Compatibility
Minecraft: Java Edition
Platforms
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Details
Proxy-Messages
Unified System and Player Messages for Your Velocity/Paper Network
ProxyMessages is a powerful Velocity plugin designed to unify your network’s messaging system across all servers. ProxyMessages can be configured to send messages to players across all servers for player chat messages, proxy connections, disconnections, and server changes. Whether you run a small network or a large-scale operation, ProxyMessages helps you deliver a seamless player experience by synchronizing key messages across your entire server network.
Key Features:
- Global messages so players can communicate with one another, even if they aren't connected to the same server.
- Configurable Messages: Customize join, leave, and server switch messages with ease, tailoring them to fit the tone and style of your server network.
- Multiple Message Variants: Create multiple potential messages for each event, allowing for variety and keeping the experience fresh for your players.
- Custom Colors with HEX Support: Enhance your messages with custom colors using HEX codes to match your server's branding or aesthetic.
- Abitility to instate network-wide resource packs.
- Integration with DiscordSRV to keep your sever network connected over discord!
Configuration Overview:
All configurations are managed on the proxy side, meaning there’s no need to synchronize settings across individual backend servers. Simply edit the config.yml
file located in plugins/proxymessages/
on your proxy server to get started.
Note:
This plugin is only required to be on the proxy server. However, the vanilla "{player} has joined the game." messages will still appear. I reccommend using a plugin on all of your backend servers to remove this message. I created and built one for your convenience, but it has no correlation to the function of the proxy plugin. Use whatever plugin you like. The build of the server-side plugin is no longer included in releases 3.0.0 and above. If you'd like to use the server-side plugin to remove the default join and leave messages, please find an old realease, and download from there, or build a new one.
COLOR:
In all message options, you can insert a hex code inside brackets (example: {#ff0066}
). All text after the hex code will be turned into that color. You can use this multiple times in one string for a multicolored message. Default color for all text is yellow.
STYLING
In all message options, you can use Kyori Adventure TextDecoration options to further style your join options. Options include:
{bold}
- text after this tag is bold{italic}
- text after this tag is italic{strike}
- text after this tag has strikethroughs{underline}
- text after this tag is underlined{obfuscate}
- text after this tag is obfuscated
Two sets of these tags will "open" and "close" their syle. For example, you can stylize a chunk of text by sandwitching it between the corresponding tags.
Key Configuration Options:
global-network-join
: Toggle the join message for all users when a player joins the network.global-network-leave
: Toggle the leave message for all users when a player leaves the network.global-network-switch
: Toggle the server switch message for all users when a player moves between servers.global-messages
: Toggle the server's ability to send player's messages across all servers.join-message-options
: Define a list of potential join messages. Use {player} as a placeholder for the player’s username.leave-message-options
: Define a list of potential leave messages. Use {player} as a placeholder for the player’s username.switch-message-options
: Define a list of potential switch messages. Use {player}, {prev} for the previous server, and {cur} for the current server as placeholders.global-message-prefix
: The prefix to global messages for other servers. Use {player} for the player sending the message, and {cur} as the server they're sending the message from.
Global Player Messaging:
Once global-messages
is enabled, players can toggle their messages between "global" and "local" by using any of the following commands (aliases used for convenience):
toggleGM
tGM
pmToggle
Global messages mean that the user's messages will be displayed in the server they are connected to, as well as all other servers on the network.
Local messages mean that the user's messages will only be displayed in the server they are connected to.
Resource Packs:
This section discusses the ability to instate a network-wide resource pack
Under the network-resource-pack
section of your config.yml
:
enabled
: toggles the resource pack on and off
Note: None of the configuration from this point forward will not matter if enabled
is false
url
: The download url of your resource packsha1-hash
: The hash of your resource pack NOTE: At this time, a hash will do nothing, as I don't know how to properly translate it to a byte array. If you know how, please open a PR or Issue ticket on the github page for this project.prompt
: The prompt users will recieve, inquiring abotu whether they want the resource packrequired
: Whether or not the resource pack is required to play on the networkexcept
: A list of servers to ignore when sending resource packs to players.
Discord:
This section discusses the discord integration functionality features and customizability.
Under the discord
section of your config.yml
:
enabled
: Toggles the discord functionality.
Note: None of the configuration from this point forward will not matter if enabled
is false
bot-token
: A string that represents the bot token that the plugin will attempt to connect to. This is the same as the one you might use in the DiscordSRV plugin.channel-id
: The ID of the channel you want the proxy messages to be sent to.join-color
: Hex color code to be used for the Discord embed for join messages.leave-color
: Hex color code to be used for the Discord embed for leave messages.switch-color
: Hex color code to be used for the Discord embed for switch messages.text-configuration
: Options to customize the messages that get sent. Text options support markdown formatting.online-message
: The message to be sent when the proxy boots up.offline-message
: The message to be sent when the proxy shuts down.server-count
: Toggles whether a list of active servers will be printed when booting the proxy.display-icon
: Toggles whether or not to display a provided image on startup and shutdown.
Note: display-icon
will not work unless you provide an image for it to display. You can do this by placing an image named icon.jpg
in your plugins/proxymessages
directory. When turned to true
, the plugin will detect the image and use it automatically.