselect recipes from the assemblers
- You can now copy a assembler recipe with the swap key! Sneaking will allow you to copy a recipe, and not sneaking will paste the recipe.
- You can now quickly take output items from all devices by left clicking it without a tool in hand. This also doesn't work for creative mode players.
- You can now quickly insert items into device input slots by sneak left clicking the device with an item in your hand. It will always deposit 1 item, however if your holding a stack it will deposit 10% of that stack. This also requires an open input slot to work.
- You can also quick insert into furnaces, smokers and blast furnaces now.
- New Device! Production Monitor! This device is used to show your factory production and consumption rate! It is a default recipe and is cheap to craft!
- Two new base components! Electrical Engine Units & Processing Units! Both are craft able in the advanced assembler & have a technology to unlock. These are chemical science items.
- New Item! Exoskeleton! This device lets the user gain a speed buff if they are wearing it and are within power grid range!
- New Device! Autobreaker! This device will break whatever block is in front of it, it uses pickaxes to do so. This is a default recipe and will be useful in the early game as it can be used for a few things notably a cobblestone generator.
- New Command! /mt give playerName item! You can now give players a specific item via command, this is any MT item from the /mt items menu.
- New Item! Tunnel pickaxe! This item can be unlocked via chemical science and requires blast charges to work. This item is great for making 3x3 tunnels.
- Two New Science Techs! Research Efficiency I & II, these techs will speed up your research table progress. This means you can nearly double your research speed with both techs. One tech is unlocked after logistics, and one after chemical science.
- New Device! The Power Pylon Mk2! This device has a 50% larger radius then the default power pylon. This can be unlocked after chemical science!
- New Item! Mover Gear! This item can be added to movers to increase the quantity of items movers can move from containers. This does nothing for belts. It is unlocked after logistics.
- New Liquid! Sulfuric Acid! This can be crafted at the oil refinery!
- New Items! Flying Robot Frame & Micro Battery! These are unlocked after chemical science! (Both have tech to unlock)
- Logistic Robots! These robots are a chemical science tech, these bots can move items around your factory! They fly in the air, while they can phase through blocks, it uses all of their stored power and makes them very slow. Clear air ways are important!
- Logistic Devices, Provider Chest, Requester Chest & Roboport! These items allow you to use robots in your factory!
Changes
- Quarry Technology changed from 30 red science to 20.
- Automated Farming no longer needs green science packs to unlock.
- Automated Farming now requires timings technology to be unlocked.
- Automated Farming changed from 30 red science to 20.
- Automated collecting now requires timings technology to be unlocked.
- Movers are now saved periodically with devices.
- Command tab completer added for most debug commands.
- You can deselect your current tech research by clicking on it now.
- Hologram name plates do not display if there is a nearby device displaying its name already.
- Major Technical change to item saving / loading. Items can now be saved with full NBT data, this includes custom items. Rejoice! It comes at quite a cost read notes.
Fixes
- Phantoms are now attacked by turrets, turrets now shoot at Enemies rather than monsters.
- When tech is disabled you can now use the seismic charge without needing the tech unlocked first.
- The auto placer will now only place actual blocks. This means it wont attempt to place items like bonemeal, swords etc.
- /mt bedrock now only shows up for admins.
- Liquid Barrels can no longer be placed.
- Movers now save when placed.
- You can no longer select tech that isn't unlocked yet to research.
- Mining mode & Mining depth changes now apply when changing them in the in game config.
- When using mining mode 2 physical mode now mines down to 256, it ignores the max depth setting, this also happens when mode 2 is virtual mining now.
- Reworked autominer device, it now works in all three modes, though there was some changes internally.
- Fixed an issue with overdriven devices not showing their fail reasons after opened.
- Free users will no longer see premium devices and items inside of the /mt recipes menu.
- Fixed the left and right scrolling icons missing their proper names.
- Fixed an issue on spigot where the chunks were unloading instantly in the newest build of spigot. This fixed multiple issues with belts and display items.
- Fixed a fail reason showing up on devices with enough power to run specifically ones that don't have active power usage.
- Fixed some tab completing tabs with incorrect options showing.
- Unbreaking is now considered for tools when used by devices.
- Fixed a bug with the advanced assembler not consuming items when crafting due to the production monitor.
Notes
- This update has a lot of QoL improvements. Fast inserting and fast taking from devices and furnaces will speed up some of the early game and make it more enjoyable in general rather then feeling tedious at times. I want to make the process a bit smoother like how it is in factorio.
- This is why you also see copy and pasting for recipes for assemblers, from my play testing it becomes tedious to setup multiple assemblers at once.
- A lot of changes to tech was done to help the early game be a little more smoother for tech servers as it felt like it took some time to progress tech in the early game vs the mid game it felt much better getting the tech since you have automation at this point.
- Due to autominer changes it is very likely that pre 0.7 autominers when updating will no longer work properly or will cause errors.
- Due to the new item saving and loading system, recipe data will likely be reset when updating. I have put something in place to stop it from clearing your recipes but it isn't a promise.
- When I updated my test server to 0.7 from 0.69 I just installed the jar, the server booted up and the plugin gave me Critical Error Messages for loading recipes. In my case my recipes we reset but all of my items persisted in my devices. I did this test before adding a possible catch for older recipes. So you should experience no loss on the players end just the server end has potential to lose recipe data.
- Please make a backup before updating, as this is a large change to Minetorio overall and on a technical level.
