Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
Platforms
Paper
Supported environments
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Details
Origins-Monsters
Origins-Monsters is an Origins-Reborn addon which adds 6 monster-themed origins, and 4 additional "metamorphosis" origins that certain origins can transform to and from.
Add this to the server plugins folder with Origins-Reborn and restart the server to begin playing with the new origins!
For support join the Starshooter discord server.
Included origins:
- Creeper
- Other creepers do not attack you
- You can explode, sacrificing some of your health, by double tapping sneak quickly
- You gain nausea and weakness when around cats
- You cannot use a shield
- Zombie
- You have night vision when on land
- Undead mobs won't attack you unless you attack them first
- You take more damage from Smite
- You burn in daylight
- You are slower than humans
- You lose hunger faster than humans
- You can only eat meat (other foods provide no saturation and poison you)
- Villagers are afraid of you, and will run away and refuse to trade
- You can zombify villagers by killing them
- You can transform into a Husk or a Drowned
- Husk
- This origin is unchoosable, you get it by staying in a warm biome like the desert for a long time as a Zombie
- You can transform back into a Zombie by staying in the water for a long time
- You have night vision when on land
- Undead mobs won't attack you unless you attack them first
- You take more damage from Smite
- You are slower than humans
- You are even slower if you are in a colder biome
- You lose hunger faster than humans
- You can only eat meat (other foods provide no saturation and poison you)
- Villagers are afraid of you, and will run away and refuse to trade
- You can zombify villagers by killing them
- Drowned
- Overrides the Drowned origin from Origins-Mobs if you have it enabled
- This origin is unchoosable, you get it by staying in the water for a long time as a Zombie
- You can transform back into a Zombie by staying in a warm biome like the desert for a long time
- Left clicking with nothing or when holding a trident acitvates an ability where you can use channeling without lightning, and riptide without the rain. This has a cooldown of 60 seconds and lasts for 20 seconds.
- You can see clearer underwater
- Guardians don't attack you
- You deal more damage in water
- You can breathe underwater
- You swim faster
- You take more damage from Smite
- You burn in daylight
- You lose hunger faster
- You're slower than humans
- You're even slower on land
- You can only eat meat (other foods provide no saturation and poison you)
- Villagers are afraid of you, and will run away and refuse to trade
- You can zombify villagers by killing them
- Skeleton
- You have night vision when on land
- You have infinite arrows
- Undead mobs won't attack you unless you attack them first
- You have a perfect aim with a bow
- You take more damage from Smite
- You burn in daylight
- You have 2 hearts less than humans
- Your maximum saturation is halved
- You can transform into a Stray
- Stray
- This origin is unchoosable, you get it by staying in powder snow or in a cold biome for a long time as a Skeleton
- You can transform back into a skeleton by staying in a warm biome like the desert for a long time
- You have infinite arrows
- You take no damage from powder snow
- Undead mobs won't attack you unless you attack them first
- You have a perfect aim with a bow
- All arrows you shoot inflict Slowness
- You take more damage from Smite
- You burn in daylight
- You have 2 hearts less than humans
- You move slower in warmer biomes
- You take double damage from all sources of fire
- Warden
- You can sense nearby creatures with a glowing outline
- You can only see a few blocks, but can see a bit further with night vision
- You deal double damage
- You can launch a sonic boom by left clicking without holding anything (this is slightly shorter and weaker than the real Warden)
- You have double the health of a human
- You have natural defense without armour
- You cannot use a shield
- Wither Skeleton
- Things you hit get the Wither effect
- Undead mobs won't attack you unless you attack them first
- You are immune to the Wither effect
- You take more damage from Smite
- You have 2 hearts less than humans
- Your maximum saturation is halved
- You are immune to fire
- Your natural spawn is in the nether
- Piglin
- Gold armour is as good as diamond and is unbreakable
- You receive between 2 and 5 times the number of resources from bartering
- Piglins will not attack you unless you attack them first, even if you break gold blocks or open chests
- You have a perfect aim with a bow
- Your natural spawn is in the nether
- You can transform into a Zombified Piglin
- Zombified Piglin
- This origin is unchoosable, you get it by staying in the overworld for 15 seconds as a Piglin
- Gold weapons are twice as powerful and are unbreakable
- Nearby Zombified Piglins will fight for you if you attack something or are attacked
- You can transform back into a piglin by eating a golden apple when you have the weakness effect
- Undead mobs won't attack you unless you attack them first
- You take more damage from Smite
- You're slower than humans
- You lose hunger faster
- Your natural spawn is in the nether
- You don't take any form of fire damage