Compatibility
Minecraft: Java Edition
1.21.x
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Details
Licensed MIT
Published 6 days ago
Updated 3 weeks ago
Runes SMP Plugin
PluginDetails
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Season 2
Runes
| Rune | Ability | Passive | Negative |
|---|---|---|---|
| Inferno | Fireball: Charge up to 30s. Every 1.5s charged adds 1.5 damage, max 15 damage. Ignores 50% armor and follows an algorithm. | Scorching Presence: Enemies within 6 blocks take 15% more fire damage. User is immune to fire/lava. | Heat Sink: Heavy fire-power usage builds Heat. High Heat reduces movement/attack speed until cooled. |
| Drift | DASH: Dash 5 blocks forward. CD: 2:30. | Slipstream: Every 2s of continuous movement gives +3% Speed, max 5 stacks. Taking damage resets stacks. | Momentum Loss: Standing still too long removes movement bonuses and briefly gives Slowness. |
| Life | Vitality: Gain 8 hearts for 50s. CD: 2:50. | Vital Bloom: Healing another player gives you 1 extra heart. Natural Regen slightly increases near living entities. | Shared Vitality: Nearby living entities dying briefly reduces your regeneration. |
| Surge | Time Capsule: 20x20 personal world border for 25s. You/trusted: Strength I, Regen I, Darkness, 5-block reach. Enemies: Slowness II, Darkness, Glowing, cannot pot, pearl, or use/pop totems. CD: 3:00. | Overcharge: Sprinting/jumping builds Charge. At max, next melee hit deals bonus lightning damage and briefly grants Speed. | Voltage Crash: After max Charge, movement speed and ability regeneration are reduced for several seconds. |
| Tide | Underwater: Invisible 15-block dome for 45s. Enemies drown without bubbles, even with Water Breathing. CD: 3:00. | Flow State: Touching water gives Speed + Dolphin's Grace. Fully submerged slowly regenerates health. | Waterbound: Power weakens away from water. Dry areas gradually reduce movement speed and regeneration. |
| Trickster | REWORKING | False Step: Movement occasionally leaves a short-lived illusion that can distract hostile mobs. | Uncertainty: Your illusions can occasionally appear real to you. |
| Ruin | REWORKING | Entropy: Consecutive hits on the same target reduce their armor effectiveness. Resets after stopping attacks. | Entropic Decay: Repeatedly applying Ruin temporarily reduces your natural regeneration. |
| Eclipse | Night Dome: 10-block-wide hollow obsidian sphere for 30s. You/trusted: Strength I, Invisibility, Speed III. Enemies: Mining Fatigue III, Weakness II. CD: 3:00. | Umbral Veil: Darkness/night grants partial mob invisibility and increased movement speed. Bright light weakens it. | Radiant Weakness: Strong sunlight/bright light reduces passive bonuses. |
| Frost | Freeze: Next hit locks enemy in place for 30s. They can still use items but cannot look freely. CD: 3:00. | Absolute Zero: Enemies attacking you build Chill. Max Chill briefly slows them and reduces their next attack damage. | Frozen Core: Using Frost powers lowers your temperature. Extreme Cold reduces speed and healing. |
| Titan | Titan's Might: You/trusted gain Strength I, Resistance IV, Slowness II for 35s. Enemies within 10 blocks: Slowness III, Weakness II. CD: 3:30. | Colossus: Lower health increases Attack Damage and Knockback Resistance. Maxes at a set threshold. | Immovable: Reduced movement speed, jump height, and knockback distance. |
| Corrupt | REWORKING | Withering Touch: Attacks can apply Corruption, reducing enemy regeneration and spreading a weaker version to nearby hostile mobs. | Corruption: Applying too much Corruption can briefly affect you with a weaker version of your own debuffs. |
| Spark | Storm Surge: Lightning storm for 35s in an invisible 15-block radius. Lightning damage increases as the storm continues. | Static Soul: Taking damage can discharge electricity around you, damaging nearby enemies. Chance increases while moving quickly. | Unstable Current: Repeated damage can temporarily short-circuit your abilities. |
| Chaos | True Chaos: Random positive potion effect for 20s. Trusted players get it for 10s. Effects can be Tier II, never negative. | Unstable Reality: Randomly gains a minor temporary buff with a harmless random quirk every few seconds. | Chaotic Nature: Passive activations have a small chance to become unpredictable or briefly turn against you. |
Commands
We Highly Suggest using Command Keys for a better expireance of the plugin.
| Command | Description |
|---|---|
| /runesmp ability1, /runessmp ability2 | This activates your ability in your first or second |
| /runesmp clearrunes <player> | This resets the cooldown of the player |
| /runes gui | This can be allowed to preview of the Runes |
| /runesmp energy <Give, Remove, Stats> | This gives you resanable managment for players energy |
| /runesmp give <Player> <energy,reroll,true energy> | This command gives you the stuff like items related to the plugin. |
| /runesmp reroll <Player> | This rerolls the players Rune. |
| /runesmp smpstart | This gives everyone food, and pvp will automaticly get turened off. |
| /runesmp withdraw | You can withdraw energy from your self nobody else. |
| /runes trust <Player> | You trust the player, all postive effects you get they also get. |
| Commands | Non OP | OP Commands |
|---|---|---|
| /runessmp ability1, /runessmp ability2 | ✓ | ✕ |
| /runessmp clearrunes | ✕ | ✓ |
| /runes gui | ✓ | ✕ |
| /runesmp withdraw | ✓ | ✕ |
| /runesmp smpstart | ✕ | ✓ |
| /runesmp reroll <Player> | ✕ | ✓ |
| /runesmp give <Player> <energy,reroll,true energy> | ✕ | ✓ |
| /runesmp energy <Give, Remove> | ✕ | ✓ |
| /runesmp energy <status> | ✓ | ✕ |
| /runes trust <Player> | ✓ | ✕ |
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Coming soon


