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Minecraft: Java Edition
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๐ SchemFlow
โก Cloud-native schematic manager with local support, lightning-fast tab completion, and an on-demand world-provisioning API
Purpose-built for multi-server networks โ build servers, creative networks, and minigame hosts alike
๐ฅ Download โข ๐ Wiki โข ๐ Issues โข ๐ฌ Discord
๐ Why SchemFlow?
Stop copying .schem files between servers by hand. SchemFlow stores every schematic in S3-compatible object storage (AWS S3, MinIO, Cloudflare R2, Wasabi, DigitalOcean Spacesโฆ) and serves it to any server on demand โ with groups, trash & restore, undo/redo, smart cached tab-completion, and now a developer API that lets other plugins provision and tear down worlds on the fly. Fully compatible with native WorldEdit / FastAsyncWorldEdit formats.
โก What's New in v0.5.13
- ๐ Developer API โ provision and dispose worlds on demand from your own plugin, fully async, with a completion signal. Purpose-built for per-round minigame maps.
- ๐ฏ Absolute-Origin Paste โ restore a schematic at its exact authored coordinates, so named locations (spawns, corners, regions) stay valid in the freshly created world.
- ๐งฑ Map Builder Hook โ save a
pos1/pos2selection straight to S3 preserving the absolute origin for later one-call provisioning. - ๐งน One-Call World Teardown โ unload (no save) and delete an ephemeral world in a single call.
โก What's New in v0.5.12
- ๐ Local Schematic Support โ work offline with
local:namesyntax for downloaded schematics - โก Lightning-Fast Tab Completion โ smart caching eliminates network delays (90% fewer S3 calls)
- ๐ก๏ธ Safe Update Command โ dedicated
/schemflow updatewith mandatory--confirm - ๐ฏ Optimized Performance โ cached data for instant completion and duplicate prevention
โจ Feature Showcase
๐ฎ Hybrid Schematic Management
๐ง Advanced WorldEdit Support
|
๐ค Automation & Developer API
๐ Cloud Storage Integration
|
๐ฏ Perfect For
| ๐ข Build Servers | ๐ฎ Creative Networks | ๐ Minigame Hosts | ๐ Survival Servers |
|---|---|---|---|
| Template management | Plot schematic storage | Per-round map loading | Structure backups |
| Build preservation | Player submissions | Arena distribution | Town planning |
| Collaboration tools | Contest archives | Rapid deploy & teardown | Restoration tools |
๐ Requirements
- Minecraft: 1.21 โ 1.21.11 (Paper / Purpur)
- Java: 21+
- WorldEdit 7.2.18+ or FastAsyncWorldEdit
- (optional) Skript 2.7+ for automation
โก Quick Start
- Drop
SchemFlow-x.y.z-all.jarintoplugins/and start the server once. - Edit
plugins/SchemFlow/config.ymlwith your S3/MinIOendpoint,accessKey,secretKey, andbucket. - Run
/schemflow reloadโ done.
๐ฎ Commands
| Command | Description |
|---|---|
/schemflow pos1 ยท pos2 |
Set selection corners |
/schemflow upload <name> [-eab] [-group g] |
Export selection โ S3 |
/schemflow update <name> --confirm |
Safely overwrite an existing schematic |
/schemflow paste [group:]name [-eab] ยท paste local:name |
Paste from S3 or local cache |
/schemflow fetch [group:]name |
Download to local cache |
/schemflow list ยท local |
List server / local schematics |
/schemflow delete [group:]name ยท restore name ยท trash clear --confirm |
Trash & restore |
/schemflow undo ยท redo |
Undo/redo last paste or delete |
/schemflow groups ยท group create/delete/rename |
Group management |
/schemflow provision <world> ยท cache ยท reload |
World provisioning, cache, hot reload |
Permissions are granular (
schemflow.<command>);schemflow.admingrants everything.
๐ Developer API
Other plugins can drive SchemFlow on demand โ provision a fresh world, paste a map at its exact authored coordinates, and get a completion signal โ without a compile-time dependency. Everything hangs off WorldProvisioner and is safe to call from any thread.
| Method | Returns | Purpose |
|---|---|---|
provisionRoundWorld(world, group, schematic, pasteAtOrigin, gamerules) |
CompletableFuture<World> |
Create a void world, async-fetch from S3, paste, apply gamerules. Completes only once fully pasted. Idempotent. |
disposeWorld(world) |
CompletableFuture<Void> |
Unload (no save) + delete folder. |
inspect(group, schematic) |
SchematicInfo |
Dimensions + authored min corner (for fixed-point pasting). |
saveSelectionAsMap(player, group, name) |
CompletableFuture<Void> |
Save a pos1/pos2 selection to S3 preserving the absolute origin. |
Object plugin = Class.forName("com.c4g7.schemflow.SchemFlowPlugin")
.getMethod("getInstance").invoke(null);
Object prov = plugin.getClass().getMethod("getProvisioner").invoke(plugin);
CompletableFuture<?> future = (CompletableFuture<?>) prov.getClass()
.getMethod("provisionRoundWorld", String.class, String.class, String.class, boolean.class, java.util.Map.class)
.invoke(prov, "round_42", "blockparty", "W-BLOCKPARTY-regular-Island", true, null);
future.whenComplete((world, error) -> {
if (error != null) return; // handle failure
// (org.bukkit.World) world is fully pasted โ safe to teleport players in
});
Paste-at-origin restores blocks at their authored coordinates and requires maps saved via
saveSelectionAsMap; schematics from/schemflow uploadpaste relatively. The method signatures are a stable reflection contract.
โ๏ธ Configuration
endpoint: "minio.example.com:9000" # host:port, or full http(s):// URL
secure: true
accessKey: "YOUR_ACCESS_KEY"
secretKey: "YOUR_SECRET_KEY"
bucket: "schematics"
extension: "schem" # schem (recommended) or schematic
storage:
rootDir: "FlowStack/SchemFlow" # object-key prefix in the bucket
defaultGroup: "default"
downloadDir: "plugins/SchemFlow/schematics"
cacheRefreshSeconds: 30 # 0 disables periodic refresh
๐ SchemFlow v0.5.13 โ On-demand world provisioning for build & game networks
โญ GitHub โข ๐ Download โข ๐ฌ Discord
Open source โข MIT-style license โข Built for the Minecraft community


