Compatibility
Minecraft: Java Edition
26.2
26.1.2
Platforms
Tags
Creators
Details
Licensed CC-BY-4.0
Created 2 months ago
Updated last month
Info
Language Support
- 26.1.2 Korean Only
- 26.2 English and Korean
Check Config.
- If you want to change the language.
- If you want to turn off fast-mode.
RealHardcore S2 Changes
A hardcore-style plugin that builds on vanilla survival by expanding survival mechanics, monsters, and the Ender Dragon.
Survival
Temperature System
- Body temperature changes based on biome, altitude, night, rain, and being underwater.
- Deserts, badlands, savannas, and jungles are hot environments.
- Snowy biomes, icy biomes, high altitudes, and nighttime are cold environments.
- The Nether is treated as hot, while the End is treated as cold.
- Slowness is applied in hot or cold conditions, and extreme temperatures deal continuous damage.
- Lava, fire, magma blocks, torches, lanterns, and lit blocks help maintain nearby body temperature.
- Leather armor is better for cold environments, while chainmail, copper, iron, gold, and diamond armor are more affected by temperature changes.
- Ice, water buckets, blaze rods, and lava buckets can also be used to control temperature.
Hydration System
- Temperature and hydration are displayed in the action bar.
- Sprinting and hot environments increase hydration loss.
- Regular water bottles restore hydration but apply Hunger.
- Heating water bottles in a furnace, smoker, or blast furnace creates purified water.
- Purified water restores more hydration than regular water.
- Low hydration causes Nausea and continuous damage.
Food Freshness
- Food items display freshness and condition.
- Fish, raw meat, crops, bread, and cooked food spoil at different rates.
- Spoiled food causes Hunger and Nausea.
- Fully rotten food also deals additional damage.
- Golden Apples, Enchanted Golden Apples, and Golden Carrots are unaffected by freshness.
Monsters
- Zombies have 1.5× health and attack damage.
- Some zombies spawn with iron equipment.
- Zombies can jump over high terrain or leap toward players.
- Skeletons have 1.5× movement speed.
- Skeletons use bows at range and switch to swords and shields in close combat.
- Creepers move faster and ignite more quickly.
- Creepers can occasionally spawn charged or as smaller variants.
- Spiders can occasionally become cave spiders and fire cobweb projectiles.
- Phantoms can occasionally spawn as giant variants with increased health and damage.
- Witches throw additional potions.
- Ghasts fire extra fireballs.
- Blazes use a warning phase before launching fire pillar attacks.
- Wither Skeletons use a Wither attack in the form of dark breath.
- Endermen have increased movement speed and attack damage.
- Hoglins charge toward players.
- Piglins can steal players’ gold equipment.
- Piglin Brutes can naturally spawn in the Nether, and some wear Netherite equipment.
- Environmental Events
- Guardians may naturally spawn near oceans.
- Below Y=0, nearby blocks can turn into infested blocks.
- Each morning, a mounted pillager raid party may spawn near players.
- Iron Golems perform a flower animation before using a poisonous area attack.
Ender Dragon
- Maximum health is increased to 800.
- The battle changes across four phases based on the Dragon’s remaining health.
- Patterns include charges, homing missiles, large fire attacks, breath attacks, pillar attacks, spatial rifts, and line bombardments.
- The fight is longer and requires more coordination than the vanilla Ender Dragon battle.
- Additional Crafting
- Water bottles can be heated to create purified water.
- Combining a Golden Apple, Diamond Sword, Bow, Emerald, Heart of the Sea, Eye of Ender, Echo Shard, Shield, and Netherite Upgrade Smithing Template creates an Old Bundle.
- The Old Bundle contains equipment and supplies intended for an End expedition.
