1.4
Compatibility
Changes
This may well be the largest update yet!
I added Permission support, you can now restrict or allow players to use certain commands with LuckPerms for example.
I added Languages support in languages.yml, all messages are saved in here. There is en (English) and de (German) you can change the used language in config.yml. You can also edit the messages yourself, but i may change something so it automatically regenerates.
I also improved the spawn elytra drastically, as it now better checks when a player is touching the ground, and i made it so when you are touching water it also cancels the Elytra.
I also added the /smpaddons command, from there you can reload the config - /smpaddons reload (Only for Operators normally, but you can change the permissions) and /smpaddons info for info about the plugin.
And i added 1.21.3 and 1.21.4 support :)
There may be some bugs in this update, if so i will fix them in 1.4.1
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qf97UfFI:yaaBYV2N"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qf97UfFI:yaaBYV2N"
}

