Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details
mcMMO 26 is a from-scratch RPG progression plugin for Paper servers. It adds seventeen skills, active super abilities, a point-based skill tree, repeatable prestige, cross-skill masteries, parties and leaderboards, all driven from in-game GUIs and one YAML config. It is an independent project inspired by the classic mcMMO formula — it is not the official mcMMO plugin and is not affiliated with or endorsed by its authors.
What it adds
Seventeen skills. Mining, Woodcutting, Herbalism, Excavation, Fishing, Swords, Axes, Archery, Unarmed, Taming, Acrobatics, Alchemy and Repair all gain XP from normal play. Four child skills — Smelting, Salvage, Spellsword and Shadowdancer — level from the average of their two parent skills, so hybrid play is rewarded instead of punished.
Eight super abilities. Right-click with the right tool to ready an ability, then left-click a block or enemy within ten seconds to fire it: Super Breaker, Blast Mining, Tree Feller, Skull Splitter, Giga Drill Breaker, Serrated Blades, Berserk and the Spellsword potion coating. Each has its own duration and cooldown.
A real skill tree, not automatic perks. Every skill has fifteen nodes: twelve skill nodes and three capstones, bought with points earned every six levels. Path branches have ranked tiers and seal the branch you did not choose; capstones sit behind their own gates. The eight node effects — XP, drops, treasure, ability duration, damage, cooldown, loot and party aura — feed directly into XP gain, combat, gathering and abilities, with caps on damage, cooldown and loot bonuses.
Prestige up to twenty. A level 100 skill can be rebirthed for a permanent +2% XP bonus, up to twenty times, giving long-term players a reason to keep going.
Eleven cross-skill masteries. Pairs such as Mining + Excavation or Swords + Acrobatics unlock passive bonuses once both skills pass a threshold. Each mastery also pays a one-time reward of XP to both skills plus items, scaled by how hard its threshold is, and claims are tracked per player so a reward is never paid twice.
Parties that matter. Shared XP within a radius, health sharing, a party level pool fed by member XP, a friendly-fire toggle and private party chat.
In-game dashboards, not just chat spam. A 54-slot dashboard with per-skill XP gauges and Power Level, a 45-slot codex for every skill (perks, ability tracker, milestones, specialization paths), leaderboards, a party panel, plus dedicated skill tree and masteries pages.
Server tools. Set levels and grant XP, run XP events, god mode, respec, reset
profiles, reload config, a staff-only chat channel, and preview/grant/reset of mastery
claims — all behind mcmmo.admin, with tab completion and per-skill permissions.
Why download it
- Drop-in install: one jar in
plugins/, no client mod, no libraries to add. The optional resource pack only adds three item textures for the GUIs; vanilla clients work without it. - A separate jar for every Minecraft patch, so you are not running a build made for a different API.
- Almost everything is tunable: XP tables per block and per damage, passive rates,
ability durations and cooldowns, tree gates, prestige caps, mastery thresholds and
rewards, and rare drop tables all live in
config.ymland can be reloaded. - No database to set up. Player data is plain YAML under
plugins/mcMMO26/playerdata/, easy to inspect, back up and restore. - Built for survival worlds that want long-term progression without custom items, classes or a client-side mod.
Before you install
- Paper only. The plugin uses the Paper API and Adventure components. Spigot, CraftBukkit, vanilla and Folia are not supported; Paper-compatible forks such as Purpur should work.
- Java version: 17 for 1.19–1.20.x, 21 for 1.21.x, 25 for 26.x.
- Match the patch. Download the jar for your exact server version. There are no builds for 1.20.5 or 1.21.2 because Paper never published those versions.
- Single server. Data is stored locally; there is no MySQL backend and no
cross-server syncing. Back up
plugins/mcMMO26/playerdata/before updating. - Defaults you may want to change: abilities unlock at level 50, prestige at level 100 with a maximum of 20, the level cap is 10,000, and skill points come every six levels.
- Permissions:
mcmmo.usecovers normal play,mcmmo.abilitycovers abilities, and admin commands requiremcmmo.admin(default: op).
Commands at a glance
/menu or /mcmmo opens the dashboard. /mcstats, /mcrank and /mctop cover stats
and leaderboards. `/ updated to match before anyone reads them.

