Tags
Creators
Details
2.2.0
Compatibility
Changes
New Features:
Commands
- /freezeall [world]:
- Allows admins to freeze all players on the server or within a specific world, closes #1
- /unfreezeall [world]:
- Allows admins to unfreeze all players on the server or within a specific world, should not unfreeze users who have been specifically, individually frozen
Permissions
- spf.freezeall
- spf.freezeall.server
- spf.freezeall.world
- spf.unfreezeall
- spf.unfreezeall.server
- spf.unfreezeall.world
New Config Options:
freeze-new-logins: Players joining a frozen server or world will also be frozen.
freeze-world-change: Players teleporting into a frozen world will be frozen upon entry.
Code Changes
Event-Based Freezing: Moved from command-based freezing logic to an event-driven system for better flexibility and performance.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vKUwMaOr:yw00My2Y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vKUwMaOr:yw00My2Y"
}

