Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
NoxesiumUtils
Communicate with the Noxesium Mod with ease.
🇺🇦 Made in Ukraine! Зроблено в Україні!
❤️ Support me on Patreon
With NoxesiumUtils 2.0.0 I am switching to the com.noxcrew.noxesium.paper implementation, instead of my own. This makes maintaining NoxesiumUtils easier.
What is Noxesium and why does it need Utils?
Noxesium Mod (by Noxcrew) is a fabric mod with feature additions, bugfixes, and performance improvements. It allows servers to offer a better experience to clients through access to additional features beyond vanilla limitations. However, servers need to have a plugin to communicate with the mod to actually be able to use it's features, and that's where NoxesiumUtils comes in. It allows server owners to easily communicate with the mod via commands and can also be used as a dependency for plugin developers.
Features
- Send server rules on join
- Send server rules to players with commands
- Check player's client settings.
- There is a little more to it, lol.
- Maybe more soon 🤔
Requirements
- Paper 1.20+
- CommandAPI
- The plugin won't do anything to players without the mod
Commands
Send Server Rule. Sends a server rule to a selection of players.
Set server rule for players
/noxesiumutils serverrule <rule> <players: selector> <value>
/noxesiumutils serverrule <rule> <players: selector> reset
Set entity rule for entities
/noxesiumutils entityrule <rule> <entities: selector> <value>
/noxesiumutils entityrule <rule> <entities: selector> reset
Check player's Noxesium Protocol Version.
/noxesiumutils check <player: player>
/noxesiumutils check <players: selector>
Check player's settings.
/noxesiumutils clientSettings <player: player>
For more detailed information on how everything here works, please refer to the Noxesium Mod README!
Config
The default config looks like this. Right now it only contains a setting to send server rules to a player on join.
# View Protocol documentation and information about the mod here:
# https://github.com/Noxcrew/noxesium
# Add some extra output for debugging purposes
extraDebugOutput: false
# If true will check the plugin's version once in a while.
checkForUpdates: true
# It true will send defaults to Noxesium Players on join.
sendDefaultsOnJoin: false
# Comment out the line if you don't want to send that rule.
defaults:
#cameraLocked: false
#disableBoatCollisions: false
#disableDeferredChunkUpdates: false
#disableMapUi: false
#disableSpinAttackCollisions: false
#disableUiOptimizations: false
#disableVanillaMusic: false
#enableSmootherClientTrident: false
#heldItemNameOffset: 0
#overrideGraphicsMode: FAST
#riptideCoyoteTime: 0
#showMapInUi: false
#qibDefinitions:
#customCreativeItems: []
On-join defaults
For example, the following changes will make the plugin automatically send
the players disableSpinAttackCollisions = true
on join.
sendDefaultsOnJoin: true
defaults:
disableSpinAttackCollisions: true
Qib definitions
What are Qibs? Good question. I won't explain it perfectly, so please read the comments in this file in Noxcrew/noxesium.
The qibDefinitions
list is a place to define the definitions which are made up of QibEffects (see list of them here).
Here's an example of a QibDefinition in the config:
qibDefinitions:
ding:
onEnter: 'play_ding'
onLeave: 'play_ding'
triggerEnterLeaveOnSwitch: false
Now scary part: writing QibEffects.
Each QibEffect is saved in its own json file which is saved in plugins/NoxesiumUtils/qibs
folder.
Example of a QibEffect which plays the ding sound (plugins/NoxesiumUtils/qibs/play_ding.json
):
{
"type": "PlaySound",
"effect": {
"namespace": "minecraft",
"path": "entity.experience_orb.pickup",
"volume": 1.0,
"pitch": 1.0
}
}
(probably very useful to some) A jumppad QibEffect example:
{
"type": "Multiple",
"effect": {
"effects": [
{
"type": "PlaySound",
"effect": {
"namespace": "minecraft",
"path": "entity.experience_orb.pickup",
"volume": 1.0,
"pitch": 1.0
}
},
{
"type": "Wait",
"effect": {
"ticks": 1,
"effect": {
"type": "SetVelocityYawPitch",
"effect": {
"yaw": 0,
"yawRelative": true,
"pitch": -45,
"pitchRelative": false,
"strength": 2.0,
"limit": 2.5
}
}
}
}
]
}
}
After making a QibEffect you use the file name of a QibEffect as an ID in a QibDefinition section (all fields are optional):
qibDefinitions:
ding:
onEnter: 'QIB_EFFECT_ID'
onLeave: 'QIB_EFFECT_ID'
whileInside: 'QIB_EFFECT_ID'
onJump: 'QIB_EFFECT_ID'
triggerEnterLeaveOnSwitch: false
After that you can reload the server and apply the rule to an entity:
/noxesiumutils entityRules qibBehavior [ENTITY] ding
And enable the Qib for all players:
/noxesiumutils serverRules qibBehaviors @a ding
Custom creative items
You cat enable a tab in the creative inventory menu for Noxesium players with
a command (/noxesiumutils serverRules customCreativeItems @a true
).
This is the place where you define these items. Here's an example:
customCreativeItems:
- 'minecraft:stick[minecraft:enchantments={levels:{"minecraft:knockback":25}}]'
- 'netherite_chestplate[trim={pattern:wild,material:emerald},custom_name=''["",{"text":"Silly name ngl","italic":false}]'',lore=[''["",{"text":"I dont !!!!!!! understand how i will implement this","italic":false}]''],enchantments={levels:{aqua_affinity:1,blast_protection:4,protection:5}},custom_model_data=2]'
For Developers
View on GitHub