Compatibility
Minecraft: Java Edition
Platforms
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Creators
Details

SpeedSMP Project
The official modrinth page for SpeedSMP plugin, featuring our custom plugin and required resource pack.
Requirements
To experience the server as intended, you must have the SpeedSMP Resource Pack installed. Note: This pack is required to view custom item textures and server-specific UI elements.
Where i can use it?
Plugin Features
- Leveling System: Everyone starts at Level 1. Gain levels by killing players; lose one level upon death.
- Speed Progression: Your movement speed scales automatically with every level gained.
- Abilities: Unlock three unique combat abilities once you reach Level 5.
- Speed Jar Crafting: Craft powerful items using:
- 4x Diamond Blocks (Corners)
- 4x Gold Blocks (Sides)
- 1x Netherite Ingot (Center)
- Reroll Style Crafting: Craft powerful items using:
- 4x Diamond Blocks (Corners)
- 4x Gold Blocks (Sides)
- 1x Netherite Ingot (Center)
How to use the Ultimate Ability
You can activate your ultimate ability by using this command:
/speedsmp activateultimate or by shift + f
Keybind Setup
To trigger this ability quickly during combat, you can bind the command to a key using mods like CommandKeys.
Recommended Mods:
- CommandKeys
- Any other mod that supports command keybindings.
Quick Setup Guide:
- Install your preferred keybind mod.
- Go to the mod's configuration menu.
- Create a new keybind.
- Set the command to:
/speedsmp activateultimate
Styles



Commands & Permissions
Below is the list of available commands for SpeedSMP.
| Command | Description | Permission |
|---|---|---|
/speedsmp view [player] |
View your or another player's speed | speedSMP.view |
/speedsmp withdraw <amount> |
Withdraw speed levels into a Speed Jar | None |
/speedsmp recipe <type> |
View custom item recipes (GUI) | None |
/speedsmp info |
Open the menu (GUI) | None |
/speedsmp activateultimate |
Activate your ultimate combat ability | None |
/speedsmp setspeed <player> <amount> |
Set a specific speed level for a player | speedSMP.set |
/speedsmp setstyle <player> <style> |
Change a player's style | speedSMP.set |
/speedsmp give <player> <item> |
Give custom items (speed_jar, style_reroll) | speedSMP.give |
/speedsmp reload |
Reload configuration, messages, and sounds | speedSMP.reload |
/speedsmp debug <option> |
Debug plugin systems | speedSMP.debug |
Note: Permissions can be managed through any standard permissions plugin (like LuckPerms).
Highly Customizable
We designed this plugin to be fully configurable. You can modify game logic, messages, and sounds through our YAML files:
