social 0.4.2
on Mar 5, 2025social 0.4.2
on Mar 5, 2025- Fixes an issue where old databases weren't properly migrated
- Fixes an issue where nicknames weren't properly cached
social 0.4.1
on Mar 4, 2025- Adds command /social processor
- Adds command /social nickname color <color|hex color> [player]
- Fixes an issue where nicknames weren't properly stored between sessions
- Fixes an issue where private messages showed the recipient as the sender
- Fixes an issue where command /social announcement wouldn't filter out wrong arguments
- Fixes an issue where display names in replies were unparsed
- Command /social parse now belongs to the processor subcommand (/social processor parse)
- Command /social nickname <nickname> [player] is now /social nickname set <nickname> [player]
- Removed various code leftovers from version 0.3.1
social 0.4.1
on Mar 4, 2025- Adds command /social processor
- Adds command /social nickname color <color|hex color> [player]
- Fixes an issue where nicknames weren't properly stored between sessions
- Fixes an issue where private messages showed the recipient as the sender
- Fixes an issue where command /social announcement wouldn't filter out wrong arguments
- Fixes an issue where display names in replies were unparsed
- Command /social parse now belongs to the processor subcommand (/social processor parse)
- Command /social nickname <nickname> [player] is now /social nickname set <nickname> [player]
- Removed various code leftovers from version 0.3.1
social 0.4.0
on Feb 26, 2025social 0.4.0
on Feb 26, 2025- Introduces Folia support :leaves:
- Introduces Markdown-style formatting for players
- Adds native support for signed messages
- Adds native **emoji and keyword auto-completion **without requiring PacketEvents
- Adds
/social parse
, which allows to format text with social's text processors - Server admins can now mute players
- The configuration experience has been revamped
- Mentions have been reworked with a focus on performance
- Permissions now follow a simpler
social.use.<command>.<subcommand>
structure - Reactions can now use sounds added by resource packs
- Fixes an issue where parser groups would process its inner members by iterating through them instead of acting as an actual group
- Fixes an issue when starting the plugin which caused a NullPointerException
- Fixes an issue where stored nicknames were not available until a player rejoined
- Fixes an issue where stored nicknames were cached after the player had already joined
- Fixes an issue with the PlaceholderAPI integration where legacy color formatting wasn't parsed properly
- Fixes an issue with the DiscordSRV integration where listeners and hooks weren't unregistered
social 0.3.1
on Dec 11, 2024⚠️ Packet-based features such as emoji auto-completion now rely on PacketEvents, which you can optionally install
- Fixes an issue with the DiscordSRV integration where messages would not be sent from the Minecraft server to Discord
- Fixes an issue where early and late parser groups were not unregistered when reloading the plugin, leading to errors and performance degradation
- Fixes an issue where players would see a blank line when a message was disabled in
messages.yml
social 0.3.0
on Dec 3, 2024- Adds an emoji dictionary (
/social dictionary emojis
) - Adds a keyword dictionary (
/social dictionary keywords
) - Adds a chat history (
/social history
) - Adds delimited placeholders, which replace the current placeholder system. More info in the full changelog available below
- Mentions now support CJK characters and require the
@
prefix to prevent players from accidentally mentioning other players - Chat replies and threads have been merged
- Fixes an issue with the migration utility that would make the plug-in crash on start
- Fixes an issue that would duplicate emojis each time the server started
- Fixes an issue with permissions that would prevent users from switching channels
- Fixes an issue with private messages that would fill the console with unnecessary characters
- Fixes an issue where keywords would cause a NullPointerException
- Fixes an issue where keywords would not be processed at all
- Fixes an issue that degraded performance where text parsers could be called recursively leading to a stack overflow
- Fixes an issue where the plug-in would occasionally print a NullPointerException when a player joined or quitted
- Add-ons that degrade performance due to a misuse of social's API will now send a warning to console
⚠️ Minimum required version is now 1.19.4 (nobody should be affected by this change according to bStats)
‼️ Please, take a look at the full changelog if you have the time. You will find some useful information there
social 0.2.0
on Oct 21, 2024- Adds chat replies and threads
- Adds group chat channels
- Adds a feature to use Minecraft's new server links
- Adds username/nickname mentions
- Adds emoji and keyword autocompletion
- Adds emoji descriptions
- Adds a new update checker
- Adds an experimental expansion for PlaceholderAPI
- Enables the usage of filters, emojis and keywords in anvils, signs and books
- Fixes an issue with DiscordSRV where messages wouldn't be sent to the appropriate channel
- Fixes an issue with DiscordSRV where death messages wouldn't be sent at all
Please, take a look at the full changelog if you have the time. There's some more detailed explanations.
social 0.1.2
on Oct 10, 2024- Server owners can now disable the customization of individual system messages in
settings.yml
- Commands are now executable from the server console
- Tag
<click>
will no longer be applied ifclickableNicknameCommand
is empty - Fixes an issue where death messages wouldn't be sent to DiscordSRV
social 0.1.1
on Oct 8, 2024Initial release in Modrinth 👀