Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
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Details
Licensed GPL-3.0-only
Published 10 months ago
Updated last week
Players can use an Elytra-like feature while in spawn and when leaving spawn. You can boost yourself once by pressing the offhand button.
Important:
The default language of this plugin is German, but you can change it to English by changing language: de
to language: en
in config.yml!
In order for the spawn elytra to work where you want it to, you need to either configure the spawn coordinates yourself in the config or change the mode under spawn to auto.
Default Config
# Spawn Elytra Plugin by Blaxk_
# Plugin Version: 1.3
# Modrinth: https://modrinth.com/plugin/spawn-elytra
# Activation mode for elytra:
# double_jump: Player needs to double-press space to activate elytra
# auto: Automatically activates elytra when player has air below and is in spawn area
# sneak_jump: Player needs to sneak while jumping to activate elytra
# f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation.
activation_mode: double_jump
# The radius around spawn where elytra boosting is enabled
# (only used in auto mode or if x2, y2, z2 are all set to 0)
radius: 100
# The strength of the boost when pressing the boost key
strength: 2
# Enable or disable the boost feature completely
boost_enabled: true
# Boost direction: 'forward' or 'upward'
# forward: Boosts player in the direction they are looking
# upward: Boosts player straight up
boost_direction: forward
# The world where the spawn elytra feature is enabled
world: world
# Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_fireworks_in_spawn_elytra: false
# Custom spawn coordinates and dimensions
spawn:
# Mode options: 'auto' or 'advanced'
# auto: Uses the world spawn point
# advanced: Uses custom spawn coordinates defined below
mode: advanced
# First point of the elytra area
x: 0
y: 64
z: 0
# Second point of the elytra area
# Setting all x2/y2/z2 to 0 will use the radius-based circular area instead
# Example: Using x=0, y=64, z=0 and x2=100, y2=128, z2=100 creates a rectangular area
# between those two coordinate points
x2: 0 # Second X coordinate
y2: 0 # Second Y coordinate
z2: 0 # Second Z coordinate
# Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
boost_sound: ENTITY_BAT_TAKEOFF
# Available languages: en, de, es, fr, hi, zh, ar
language: de
# Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
# If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
# Launch strength for F_key activation mode (Only used when activation_mode: f_key) (1.5 = ~14-15 blocks upward)
f_key_launch_strength: 1.5
# Message settings
messages:
# Set to false to disable the "press to boost" message
show_press_to_boost: true
# Set to false to disable the "boost activated" message
show_boost_activated: true
# Set to true to use custom messages below instead of language file messages
use_custom_messages: false
# Custom messages
# {key} is used represent the offhand key (F by default)
# Due to limitations from minecraft, you cant enter any key you want.
# Legacy color codes (&a, &e, etc.) are supported
press_to_boost: '&aPress &a&l{key} &ato boost yourself.'
boost_activated: '&aBoost activated!'
Craft Attack Spawn Elytra Replica (Custom Config)
Paste this into the config if you want the spawn elytra to behave like in Craft Attack:
# Spawn Elytra Plugin by Blaxk_
# Plugin Version: 1.3
# Modrinth: https://modrinth.com/plugin/spawn-elytra
# Activation mode for elytra:
# double_jump: Player needs to double-press space to activate elytra
# auto: Automatically activates elytra when player has air below and is in spawn area
# sneak_jump: Player needs to sneak while jumping to activate elytra
# f_key: Player needs to press F (swap hands) to activate elytra, this also boosts a player upwards on activation.
activation_mode: double_jump
# The radius around spawn where elytra boosting is enabled
# (only used in auto mode or if x2, y2, z2 are all set to 0)
radius: 100
# The strength of the boost when pressing the boost key
strength: 4
# Enable or disable the boost feature completely
boost_enabled: true
# Boost direction: 'forward' or 'upward'
# forward: Boosts player in the direction they are looking
# upward: Boosts player straight up
boost_direction: forward
# The world where the spawn elytra feature is enabled
world: world
# Disable fireworks when using spawn elytra (players can still use fireworks if they have a real elytra equipped)
disable_fireworks_in_spawn_elytra: false
# Custom spawn coordinates and dimensions
spawn:
# Mode options: 'auto' or 'advanced'
# auto: Uses the world spawn point
# advanced: Uses custom spawn coordinates defined below
mode: auto
# First point of the elytra area
x: 0
y: 64
z: 0
# Second point of the elytra area
# Setting all x2/y2/z2 to 0 will use the radius-based circular area instead
# Example: Using x=0, y=64, z=0 and x2=100, y2=128, z2=100 creates a rectangular area
# between those two coordinate points
x2: 0 # Second X coordinate
y2: 0 # Second Y coordinate
z2: 0 # Second Z coordinate
# Boost sound effect - can be any sound from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
# Examples: ENTITY_BAT_TAKEOFF, ENTITY_FIREWORK_ROCKET_BLAST, ITEM_ELYTRA_FLYING
boost_sound: ENTITY_BAT_TAKEOFF
# Available languages: en, de, es, fr, hi, zh, ar
language: de
# Automatically disable elytra when player enters creative mode (This prevents buggy flying in Creative)
disable_in_creative: true
# If you don't want to disable elytra in adventure mode, set this to false
disable_in_adventure: false
# Launch strength for F_key activation mode (Only used when activation_mode: f_key) (1.5 = ~14-15 blocks upward)
f_key_launch_strength: 1.5
# Message settings
messages:
# Set to false to disable the "press to boost" message
show_press_to_boost: false
# Set to false to disable the "boost activated" message
show_boost_activated: false
# Set to true to use custom messages below instead of language file messages
use_custom_messages: false
# Custom messages
# {key} is used represent the offhand key (F by default)
# Due to limitations from minecraft, you cant enter any key you want.
# Legacy color codes (&a, &e, etc.) are supported
press_to_boost: '&aPress &a&l{key} &ato boost yourself.'
boost_activated: '&aBoost activated!'
If you encounter any issues while using the plugin (or have literally ANY suggestion), please refer to my github page.