Compatibility
Minecraft: Java Edition
1.21.3–1.21.4
1.21.1
1.20.6
Platforms
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Details
Licensed MIT
Published 3 months ago
Updated 3 days ago
Changelog
QuestIntelligence goes into beta! In this patch: bug fixes, trade rebalancing and completely new mechanics! Delete old config files.
- Humanoids (or simply NPCs) have been added. Villager models are replaced with player models. Now villagers have skins, and also races. Currently, they do not have modified behavior and behave like ordinary villagers, but in the future, I plan to teach them to fight, etc. You might have seen a similar mechanic in the RealisticVillagers plugin. Initially, my goal was to create a compatibility patch with this plugin, but due to the architecture of RealisticVillagers, this turned out to be impossible. After that, I wanted to create a modification of this plugin specifically for QuestIntelligence. Studying the code of RealisticVillagers, I discovered that I really didn't like it, and getting quite angry, I decided to write my own implementation of this mechanic. From scratch.
- Four races: dwarves, orcs, elves and humans. The races.yml file contains all settings related to this mechanic. Races have unique attributes, voice, skins, starting items, base reputation, and more.
- The skins.yml file has been added. It contains all the skins that will be used by the plugin. Some skins may look odd, but I will fix this in the future. If you have a desire to help the project, then you can send good skins and I will add them to the plugin. More information can be found on our Discord server.
- Significant code improvements. Refactoring, architecture rework, removal of dubious mechanics (for example, friendly illagers).
- Humanoid voices can now be configured in races.yml. Yes, each race has its own voice. For example, orcs have low and raspy voices.
- Basic villager voices (ambient, damage taken, and death) have been replaced with custom ones from races.yml.
- Improved trading formula. Now, during trading, the second slot will be used!
- In addition, each race has been given its own currency. Now, instead of emeralds as a universal currency, each race uses something of its own. For example, dwarves use diamonds (yes, they are very wealthy).
- Trade rebalance. The balance of trade is far from perfect, but it feels a little more logical now.
Files
Metadata
Release channel
BetaVersion number
0.2.0-BETALoaders
Game versions
1.21.4Downloads
24Publication date
February 16, 2025 at 9:49 AMPublisher
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Developer