RoseStacker 1.5.33
on Apr 21, 2025=== v1.5.33 ===
+ Added support for 1.21.5
+ Added a setting to always destroy natural spawners in explosions
+ Added a setting to obey the item-drop
WorldGuard flag
+ Added a setting to pick up items when vanished (disabled by default)
+ Added a setting for cumulative breeding to call events for better plugin support, disabled by default
* Gravity blocks can now be stacked (dragon eggs, sand, concrete powder, etc)
* The rosestacker
WorldGuard flag now fully disables the plugin in regions instead of only disabling entity stacking
* Fixed holograms not properly deleting on world unloads and causing errors
* Fixed froglight drops not being multiplied by the stack size
* Fixed excessive memory usage updating item nametags
* Fixed stacked blocks/spawners that are exploded with item stacking disabled not dropping the right number of items
* Fixed StackedEntity#areMultipleEntitiesDying output being wrong
* Fixed an error when shearing mooshrooms
* Fixed unparsed color codes being parsed in items entity names on the ground
RoseStacker 1.5.32
on Feb 23, 2025=== v1.5.32 ===
+ Added an instant-stack
setting for items, defaults to true which was the previous behavior
+ Added a hook for SuperiorSkyblock2 to prevent opening the stacked block GUI on islands where the player doesn't have block break/place permissions
+ Added a spawner auto-stack-prevent-same-type-in-range
setting
+ Added a stacked block gui-only-one-player-allowed
setting
* Cumulative breeding now transfers the parent entity properties to the children created, most notably, baby sheep now retain colors when breeding stacks
* Fixed a bug where stacked blocks of size 0 can be dropped if the GUI is enabled and break-entire-stack-into-separate
is false
* Fixed an issue preventing the spawner spawn count indicator from increasing and the GUI from displaying the correct spawner state
* Fixed a possible concurrent modification exception when loading entity settings
* Fixed statistics not being updated properly for entire stack kills when the setting is enabled
* Fixed entity transformations losing the from spawner property
* Fixed allays only picking up one item and not an entire stack at once
* Optimized entities and items to no longer tick when they haven't moved
* Optimized the entity cache
* Item/entity nametags no longer send packets on spawn if the item/entity was instantly stacked
RoseStacker 1.5.31
on Dec 30, 2024=== v1.5.31 ===
+ Added 1.21.3 and 1.21.4 support
- Removed support for 1.20-1.20.3, only 1.20.4 and 1.20.6 are now supported for 1.20.x
+ Added a setting called loot-propagate-killer to prevent looting from applying to all mobs in the stack
* The from spawner flag is now set properly for multikilled mobs
* Fixed items with different assigned owners stacking together
* Fixed pillagers not stacking with default settings due to an erroneous entity data property
* Fixed windcharge explosions breaking stacked spawners and blocks when they should do no block damage
* Fixed the LevelledMobs hook not enabling properly
* Fixed redstone ore, deepslate redstone ore, and TNT block stacking not working when enabled
* Fixed a rare SpawnerType cannot be EMPTY or UNKNOWN console error
RoseStacker 1.5.30
on Nov 3, 2024=== v1.5.30 ===
+ Added enhanced multikill amounts, now supports percentages and a lower and upper randomized range
* Fixed version compatibility for Spigot servers and versions lower than 1.21, oops