Compatibility
Minecraft: Java Edition
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Details
SigilSMP
Every player picks one Sigil and keeps it. A Sigil gives you a passive that's always on and an active ability on a cooldown. You don't buy one or pull it from a crate. You earn it by fighting other players.
Getting one
Kills drop Fragments. Five Fragments claims any Sigil you want.
Killing the same player twice inside three minutes won't drop a second Fragment, so two alts can't feed each other. Your kill count still goes up, only the Fragment is withheld.
Stuck with Fragments for a Sigil you don't want? You can craft them into a different one.
Shrines
Shrines are the other way to earn Fragments, and they're the reason the plugin builds dungeons.
Every two hours a Sigil Dungeon assembles itself somewhere in the world. It's roughly 55 blocks across: four entrances at the compass points, corridors running inward, a crypt on one side, a loot room on the other, and a pillared arena around a central altar.
The altar is the capture point. Stand on it for two minutes and it pays out Fragments. The location is announced when it spawns, so you won't be the only one walking in. Two minutes is a long time to stand still.
The layout stays the same, so you'll learn it, but the weathering, decoration and lighting are randomized on each build and the whole thing settles onto whatever terrain it lands on. When the twenty minute window closes the dungeon is removed and the ground goes back exactly as it was. Nothing is left behind.
Tiers
Kills while your Sigil is equipped raise its tier: Tier 2 at 10 kills, Tier 3 at 25. Both the passive and the active get stronger as you climb.
The eight Sigils
| Passive | Active | |
|---|---|---|
| Phoenix | Immune to fire and lava. Melee hits have a 15% chance to ignite for 3s | Ignite yourself harmlessly, gain Speed II and Regen II for 8s, set nearby enemies alight |
| Void | Ender pearls fly faster and deal no fall damage. +10% movement speed | Blink 14 blocks forward and leave a decoy behind for 3s |
| Titan | +3 max hearts. Take 8% less damage from everything | No knockback at all, plus Resistance I, for 10s |
| Storm | Arrows fly faster and flatter. +10% attack speed | Call lightning down on the nearest enemy within 10 blocks |
| Shadow | Hits from behind deal +40%. Take 10% less damage while sneaking | Go invisible for 6s, though your armor still shows |
| Wolf | +5% melee damage, stacking to +25% on the same target | Speed III for 6s |
| Frost | Snowballs slow on hit. +20% damage against anything slowed | Drop a frost zone that slows enemies standing in it for 6s |
| Gravity | 40% less fall damage. +10% damage to airborne enemies | Drag every enemy within 8 blocks toward you |
In game
A sidebar, action bar and nametag colors show your Sigil, your tier and whether your ability is off cooldown, so you're not opening a menu mid-fight.
/sigil covers the rest: menu, info, unequip, discard, fragment, shrine, leaderboard, who. Staff with sigil.admin also get give and remove.
Setup
Drop the jar in plugins/ and restart. Everything worth tuning is in plugins/SigilSMP/config.yml: tier thresholds, the Fragment cost of a claim, Shrine timers and each Sigil's cooldown. Config changes need a restart to apply.
Runs on Paper 26.2, Java 25. It uses the Paper API, so Spigot won't work.


