Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
Platforms
Links
Creators
Details
Simple Double Jump
Adds a fully customizable double-jump mechanic to your game.
Features
- Customizable Jump Mechanics
- Horizontal & Vertical force multipliers
- Hunger Drain
- Cooldown
- Audio & Visual Effects
- Play any vanilla sound on jump.
- Spawn configurable particles on jump.
- Preserve Fall Damage
- Toggle whether players keep fall damage after a double jump.
- Fly Conflict Prevention
- Automatically disables double jump whilst /fly is enabled to avoid conflicts.
Commands
Command | Description | Permission | Default |
---|---|---|---|
/sdj reload |
Reload plugin configuration | sdj.admin |
op |
Permissions
Permission | Description | Default |
---|---|---|
sdj.admin |
Reload the plugin’s config | op |
sdj.use |
Allow players to double jump | op |
Configuration
config.yml
# Whether players keep fall damage after performing a double jump.
preserveFallDamage: true
# Prevents conflicts with flying abilities.
avoidFlyConflicts: true
# Use server-side ground detection instead of trusting client packets.
# Prevents exploits but may cause slight delays on high-latency connections.
hardenedGroundCheck: false
# When double jumping should be allowed:
# ALL - Available to everyone.
# PERMISSION - Players need a specific permission.
activationMethod: "PERMISSION"
# Technical double jump configuration.
jump-settings:
# Delay between consecutive double jumps (in server ticks; 20 ticks = 1 second).
# To disable double jump cooldowns, set this value to 0 or less.
cooldown-ticks: 0
# The amount of hunger points that should be deducted per double jump.
# 1 point = half a drumstick; set to 0 to disable hunger drain.
hunger-drain: 1
# Factor applied to the normalised look vector to compute horizontal velocity.
# In simpler terms, increasing this value makes you travel farther horizontally.
horizontal-force-multiplier: 0.5
# The upward velocity applied when performing a double jumping.
# Measured in blocks per tick; increase for a stronger vertical boost.
vertical-velocity: 0.42
# Double jump effects configuration.
effects:
sound:
# Whether sound effects should be played whenever you double jump.
enabled: true
# The vanilla Minecraft sound to play whenever double jumping.
source: "entity.ender_dragon.flap"
# The volume level for the sound effect (0.0 to 1.0).
volume: 0.5
# The pitch modifier for the sound effect (0.0 to 2.0).
pitch: 1.32
particles:
# Whether particle effects should be displayed whenever you double jump.
enabled: true
# The vanilla Minecraft particle to spawn whenever double jumping.
type: "CLOUD"
# The number of particles to spawn per double jump.
count: 30
# How far particles can spread from the players position.
spread: 0.25
language.yml
reload: "&aConfiguration successfully reloaded!"
no-permission: "&cYou don't have permission to run this command."
players-only: "&cYou cannot run this command via the console."
cooldown: "&cYou must wait &e<cooldown>&c seconds before double jumping again!"
exempt-toggle:
on: "&aDouble jumping enabled."
off: "&cDouble jumping disabled."
Support & License
⭐ If you find this project useful, consider giving it a star on GitHub!
📜 This project is under the MIT License.