Compatibility
Minecraft: Java Edition
1.20–1.20.4
1.19.x
1.18.x
1.17.x
1.16.x
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Details
Licensed ARR
Published last month
qSpawners
Features
- Special Spawner Pickaxe — only this tool can break spawners; regular pickaxes cannot drop them
- Configurable Drop Chance — set a global default and per-mob-type percentages
- Fortune Bonus — each Fortune enchantment level adds an extra drop chance
- Silk Touch Support — optionally require Silk Touch on the pickaxe
- Mob Type Preservation — the dropped spawner remembers its mob type; placing it back restores the original mob
- Crafting Recipe — the special pickaxe is craftable with a fully configurable recipe
- Cooldown System — prevents players from spamming spawner breaks; configurable per-server
- Sounds & Particles — custom feedback on success and failure
Commands
| Command | Description | Permission |
|---|---|---|
/qspawners reload |
Reload the configuration | qspawners.reload |
/qspawners give <player> |
Give the special pickaxe to a player | qspawners.give |
Alias: /qs
Permissions
| Permission | Description | Default |
|---|---|---|
qspawners.use |
Allows using the Spawner Pickaxe | true |
qspawners.reload |
Allows reloading the config | op |
qspawners.give |
Allows giving the pickaxe | op |
Configuration
# qSpawners Configuration
enabled: true
# Drop chances (percentage 0–100)
drop-chances:
default: 20
ZOMBIE: 25
SKELETON: 30
CREEPER: 10
# Require Silk Touch on the pickaxe
silk-touch-required: false
# Special pickaxe appearance
pickaxe:
material: GOLDEN_PICKAXE
name: "&bSpawner Pickaxe"
lore:
- "&7Allows breaking spawners"
- "&7with a chance to drop them."
# Crafting recipe
recipe:
shape:
- "DDD"
- " S "
- " S "
ingredients:
D: GOLD_BLOCK
S: STICK
# Fortune bonus per enchantment level
fortune-bonus:
enabled: true
per-level: 5
# Cooldown between break attempts (per player)
cooldown:
enabled: true
seconds: 5
# Sounds
sounds:
success:
sound: BLOCK_ANVIL_LAND
volume: 1.0
pitch: 1.0
failure:
sound: BLOCK_GLASS_BREAK
volume: 1.0
pitch: 1.0
# Particles
particles:
success:
type: VILLAGER_HAPPY
count: 20
failure:
enabled: true
type: SMOKE_NORMAL
count: 15
# Messages (supports & color codes)
messages:
success: "&aSpawner dropped!"
fail: "&cSpawner destroyed!"
no-permission: "&cYou don't have permission to do that!"
reload: "&aConfiguration reloaded!"
give-success: "&aGave Spawner Pickaxe to &b%player%&a!"
player-not-found: "&cPlayer &b%player% not found!"
cooldown: "&ePlease wait &6%seconds%s &ebefore trying again!"
usage: "&cUsage: /qspawners <reload|give <player>>"
How Drop Chance Works
- The base chance is taken from
drop-chances(by mob type, ordefaultif not listed) - If Fortune is enabled,
per-level × fortune_levelis added - The result is capped at 100%
- A random roll decides whether the spawner drops or is destroyed
Example — Zombie spawner, Fortune III, per-level: 5:
25% (base) + 15% (Fortune III bonus) = 40% drop chance



