a8144bc - NOW saving method is like better better :)
uhh... that's it, there might be a bit of trouble if you're updating the plugin, I would advise against if you already have version 1.5, but it's been tested and proved working, just that your player's chest location will be kinda public.
(ty for the 5000 downloads) (take this as the 1 year anniversary)
TO-DO: translations ;)
95d15ea - New Command, all thanks to nickmartin1ee7 over on github :)
-
New command:
/deathchest list- Tells the player their last chests' location as xyz coordinates and the time it's been since the chest's creation
-
uh... nothing else?
Working on:
- Translations
- Settings to toggle command availability
37444cf - New config, some fixes
- Added a few configurations:
items_drop_when_broken-> uhh... isn't it clear? items drop when the chest is broken by a playeritems_drop_when_exploded-> I'm sorry if im disrespectful, but COMMON SENSE, PLEASEname_on_chest-> do you want the chest to display who's its creator?
- And bug fixes (HOW DID I MISS THESE????)
- Chest should now properly appear when died in the void/world downwards limit
- interaction with deathchest has to be with a chest...
Enjoy :D
30cd4f2 - Command didn't fit with me, so configurability is the focus :)
Changes
- Integration for ExcellentEnchants and tested compatibility with Enchantio and soulbinding, also thx to mynameisbob1928 over on github for lending the bases for this
- New configuration:
explosion_proofandplayer_breakable - Optimization looking better, and the code is a bit cleaner (tbh ik you won't see it, but future updates will be easier for me )
Original 1.4 was kinda bugged... it was taken down a few hours ago
So... currently i don't know how to make a version that works for multiple game versions, but i feel a version of the plugin for other game versions would be fantastic, therefore, you're getting 3 ports today, enjoy ;)
Minor Changes
- When a player dies in y > 0, their death chest won't appear at layer 1, but instead at whichever dimention's minimum layer is.
Thanks to kawashirov on github issues for finding the issue :D
Major Changes:
- Reorganized Code
- If chest is not in the world, will be restored when server starts
- "deathChests.yml" optimized
- Death chest dissapears once empty
Took a bit too long to get here, but it was well tested.
Minor fixes:
- Chest doesn't dissapear when exploded.
- When a player dies in the same block as a death chest, the death chest appears on top of the death chest.
- If a player doesn't have any items in their inventory, a death chest won't appear.
1.2 is in the way, will take some more time
Now, after a player has died, the file will store its death chest... even if the server is closed abruptly...
This 1.1 version changes the system when storing the items in a deathChest, therefore, if the server is closed and opened again, players can still access their death chests.
First version, let's see how many bugs can be found :)