Additions
- You can now invert overdrivers!
- Deep Drills can now be crafted at the advanced assembler.
- New Config Option! Allow Train Catching: true, you can disable this if you want to turn of train teleportation.
- You can now place a comparator above a mover to have it move items in overflow mode. This means it will only output items if its input is completely full of items. This only applies to things with more the 1 input slot.
- There is now a config button available for OP's in the /mt menu now.
- New Device! Auto Cauldron! This device when filled via dripstones can use buckets to empty the cauldron. Great for automating lava buckets! This recipe is unlocked by default and is only slightly more expensive then the cauldron.
- New Device! Human teleporter! This device uses a lot of power to teleport a player to a location in any direction. It is a chemical science tech! This device does have a range of 300 blocks and is linked by using the wire tool.
Changes
- Grenades can now be crafted with a charcoal or a coal again! Yay!
- You now select the type of liquid your barrel pump is filling or emptying.
- Barrel pumps only store the liquid they are filling or emptying.
- Trains will now pickup barrels if there is at least 8 of them instead of 64.
- Fuel usage for trains has been reduced by 50%
- Trains / Train stations now can only store 4 stacks of any item inside of it.
- Moved a lot of config options from the editor that do nothing for the free versions of MT.
Fixes
- Liquid Barrels no longer get the industrial component tag after being emptied.
- Oil Refineries now get empty barrels properly again.
- Recipes that have multiple material choices like grenades can now be hand crafted with either coal or charcoal.
- Recipes that have multiple material choices like grenades can now be crafted by assemblers and the crafter!
- Engine Units can now be crafted with andesite, granite or diorite walls (pipe materials)
- Fixed a major issue where movers wouldn't consider damaged items, this would make devices stockpile more tools then needed.
- This also fixes an issue with autominers eating all of your pickaxes! yay!
- Trains no longer get stuck with full inventories
- Fixed mover inverting yay!
- Lever and repeaters will now drop when breaking a mover while in survival mode, they were getting deleted before.
Additions
- All craftable recipes from minetorio are now visible by default in the recipe book you do not need to craft it once anymore.
Changes
- Changed some early technology prices, a few early techs have been reduced in price.
- Changed some late game technology prices have been reduced in price to make the middle game bridge to late game smoother.
Additions
- Alot of foods added as an input for the furnace. This allows more automated cooking.
- Barrels can now be interacted with by movers.
- Barrels only store items 1/8 the stack size.
- Blast Furnaces & Smokers can now interact with movers.
- Movers can now interact directly with hoppers.
- A lever when placed ontop of a mover, will now allow the mover to grab from both sides of the belt.
- Mover lore updated with new functions.
Changes
- Auto Shearer now shears 1 entity at a time.
- Devices that do not provide a power grid will no longer show it on their tooltip.
- Default Recipe changed for solar panel, redstone blocks changed to redstone and quartz changed to gold.
- Autominers will no longer break carpet at all.
- Crushers now have an action time of 3 seconds versus 2.
- The autominer can now be overdriven. This will increase its mining rate.
- Belts no longer teleport their items. Instead they display their current item.
- Belts no longer display their attached item unless a player is nearby.
- Inventory caching has been disabled for devices for now.
- Devices like pumps and boilers which do not use power will no longer show their zero power draw.
Fixes
- Shears now get destroyed properly.
- Fixed a bug preventing movers from rebuilding their cache when their input or output was broken. This fixes them from deleting their items.
- Autominers dont break carpet, for performances reason we will no longer check if its a belt.
- Autominers can now work with raw ore rather then their ore block type. Though both work for older versions.
- Fixed an issue with crafting devices not giving the correct amount.
- Vertical movers will no longer duplicate items on the left side of the belt.
- Fixed an issue where belt items would stack in place when their chunks were unloaded.
- Belts from a distance would stop working properly, this has been fixed.
- Bow turrets reset the damage ticks on hostiles allowing them to hit mobs back to back rather then an arrow bouncing off.
- Devices will now drop their stored items when broken.
- Placing blocks against devices now works like vanilla. This means you can place movers against devices easier along with pipes.
- UI elements no longer appear on first open, they are now populated once on start.
- Furnaces can now cook food and smelt ores as intended.
Notes Belts have had major changes to them. They use to teleport their items for movement which could cause some issues if no one was nearby for lower end servers. It also had this jitter effect as well. Them being physical items in the world could also cause some issues with belts. So instead the belts display their current item rather then having a real item. To a player nothing would appear to have changed. Now belts and movers can work properly from a distance and overall is cleaner. Inventory caching is disabled for now, this will come back soon, the new belt changes required me to disable this caching system as I will now need to update it to this new belt system. I wanted to bring some functionality to the plugin I've wanted for awhile like some more mover interactions with blocks like the smoker, and other functions like some mover mechanics like the lever to allow grabbing from both sides. On a big note, backup your data! Anything in general! Recently my drive with my source code for minetorio went bad! This made me decompile the plugin from a jar file, causing a huge headache. Thankfully the project is recovered and clearly back on track with this huge update. But please keep in mind their may be some unforeseen issues with this since i had to decompile the plugin and fix over 900 errors. This is why I took so long for this update to come out and why my other project Minions & Hunger hasn't had an update in some time. Anyways just wanted to shout at you to backup your pictures of your dog or your minecraft plugin lol. Thanks for reading!