Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
NoisyPatterns
This tool extends FastAsyncWorldEdit with new patterns.
They can be used in commands like //set
or anything else where patterns are accepted.
The actual functionality is based on jlibnoise.
This library provides different modules to build custom noise functions from.
Some of them are already exposed in WorldEdit (in expressions) and FastAsyncWorldEdit (e.g. the #perlin
pattern).
This extension takes it to a next step: It lets you freely combine the modules in the way you want!
Usage
This section will use the //set
command as an example, but it equally works for other commands and brushes.
The main structure of a noise pattern is #noise[<module configuration>][<blocks to use>][<optional scale parameter>]
.
A very simple command can look like this: //set #noise[voronoi][black_wool,white_wool]
With additional scaling, e.g. //set #noise[voronoi][black_wool,white_wool][2]
, the result will look different:
Modules allow for more configuration.
The specific parameters can be found in the libnoise documentation.
As an example, the voronoi module has an EnableDistance
function,
which we can use in NoisyPatterns like that: voronoi[enableDistance=true]
.
As a full command, this could look like //set #noise[voronoi[enableDistance=true]][##wool][8]
and result in
Some modules also take other modules as input. In such case, the inner modules are numbered from 0 to (n - 1),
where n is the number of expected modules.
For example, blend
takes 3 modules to generate noise from, so you need to specify modules 0, 1, and 2.
Example for //set #noise[blend[0=voronoi[enableDistance=true],1=checkerboard,2=perlin]][##wool][8]
: