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Minecraft: Java Edition
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🪙 TradeEconomy+ A modern, modular and GUI‑based economy system for Paper servers. Trade items, trade money, sell items for fixed values, manage balances, and customize everything through configs.
✨ Features 💱 Player‑to‑Player Trading /trade <player> to send a request
/trade accept and /trade deny
Full 6‑row trade GUI
Item trading with live synchronization
Money trading with +1 / +10 / +100 and −1 / −10 / −100 buttons
Both players see exactly what the other offers
Dual confirmation system
Auto‑cancel on inventory close
Anti‑dupe protection
🪙 Economy System /bal or /money to check balance
/pay <player> <amount>
/money add <player> <amount> (admin)
/money remove <player> <amount> (admin)
Fully configurable start money
Player data stored in JSON/YAML
PlaceholderAPI support: %money%
📦 Sell Menu /sell opens a GUI
Players place items inside
Green “Sell” button
Each item has a fixed value defined in config.yml
Items without value cannot be sold
Money is added instantly
GUI auto‑clears after selling
⚙️ Configuration config.yml for:
start money
sell values
trade settings
messages.yml for all texts
Clean, modular code structure
🧱 Technical Paper 1.20+ / 1.21+
No external dependencies required
Lightweight and optimized
Safe inventory handling
No exploits, no dupes
📁 Commands /bal /money /money add <player> <amount> /money remove <player> <amount> /pay <player> <amount> /trade <player> /trade accept /trade deny /sell 🔒 Permissions tradeeconomy.money.add tradeeconomy.money.remove tradeeconomy.trade.use tradeeconomy.sell.use tradeeconomy.pay.use 📜 Config Example start-money: 1000.0
sell-values: DIAMOND: 50 IRON_INGOT: 10 OAK_LOG: 1


