Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
Platforms
Links
Creators
Details
Simple Double Jump
Adds a fully customizable double-jump mechanic to your game.
Features
- Customizable Jump Mechanics
- Horizontal & Vertical force multipliers
- Hunger Drain
- Cooldown
 
- Audio & Visual Effects
- Play any vanilla sound on jump.
- Spawn configurable particles on jump.
 
- Preserve Fall Damage
- Toggle whether players keep fall damage after a double jump.
 
- Fly Conflict Prevention
- Automatically disables double jump whilst /fly is enabled to avoid conflicts.
 
Commands
| Command | Description | Permission | Default | 
|---|---|---|---|
| /sdj reload | Reload plugin configuration | sdj.admin | op | 
Permissions
| Permission | Description | Default | 
|---|---|---|
| sdj.admin | Reload the plugin’s config | op | 
| sdj.use | Allow players to double jump | op | 
Configuration
config.yml
# Whether players keep fall damage after performing a double jump.
preserveFallDamage: true
# Prevents conflicts with flying abilities.
avoidFlyConflicts: true
# Use server-side ground detection instead of trusting client packets.
# Prevents exploits but may cause slight delays on high-latency connections.
hardenedGroundCheck: false
# When double jumping should be allowed:
#   ALL        - Available to everyone.
#   PERMISSION - Players need a specific permission.
activationMethod: "PERMISSION"
# Technical double jump configuration.
jump-settings:
  # Delay between consecutive double jumps (in server ticks; 20 ticks = 1 second).
  # To disable double jump cooldowns, set this value to 0 or less.
  cooldown-ticks: 0
  # The amount of hunger points that should be deducted per double jump.
  # 1 point = half a drumstick; set to 0 to disable hunger drain.
  hunger-drain: 1
  # Factor applied to the normalised look vector to compute horizontal velocity.
  # In simpler terms, increasing this value makes you travel farther horizontally.
  horizontal-force-multiplier: 0.5
  # The upward velocity applied when performing a double jumping.
  # Measured in blocks per tick; increase for a stronger vertical boost.
  vertical-velocity: 0.42
  # Double jump effects configuration.
  effects:
    sound:
      # Whether sound effects should be played whenever you double jump.
      enabled: true
      # The vanilla Minecraft sound to play whenever double jumping.
      source: "entity.ender_dragon.flap"
      # The volume level for the sound effect (0.0 to 1.0).
      volume: 0.5
      # The pitch modifier for the sound effect (0.0 to 2.0).
      pitch: 1.32
    particles:
      # Whether particle effects should be displayed whenever you double jump.
      enabled: true
      # The vanilla Minecraft particle to spawn whenever double jumping.
      type: "CLOUD"
      # The number of particles to spawn per double jump.
      count: 30
      # How far particles can spread from the players position.
      spread: 0.25
language.yml
reload: "&aConfiguration successfully reloaded!"
no-permission: "&cYou don't have permission to run this command."
players-only: "&cYou cannot run this command via the console."
cooldown: "&cYou must wait &e<cooldown>&c seconds before double jumping again!"
exempt-toggle:
  on: "&aDouble jumping enabled."
  off: "&cDouble jumping disabled."
Support & License
⭐ If you find this project useful, consider giving it a star on GitHub!
📜 This project is under the MIT License.



