Compatibility
Minecraft: Java Edition
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Details
This plugin adds a suite of custom enchantments designed exclusively for the Mace
Originally created by sillyangel as "More Spear Enchantments". Heavily reworked, rebalanced, and adapted for Mace combat by FreakyRat.
How It Works
- Grab a Mace
- Enchant it at an enchanting table, via an anvil with enchanted books, or find them through villager trades and loot chests
- Slam down on your enemies and watch the custom effects trigger
Note: These enchantments only function while wielding a Mace. They will not activate on any other weapon or tool.
Enchantments
⚔️ Disorient *(Max Level III)*
Slot: Offensive Slam
Stacking: Cannot be combined with Conduction or Aftershock
Slam your target to blind and slow him down.
| Level | Blindness | Slowness |
|---|---|---|
| I | 1.5s | Slowness I — 1.5s |
| II | 2.5s | Slowness I — 2.5s |
| III | 5.0s | Slowness II — 5.0s |
- Cooldown: 5 seconds per target
- Effects do not stack — reapplied only after they expire
⚡ Conduction *(Max Level III)*
Slot: Offensive Slam
Stacking: Cannot be combined with Disorient or Aftershock
Charge your target with latent energy. Your next strike on a charged target discharges it for a burst of bonus damage.
| Level | Bonus Damage | Charge Duration |
|---|---|---|
| I | +15% | 2.5s |
| II | +20% | 3.0s |
| III | +25% | 3.5s |
- Visual spark particles indicate an active charge
- Charge is consumed on the follow-up hit
💥 Aftershock *(Max Level II)*
Slot: Offensive Slam
Stacking: Cannot be combined with Disorient or Conduction
A kill with your Mace sends out a shockwave, punishing anyone standing too close to the victim. (knocking them back and applying damage)
| Level | Radius | Damage | Knockback |
|---|---|---|---|
| I | 3.0 | 4.0 | 0.8 |
| II | 4.0 | 5.0 | 1.0 |
- Cooldown: 8 seconds
- Triggers on both player and mob kills
- The killer is not harmed by the pulse
🩸 Siphon *(Max Level III)*
Slot: Utility
Stacking: Combines with ALL other enchantments
Feed off the damage you deal. Each successful hit restores a fraction of your health.
| Level | PvE Heal | PvP Heal |
|---|---|---|
| I | 5.0% | 2.5% |
| II | 7.5% | 3.75% |
| III | 10.0% | 5.0% |
- Cooldown: 1.5 seconds per hit
- PvP healing is intentionally halved for balance
- Cannot overheal past your max health
🛡️ Stabilizing *(Max Level IV)*
Slot: Utility
Stacking: Combines with ALL other enchantments
Reduces fall damage taken when mace someone.
| Level | Reduction |
|---|---|
| I | 20% |
| II | 30% |
| III | 40% |
| IV | 50% |
- Hard-capped at 50% — fall damage can never be fully negated
⏱️ Momentum *(Max Level III)*
Slot: Utility
Stacking: Combines with ALL other enchantments
Hiting someone with your mace grants you a speed effect for a short duration.
| Level | Duration | Speed Level |
|---|---|---|
| I | 5s | Speed I |
| II | 10s | Speed I |
| III | 15s | Speed II |
- Cooldown: 2 seconds
- Procs on any hit, not just slams
Enchantment Slotting Rules
Because a fully loaded Mace would be absurdly overpowered, enchantments are divided into slots:
| Slot Type | Enchantments Allowed | Max Active |
|---|---|---|
| Offensive Slam | Disorient, Conduction, Aftershock | 1 only |
| Utility | Siphon, Stabilizing, Momentum | All 3 |
This means you can run, for example, Conduction + Siphon + Momentum, but never Disorient + Aftershock together.
Requirements
- Server Software: Paper 1.21+ (Purpur & Folia compatible)
- Java: 21+
- Client: Vanilla
Installation
- Drop
MoreMaceEnchantments-*.jarinto yourplugins/folder - Start the server once to generate
config.yml - Adjust values to your liking and
/reloador restart
Configuration
- easy to Configure!
Every duration, percentage, radius, and cooldown is exposed in
config.yml. Want shorter blinds? Lower Siphon heals? Faster Aftershock cooldowns? Tweak it without touching code.
Credits
Original concept & spear implementation by sillyangel.
Mace port, rebalance, cooldown system, and slotting rules by FreakyRat.


