Supported versions: 1.18 - 1.20.4. 1.20.5/6 have not been tested yet.
Changelog
- Added Bezier curves.
[a] [bezier] curve from [start] %vector/entity/location% to [end] %vector/entity/location% (with|using) control point[s] %vectors/entities/locations%
- Added basic ordering for animations. More orderings coming later.
set the animation order of %shapes% to (default|lowest-to-highest|highest-to-lowest)
- Some updates to error handling to avoid console spam if you mess up.
- Fixed a few little bugs with nullability.
Syntax
Syntax is available on SkUnity and SkriptHub!
PLEASE REPORT ALL BUGS, SUGGESTIONS, AND OTHER FEEDBACK IN THE ISSUES TAB!!
If you have questions, small suggestions, or just need help, check out the skript-particle channel in the skript-chat discord.
Only minor changes this time. Support for icospheres and custom shapes (shapes made of other shapes and/or individual points) will be coming in 1.2.0.
Changelog
- Fixed NPEs when using debug verbosity
- Added lang entries for various types
- Fixed a conflict between SkBee's
draw
effect anddraw shapes
- Made SecParticle much safer and better at erroring (thanks @ShaneBeee)
:warning: Breaking Changes: :warning:
My apologies for this change, but it was the only way to resolve a collision issue between the draw particle and draw shape effects when using variables.
The draw shape effect section now requires the use of the keyword shape
to avoid conflicts:
[sync[hronously]] draw [the] shape[s] [of] %shapes% [%-directions% %-locations/entities%] [to %-players%]",
draw [the] shape[s] [of] %shapes% [%-directions% %-locations/entities%] [to %-players%] for [duration] %timespan% [with (delay|refresh [rate]) [of] %-timespan%]"
Syntax
Syntax is available on SkUnity and SkriptHub!
PLEASE REPORT ALL BUGS, SUGGESTIONS, AND OTHER FEEDBACK IN THE ISSUES TAB!!
If you have questions, small suggestions, or just need help, check out the skript-particle channel in the skript-chat discord.