Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Links
Creators
Details
Licensed ARR
Published 3 weeks ago
Updated 3 weeks ago
Origins999 Plugin
Origins999 is a custom Minecraft Spigot/Paper/Purpur plugin that introduces unique origins for players, each with special abilities, buffs, and debuffs. Players can choose an origin, form groups with others of the same origin.
Features
- Diverse Origins: A wide variety of origins, each offering a distinct playstyle.
- Origin-Specific Abilities: Unique passive and active abilities tied to each origin.
- Buffs & Debuffs: Origins come with inherent advantages and disadvantages.
- Group System: Form groups with players sharing the same origin.
- Configurable Friendly Fire: Control whether players in the same group can damage each other.
- Origin Rechoosing: Players can reset their origin and choose a new one.
Commands
| Command | Description | Usage | Permissions (if applicable) |
|---|---|---|---|
/group create |
Creates a new origin-specific group. | /group create <originType> <groupName> |
origins999.group.create |
/group invite |
Invites a player to your group. | /group invite <playerName> |
origins999.group.invite |
/group leave |
Leaves your current group. | /group leave |
origins999.group.leave |
/group view |
Views the members of a specific group. | /group view <groupName> |
origins999.group.view |
/mygroup |
Opens a GUI displaying your group members and their kill counts. | /mygroup |
origins999.mygroup |
/origin rechoose |
Resets your current origin, allowing you to choose a new one. | /origin rechoose |
origins999.origin.rechoose |
Configuration (config.yml)
The config.yml file allows you to customize certain aspects of the plugin.
group-settings:
allow-friendly-fire-in-groups: false # Set to true to allow players in the same group to damage each other.
Origins List
Below is a detailed list of all available origins, their unique abilities, buffs, and debuffs.
1. Arachnid
- Abilities: Can climb walls, melee attacks apply Slowness.
- Buffs: None specified.
- Debuffs: Takes extra damage from fall damage.
2. Avian
- Abilities: Slow falling, increased speed.
- Buffs: Speed I, Slow Falling.
- Debuffs: Cannot eat meat.
3. Bee
- Abilities: Levitation by looking up, falling by looking down, eating flowers for 5s Speed III.
- Buffs: Permanent Slow Falling I and Speed I.
- Debuffs: 5 max hearts, cannot eat meat.
4. Blazeborn
- Abilities: Immune to fire and lava, melee attacks set enemies on fire.
- Buffs: None specified.
- Debuffs: Takes damage from water.
5. Dwarf
- Abilities: Increased mining speed (Haste I), natural resistance to explosions, 10% chance for ores to drop 2-3 extra items.
- Buffs: Night Vision.
- Debuffs: Slower movement speed (Slowness I) on surface.
6. Enderian
- Abilities: Can teleport short distances, takes no fall damage.
- Buffs: None specified.
- Debuffs: Vulnerable to water (takes damage), takes damage from looking at players (or being looked at by players), cannot wear helmets.
7. Feline
- Abilities: Increased jump height, takes no fall damage, hostile mobs ignore them unless attacked.
- Buffs: Night Vision.
- Debuffs: Takes extra damage from melee attacks.
8. Floran
- Abilities: Increased healing and regeneration when standing on grass/dirt/leaves, can grow plants faster.
- Buffs: None specified.
- Debuffs: Weakness to fire, takes damage on barren land (e.g., desert, stone), cannot wear metal armor.
9. Ghast
- Abilities: Free flight, on-hit fire effect.
- Buffs: Fire Immunity, Nether Strength I/Resistance I.
- Debuffs: Overworld Slowness I, large hitbox (not implemented).
10. Gnome
- Abilities: Can squeeze through 1-block gaps, increased mining speed.
- Buffs: None specified.
- Debuffs: Reduced health, takes extra damage from fall damage.
11. Golem
- Abilities: High defense and health, immune to knockback, can temporarily harden their skin for extreme damage reduction.
- Buffs: Resistance I.
- Debuffs: Very slow movement speed, cannot swim (sinks), takes extra damage from magic.
12. Merling
- Abilities: Can breathe underwater, increased swimming speed.
- Buffs: Water Breathing, Dolphin's Grace.
- Debuffs: Takes damage when out of water for too long.
13. Phantom
- Abilities: Can fly freely, becomes invisible at night, takes no fall damage.
- Buffs: None specified.
- Debuffs: Burns in daylight, takes extra damage from melee attacks, cannot sleep in a bed.
14. Piglin
- Abilities: Immune to fire, increased damage (double) with golden weapons, hostile mobs (except Hoglins and Zombified Piglins) ignore them in the Nether.
- Buffs: None specified.
- Debuffs: Vulnerable to cold (takes damage in cold biomes), cannot use shields, 12 max hearts.
15. Shulk
- Abilities: Can store extra items in a personal inventory, increased defense when stationary.
- Buffs: None specified.
- Debuffs: Very slow movement speed, cannot jump, vulnerable to being hit from behind.
16. Slime
- Abilities: Jump Boost III, 50% less fall damage, splits on fatal damage (player only, 2 max hearts lost per split, up to 2 splits).
- Buffs: None specified.
- Debuffs: Permanent Slowness I, 12 max hearts.
17. Vampire
- Abilities: Increased strength (Strength I) and speed (Speed I) at night, 10% chance to gain a golden heart (max 30) when attacking a player or mob, hostile mobs do not attack.
- Buffs: None specified.
- Debuffs: Burns in daylight, cannot eat regular food (only meat), takes damage from healing potions, healed by harming potions.
18. Zombie
- Abilities: Immune to hunger, hostile mobs (except villagers and iron golems) ignore them, melee attacks have a 10% chance to apply Nausea for 3 seconds, consuming rotten flesh provides Regeneration I, removes all negative potion effects, and provides 2 food bars.
- Buffs: None specified.
- Debuffs: Burns in daylight, takes damage from healing potions, healed by harming potions.



