Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Creators
Details
Licensed ARR
Published last year
Updated 2 days ago
Changelog
Changes
- Adjusted the Device Item Head Distance to 80. Discovered that by default this is the normal distance for displays to actually track client side, despite what the spigot.yml might suggest. This will actually improve server performance a bit. I advise all existing servers to change this value from 128 to 80!
- Devices will now always be rendered when a player is within 50% Device Item Head Distance to it. However any devices past this will use the occlusion system.
- The Occlusion system will hide devices that cannot be seen by players. This can greatly increase client side performance at a small expense to the server.
- The Occlusion system scale with your y level difference to devices. So if you far above or below a device this will decrease its forced render distance radius to the player, allowing it to be occluded sooner.
Fixes
- The Crude Assembler now shows up in the free version, this was somehow lost when reworking the assemblers.
- The Pretty devices setting now applies to movers as well.
- Movers now render in at the Device Item Head Distance, rather then the servers view distance. This will also improve server performance slightly.
- Fixed an issue with people being able to open chests with movers above them due to the last patches changes.
Notes
- From testing on my server the impact off these client side changes use a small fraction of performance. So far it seems worth using. But i want to see how it works for everyone else first. Eventually i will be adding a config option to disable the entire occlusion system if servers don't want it or need it.
Files
Metadata
Release channel
BetaVersion number
V0.97Loaders
Game versions
1.21.4, 1.21.7–1.21.10Downloads
6Publication date
October 19, 2025 at 6:59 PMPublisher
xxxtrigger50xxx
Member