1.0.0
Compatibility
Changes
PotionSMP 1.0.0
The first full release of PotionSMP!
PotionSMP combines upgradeable potion effects with unique weapon abilities, passives and ultimates to create a progression-based SMP experience.
✨ Potion System
Craft custom permanent potion effects.
Upgrade potion effects through multiple levels.
Maximum of 2 active potion effects per player.
Withdraw and manage your active effects.
Potion effects are restored after rejoining.
Configurable potion recipes and settings.
Custom Saturation, Resistance and other effect recipes.
⚔️ Weapon Abilities
Unique passive and ultimate abilities for:
Sword
Axe
Bow
Crossbow
Trident
Mace
Spear
Shield
Armor
Each weapon type has its own playstyle, ultimate requirements and cooldowns.
🏹 Ability Highlights
Assassin-style Sword abilities.
Axe critical-hit stun and empowered ultimate attacks.
Homing arrows during the Bow Ultimate.
Crossbow Hunter's Mark abilities.
Trident lightning and Tidal Wave abilities.
Mace slam abilities with temporary Wind Burst II.
Spear Ultimate with temporary Lunge III.
Defensive Shield abilities with Resistance.
Armor abilities with cobweb resistance and summoned Cave Spiders.
🛡️ Balancing
Trident attack speed balancing.
Riptide limited to level II.
Lunge limited to level II outside the Spear Ultimate.
Weapon-specific ultimate charging requirements.
Ultimate cooldowns prevent progress from being charged while unavailable.
Custom weapon and enchantment balancing for SMP gameplay.
📖 Commands
/ability – Activate your charged ultimate.
/abilityinfo – View information about your current weapon ability.
/abilityinfo <weapon> – View information about a specific ability.
/abilityinfo all – View all available weapon abilities.
Potion management and administrative commands are also included.
🔧 Configuration
Potion recipes, effect settings, ability values, cooldowns and other gameplay options can be customized through the plugin configuration.
Thank you for playing PotionSMP!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ksvlohJU:RVSqQ5zp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ksvlohJU:RVSqQ5zp"
}

