This is a complete plugin rewrite in Kotlin, to move away from Java. You will not need to install any additional dependencies and it will work out out-of-the-box as usual.
Summarized Change-Log
- Fixed a bunch of weird issues (see closed issues).
- Added game difficulties affecting stuff like the elo you get, how restricted turns are, etc.
- Hugely improved performance and general gameplay feeling.
- You no longer spawn inside a pillar.
- You can now use the plugin without setting up a database.
- Updated a lot of dependencies and generally made it more up-to-date.
- Completely rewrote the whole plugin and moved from Java to Kotlin.
- A lot more information like buffs applying, turns working or not working, etc. is now sent to players so they actually know what happens.
- Added replays which are saved under
plugins/NeoBB/replays/
and provide basic insights. - You now have more options with items in the shop.
- Sell items with Q.
- Buy 5 using RMB.
- Buy maximum amount using Shift+LMB.
- Adjusted some item prices and did some general rebalancing.
- Massively improved block outlines, now using block displays instead of shulker boxes, meaning that the outline now 1:1 matches the block.
- The turning player will now glow.
- Fixed and improved the ranking system.
- Player rating is now displayed in the scoreboard.
- Added ranks, which are calculated based on rating.
- Improved and fixed translations so the game feels a lot more finished.
- Structures will now also work if rotated by 90 degrees.
- Defenses can no longer be used as counters and are now only preventetive.
- The turning player order is now randomized.
- Removed the legacy mode, as it's broken and not really fun.
Full Change-Log
In this update, which consisted of three big commits, the Person98 got added and with it, a bunch of new features, fixes, optimizations, and more.
Summarized Change-Log
This may not contain all the changes and does not go into detail. If you want the full logs and detailed information, please check out the full change logs.
- Bumped dependencies to latest versions.
- Added reference to Modrinth page to the README.
- A lot of minor tweaks, fixes, optimizations and TODOs that have been done.
- Fixed the
/games list
command. - Added player animations for winning and dying that can be tested using the new
/debug
command. - Added the Person98 game mode and all its turns and logic.
- Added a shop, which has categories and a very simple design.
- This also introduced some optimizations by caching dummy turns, which significantly improves performance.
- Added an item lore builder, which looks very bad but still serves its purpose, sometimes.
- Added a shop, which has categories and a very simple design.
- Changed how damage and health works.
- Damage will now be dealt automatically inside the abstract game class, if the turn has damage associated with it.
- There's now armor/shield, which can modify how damage behaves.
- There's now also piercing damage, which will fully ignore armor/shield.
- When no players turn for a whole round, the game will now end in a draw.
- The time of the game is now also stored as a MinecraftTime object, because getting the world time may not be accurate all the time.
- Added a bunch of new methods for easier NeoInventory management.
- Fixed/Improved how structures are detected and stored.
- Also added rotated copies when checking, to ensure things like walls can be placed in both directions.
- There is now
/structure place
, which places a structure in the world, and/structure check
, which checks if a structure is present inside the default warp.
- Added a bunch of new translations. Check out our Crowdin page if you're interested in helping with localization.
- Added dummy games and shops for easy debugging and as placeholder values.
- Renamed the HereStudio game to Card game, to make it sound a bit more original.
- You will now get eliminated or damage when leaving the arena if enabled in the running game.
- Improved some gameplay stuff to make it seem more polished.
Full Change-Logs
For the full change logs, please read these:
First semi-public release.
This contains three game modes:
- NeoBB (Hectus 2.0)
- Legacy (Hectus 1.0)
- HereStudio (Abandoned Server)
Full Change-Log
For the full change log, please read the GitHub commit or join our Discord server. Important Note
Keep in mind this is in no condition meant for production usage and we, the developers, are not responsible for anything breaking on your end due to using this plugin!