Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Links
Creators
Details
Licensed ARR
Published last month
Updated 3 weeks ago
Features
- Diverse Origins: A wide variety of origins, each offering a distinct playstyle.
- Origin-Specific Abilities: Unique passive and active abilities tied to each origin.
- Buffs & Debuffs: Origins come with inherent advantages and disadvantages.
- Group System: Form groups with players sharing the same origin.
- Configurable Friendly Fire: Control whether players in the same group can damage each other.
- Origin Rechoosing: Players can reset their origin and choose a new one.
Commands
| Command | Description | Usage |
|---|---|---|
/group create |
Creates a new origin-specific group. | /group create <originType> <groupName> |
/group invite |
Invites a player to your group. | /group invite <playerName> |
/group leave |
Leaves your current group. | /group leave |
/group view |
Views the members of a specific group. | /group view <groupName> |
/mygroup |
Opens a GUI displaying your group members and their kill counts. | /mygroup |
/origin rechoose |
Resets your current origin, allowing you to choose a new one. | /origin rechoose |
Configuration (config.yml)
The config.yml file allows you to customize certain aspects of the plugin.
group-settings:
allow-friendly-fire-in-groups: false # Set to true to allow players in the same group to damage each other.
Origins List
Below is a detailed list of all available origins, their unique abilities, buffs, and debuffs, based on the plugin's code.
1. Arachnid
- Abilities: Can climb walls while sneaking. Melee attacks place a cobweb at the target's location (10s cooldown).
- Buffs: Permanent Night Vision. Spiders and Cave Spiders are neutral.
- Debuffs: Takes 50% more damage from falling.
2. Avian
- Buffs: Permanent Slow Falling I and Speed II.
- Debuffs: Cannot eat meat.
3. Bee
- Abilities: Use the special "Bee's Feather" item received with the origin to gain Levitation I (by holding it). Eating flowers provides Speed III for 5 seconds.
- Buffs: Permanent Slow Falling I and Speed I. Takes no fall damage.
- Debuffs: Maximum of 5 hearts. Cannot eat meat. Takes Weakness I and Slowness I while in water.
4. Blazeborn
- Buffs: Immune to fire, lava, and fire tick damage. Wither Skeletons and Blazes are neutral. Maximum of 12 hearts.
- Debuffs: Takes damage in cold biomes. Takes double damage from snowballs.
5. Dwarf
- Abilities: 10% chance for ores to drop 2-3 extra items.
- Buffs: Permanent Haste I and Night Vision. Reduced damage from explosions.
- Debuffs: Permanent Slowness I when above Y-level 62.
6. Enderian
- Abilities: Use the special "Enderian Pearl" item received with the origin to teleport. Has a 25% chance to teleport a short distance when hit by a projectile.
- Buffs: Permanent Speed I. Takes no fall damage.
- Debuffs: Takes damage while in water. Cannot consume Chorus Fruit.
7. Feline
- Abilities: Hostile mobs (including Creepers) ignore them unless attacked. Creepers will flee from you.
- Buffs: Permanent Jump Boost I and Night Vision. Takes 80% less fall damage.
- Debuffs: Maximum of 8 hearts. Takes damage while in water.
8. Floran
- Abilities: Heals in direct sunlight (Photosynthesis). Can use bone meal on plants by sneaking and right-clicking. Becomes invisible while sneaking in tall grass.
- Buffs: Maximum of 15 hearts. Immune to poison.
- Debuffs: Takes 50% more damage from fire. Receives Weakness I and Mining Fatigue I in arid biomes (deserts, badlands).
9. Ghast
- Abilities: Use the special "Ghast's Feather" item received with the origin to gain Levitation I (by holding it). Melee attacks set enemies on fire.
- Buffs: Permanent Slow Falling I. Immune to fire, lava, and hot floor damage. Gains Strength I and Resistance I in the Nether. Takes no fall damage.
- Debuffs: Permanent Slowness I in the Overworld.
10. Gnome
- Abilities: Hostile mobs (Creeper, Skeleton, Zombie, Spider) are neutral.
- Buffs: Permanent Haste I and Night Vision. Gains Resistance I when in dark or underground areas. Takes 50% less fall damage.
- Debuffs: Gains Slowness II, Weakness II, and Mining Fatigue I in bright light.
11. Golem
- Abilities: Increased melee damage (20%). Can consume Iron Ingots, Cobblestone, and Stone by right-clicking them to restore hunger.
- Buffs: Permanent Resistance I.
- Debuffs: Permanent Slowness I. Hunger is capped at 6 (3 hunger bars). Takes damage while in water (cannot swim).
12. Merling
- Buffs: Permanent Water Breathing and Dolphin's Grace.
- Debuffs: Takes damage if out of water for more than 5 seconds. Cannot eat cooked fish.
13. Phantom
- Abilities: Use the special "Phantom Phasing Feather" item received with the origin to enter spectator mode for 10 seconds (30s cooldown).
- Buffs: Becomes invisible at night. Takes no fall damage.
- Debuffs: Maximum of 6 hearts. Burns in daylight. Takes 50% more damage from entity attacks and projectiles.
14. Piglin
- Abilities: Can barter with Gold Ingots by right-clicking.
- Buffs: Maximum of 12 hearts. Immune to fire and lava damage. Deals double damage with golden weapons. Nether mobs (except Hoglins and Zombified Piglins) are neutral.
- Debuffs: Takes damage in cold biomes.
15. Shulk
- Abilities: Can open a personal 9-slot inventory with a left-click.
- Buffs: Permanent Resistance I.
- Debuffs: Maximum of 9 hearts. Permanent Slowness I. Can only break stone and cobblestone as if using a wooden pickaxe.
16. Slime
- Abilities: On taking fatal damage, will split instead of dying, losing 2 hearts from their max health (can split twice).
- Buffs: Permanent Jump Boost III. Maximum of 12 hearts. Takes 50% less fall damage.
- Debuffs: Permanent Slowness I.
17. Vampire
- Abilities: Gains Strength I and Speed I at night. Most hostile mobs are neutral.
- Buffs: Healed by harming potions.
- Debuffs: Maximum of 8 hearts. Burns in daylight. Can only eat meat. Takes damage from healing potions.
18. Zombie
- Abilities: Immune to hunger (food bar is always full). Most hostile mobs are neutral.
- Buffs: Healed by harming potions.
- Debuffs: Maximum of 12 hearts. Burns in daylight. Takes damage from healing potions.



