NetherExile (Paper 1.21.x)
NetherExile is a Paper plugin that turns death into a temporary "Nether exile".
By default, exile starts when a player dies in the Overworld: a lodestone + their head is placed at/near the death location, they respawn in the Nether, and cannot leave until revived (by breaking the lodestone/head marker, by auto-break timeout, or by lava flowing onto the marker).
Optionally, if nethernetherdeath_enabled=true, exile can also start from a player's first death in the Nether.

Features
- Death marker
- Places a lodestone and player head at the death location.
- If the player dies in the air, the marker is placed on the ground below.
- If the player dies in lava, the marker is placed on top of the lava surface.
- Nether exile
- On respawn, the player is teleported to the Nether at the Overworld-equivalent location (
x/8,z/8), searching for a safe position and avoiding the Nether roof. - Exiled players cannot leave the Nether (portals are extinguished; teleporting to other dimensions is blocked).
- If an exiled player dies in the Nether, they are sent back to their original Nether entry location and shown a "no escape" message (if enabled).
- On respawn, the player is teleported to the Nether at the Overworld-equivalent location (
- Nether -> Nether exile (optional)
- If
nethernetherdeath_enabled=true, a player's first death in the Nether also starts the exile. - Their lodestone/head marker is placed at/near the Nether death location (same air/lava placement rules).
- On respawn, they are sent back to where they last entered the Nether via portal (Overworld -> Nether).
- If
- Revival
- Breaking the lodestone or head revives the player.
- The breaker receives the dead player's head item.
- Lightning strikes the lodestone, and the revived player is struck with lightning on return to the Overworld.
- Revived players get 30s Regeneration.
- Anti-grief: if the dead player stayed near their Nether entry point, they are revived ~100 blocks away from the original death spot (random direction).
- Marker rules
- Dead players cannot break their own lodestone/head marker to revive themselves.
- Break Lodestone With Arrow (optional)
- If
breakwitharrow_enabled=true, shooting the lodestone with an arrow can trigger revival.
- If
- World border safety
- Revive teleports are clamped inside the world border and moved to a safe standing spot.
- Auto-break (optional)
- If nobody breaks the marker after a timeout, the plugin auto-breaks it and revives the player.
- Timers are based on in-game time while the player is online (so logging out does not advance the timer).
- Optional progressive mode: each new exile can double that player's timeout.
- Skeleton mode (optional)
- Dead players spawning in the Nether are equipped with a skeleton skull named with death coords and time.
Commands
All commands are under /netherexile.
/netherexile help/netherexile status/netherexile enable/netherexile disable- Disabling clears current "dead" state (markers are not removed).
/netherexile revive <player>- Revives a currently-dead player (same effect as breaking their marker).
/netherexile autobreak <status|on|off|set> [duration]- Duration supports:
s,m,h,d(examples:60s,30m,1h,1d)
- Duration supports:
/netherexile progressive <status|on|off|cap> [value]- Progressive (doubling) controls, including optional max cap (via
cap). Only meaningful when auto-break is enabled.
- Progressive (doubling) controls, including optional max cap (via
/netherexile netherpenalty <status|on|off|set|cap> [value]- Optional: add time to the remaining auto-break timer when a dead player dies in the Nether.
/netherexile messages <on|off>- Toggle player-facing messages (trap/revive/etc).
/netherexile bedreturn <on|off>- If enabled, revived players return to their bed/respawn point when available.
/netherexile skeleton <on|off>- Toggle skeleton helmet feature.
/netherexile nethernetherdeath <on|off>- If enabled, a player's first death in the Nether can start the exile too.
/netherexile breakwitharrow <on|off>- If enabled, shooting a lodestone with an arrow can trigger revival.
Permissions
netherexile.toggle(default: op)netherexile.revive(default: op)netherexile.autobreak(default: op)
Configuration
plugins/NetherExile/config.yml (defaults are in src/main/resources/config.yml):
netherexile_enabled: master enable/disablemessages_enabled: player-facing messagesrevive_to_bed_enabled: revive to bed/respawn location if availableautobreak_enabled: enable auto-break timeoutautobreak_after: base timeout (e.g.1h)autobreak_progressive_enabled: double timeout each new exileautobreak_progressive_max: optional max cap for progressive doubling (e.g.12h, oroff)nether_death_penalty_enabled: add time when a dead player dies in the Nether (optional)nether_death_penalty: how much time to add per Nether death (e.g.5m)nether_death_max_remaining: cap on remaining time after penalties (e.g.6h, oroff)skeleton_enabled: equip skeleton skull in Nether for dead playersnethernetherdeath_enabled: start exile on first Nether death toobreakwitharrow_enabled: allow breaking lodestone by shooting it with an arrownear_entry_threshold_blocks: controls anti-grief "revive 100 blocks away" behaviorrevive_offset_blocks: the revive offset distance when near-entryregen_seconds,regen_amplifier: revival buffportal_extinguish_radius: how far to search around a dead player for a portal block to extinguishportal_extinguish_max_blocks: max connected portal blocks to remove (safety cap)
Data files
In plugins/NetherExile/:
dead.yml: current exiled player state (marker locations, nether entry, etc.)history.yml: per-player progressive timeout history (used whenautobreak_progressive_enabled=true)entries.yml: last known Nether portal entry locations (used bynethernetherdeath_enabled)
Install
- Put the jar into your server's
plugins/folder. - Start the server once to generate
plugins/NetherExile/config.yml. - Configure as desired and restart/reload.
Notes / Known behavior
- Marker placement replaces blocks where it is placed (for lava deaths it places above lava rather than replacing lava).
- Auto-break countdown only progresses while the dead player is online (in-game time).
- If your server runs in offline mode, player skin rendering for heads may be inconsistent depending on client/cache behavior.

