Added Configuration
Minimum scale factor for mobs (0.5 = half size)
min-scale: 0.5
# Maximum scale factor for mobs (2.0 = double size)
max-scale: 2.0
# Show particle effect when a mob is scaled
show-particles: true
# Particle type to use when a mob is scaled (e.g., SPELL_MOB, VILLAGER_HAPPY, FLAME)
particle-type: "PORTAL"
# Probability that a mob will be scaled (0.1 = 10%)
scale-probability: 0.1
Added Reload Command
Command: /randommobscalerreload
Permission: randommobscaler.reload