Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.x
1.20.x
1.19.x
Platforms
Tags
Creators
Details
Licensed ARR
Published 4 days ago
Updated last week
Roulex
Animated Physical Roulettes for Your Economy

This isn't a donate case at spawn. It's an economy item.
Every other roulette/crate plugin does the same thing: a crate sits at spawn, you buy a key, you click it, done.
Roulex is different. Roulettes are physical items that live in the player's inventory — not a block bolted to your spawn. That one change turns a gimmick feature into an actual economy system:
- Players can trade unopened roulettes with each other
- Players can sell them on your market/AH plugin like any other commodity
- Players can lose them on death, turning PvP and dungeons into real risk/reward
- Rare roulettes become sought-after items with their own market value — not a currency sink, but a currency
Set droppable: false on any roulette and it locks to that player instead — so you decide, per-roulette, whether it's a tradeable economy item or a personal reward. Nothing else on the market gives you that choice.
System requirements
- Java 17+
- Server version 1.19+
- Server software: Paper, Spigot
Key Features
- Physical Economy Items — Roulettes are real inventory items, not spawn-block gimmicks. Trade them, sell them, drop them on death — build an actual player-driven market around them instead of a one-and-done key system.
- Unlimited Roulettes — Create as many roulettes as you want via separate config files, each with its own ID, appearance, and rewards. Run a free starter roulette and a rare PvP-drop roulette side by side.
- Fully Customizable GUI:
- Adjustable window size (27–54 slots).
- Dedicated reel row where the seamless right-to-left spinning animation plays.
- Custom informational elements (e.g., a "Possible Rewards" button) to guide and entice players.
- Flexible Animations & Dynamic Sounds — Control total spin duration, start/end spin speeds, and how smoothly the reel brakes to a stop. Assign different sound effects, volumes, and pitches to trigger at specific percentages of the spin animation — make a cheap roulette feel instant, and a rare one feel like an event.
- Two Reward Types:
- Give an item directly.
- Run a console command (grant ranks, currency, permissions).
- Fully configure the drop chance (weight), display name, and lore for every single reward.
- Vault Economy Integration — Make roulettes free or paid, with fully configurable opening costs using your server's in-game currency. Feed straight back into your existing economy instead of running a separate crate-key currency.
- Permission & Preview System:
- Restrict access to specific roulettes via permissions.
- Preview mode for players without permission — the GUI opens and shows what they could win, but the start button is disabled to encourage rank upgrades.
Why servers are switching to Roulex
- A crate at spawn is a transaction. A roulette in someone's inventory is an asset.
- Rare roulettes appreciate in trade value organically — you don't have to manufacture scarcity, the item system does it for you.
- PvP servers get a genuine reason to hunt players carrying roulettes.
- Market/AH plugins instantly gain a new tradeable category with zero extra setup.