View Config.yml
# βββ Speed Levels ββββββββββββββββββββββββββββββββββββββββ
# Controls the speed system boundaries and progression.
#
# max-level: Maximum speed level a player can reach
# min-level: Minimum speed level (below this, no speed jar is dropped on death)
# default-level: Speed level assigned to new players on first join
# speed-per-level: Walk speed multiplier added per level (0.1 = 10% per level)
# action-bar-update: per how many ticks does the action bar update (min = 1, max = 20) --- REQUIRES RESTARTING
#
max-level: 5
min-level: 0
default-level: 1
speed-per-level: 0.1
action-bar-update: 2
# βββ Abilities βββββββββββββββββββββββββββββββββββββββββββ
# Controls ability activation requirements and settings.
#
# ultimate-level-requirement: Minimum level needed to activate ultimate ability
# passive-level-requirement: Minimum level needed for passive ability to trigger
# (don't set higher than ultimate-level-requirement,
# it will cause action bar glitches)
# count-entities-hit: If true, abilities can be triggered on non-player
# entities (mobs). If false, only player hits count.
#
ultimate-level-requirement: 5
passive-level-requirement: 3
count-entities-hit: true
# βββ Storm Ultimate Tuning βββββββββββββββββββββββββββββββ
# Fine-tune the Storm style's ultimate ability targeting.
#
# storm-ultimate-angle-tolerance: Max angle (degrees) between player's look
# direction and the target for the initial strike
# storm-ultimate-chained-angle-tolerance: Max angle (degrees) for chained lightning
# to jump to nearby targets
#
storm-ultimate-angle-tolerance: 30
storm-ultimate-chained-angle-tolerance: 15
# βββ Crafting Recipes ββββββββββββββββββββββββββββββββββββ
# Define the 3x3 crafting grid for each custom item.
# Each row is a list of 3 Bukkit Material names (e.g. GOLD_BLOCK, DIAMOND_BLOCK).
# Rows are: first-row (top), second-row (middle), third-row (bottom).
#
recipes:
speed-jar:
first-row:
- "DIAMOND_BLOCK"
- "GOLD_BLOCK"
- "DIAMOND_BLOCK"
second-row:
- "GOLD_BLOCK"
- "NETHERITE_INGOT"
- "GOLD_BLOCK"
third-row:
- "DIAMOND_BLOCK"
- "GOLD_BLOCK"
- "DIAMOND_BLOCK"
style-reroll:
first-row:
- "TINTED_GLASS"
- "TINTED_GLASS"
- "TINTED_GLASS"
second-row:
- "TINTED_GLASS"
- "BEACON"
- "TINTED_GLASS"
third-row:
- "DIAMOND_BLOCK"
- "DIAMOND_BLOCK"
- "DIAMOND_BLOCK"
# βββ Info Menu βββββββββββββββββββββββββββββββββββββββββββ
# Configure the items shown in the /speedsmp info menu.
# Each item key (e.g. "storm") is just a label, you can name it anything.
# You can add or remove items freely.
#
# Options per item:
# material: Bukkit Material name (e.g. DIAMOND, NETHER_STAR)
# slot: Inventory slot (0-53)
# name: Display name (supports MiniMessage & legacy &-color codes)
# lore: List of lore lines (supports MiniMessage & legacy &-color codes)
# custom-model-data: Custom model data integer (optional, default: 0)
# glowing: true/false - adds enchant glow (optional, default: false)
# amount: Stack amount (optional, default: 1)
#
info_menu:
items:
storm:
material: "NETHER_STAR"
slot: 22
name: "<gradient:#2f729e:#24465c>Ρα΄α΄Κα΄</gradient>"
lore:
- ""
- "<gradient:#2f729e:#24465c>α΄α΄ΡΡΙͺα΄ α΄ α΄ΚΙͺΚΙͺα΄Κ:</gradient>"
- "<#1065C4>β</#1065C4> <white>ΚΙͺα΄α΄ΙͺΙ΄Ι’ α΄Κα΄ α΄Ι΄α΄α΄Κ α΄α΄α΄ΚΙͺα΄Ρ ΡΚα΄α΄‘Ι΄α΄ΡΡ κ°α΄Κ β Ρα΄α΄α΄Ι΄α΄
Ρ"
- "<#1065C4>β</#1065C4> <white>α΄α΄ α΄ΚΚ α΄α΄
α΄
Ιͺα΄Ιͺα΄Ι΄α΄Κ ΚΙͺα΄ α΄Ι΄ α΄Κα΄ Ρα΄α΄α΄ α΄α΄ΚΙ’α΄α΄ ΙͺΙ΄α΄Κα΄α΄Ρα΄Ρ α΄Κα΄ ΡΚα΄α΄‘Ι΄α΄ΡΡ Κα΄ Κ"
- ""
- "<gradient:#2f729e:#24465c>α΄Κα΄Ιͺα΄α΄α΄α΄ α΄ΚΙͺΚΙͺα΄Κ:</gradient>"
- "<#1065C4>β</#1065C4> <white>α΄α΄Κα΄α΄α΄Κα΄ α΄
ΙͺΚα΄α΄α΄ΚΚ α΄α΄ α΄Κα΄ α΄α΄ΚΙ’α΄α΄ Κα΄α΄ α΄Κα΄ α΄Ιͺα΄ΙͺΙ΄Ι’ α΄α΄"
- "<#1065C4>β</#1065C4> <white>Ρα΄ΚΙͺα΄ΙͺΙ΄Ι’ α΄Κα΄α΄ α΄‘Ιͺα΄Κ ΚΙͺΙ’Κα΄Ι΄ΙͺΙ΄Ι’ ΚΚα΄Ρα΄ΙͺΙ΄Ι’ α΄Κα΄ α΄Ι΄α΄α΄Κ α΄α΄‘α΄Κ"
- "<#1065C4>β</#1065C4> <white>ΙͺΙ΄Ρα΄α΄Ι΄α΄ΚΚ α΄
α΄α΄ΚΡ α΄
α΄α΄α΄Ι’α΄ α΄Η«α΄α΄Κ α΄α΄ ββ
% α΄κ° α΄α΄Ρ
Κα΄α΄Κα΄Κ"
- ""
custom-model-data: 5
glowing: false
amount: 1
phantom:
material: "NETHER_STAR"
slot: 20
name: "<gradient:#616e90:#3c455c>α΄Κα΄Ι΄α΄α΄α΄</gradient>"
lore:
- ""
- "<gradient:#616e90:#3c455c>α΄α΄ΡΡΙͺα΄ α΄ α΄ΚΙͺΚΙͺα΄Κ:</gradient>"
- "<#616E90>β</#616E90> <white>Κα΄Ι΄α΄
α΄ β-ΚΙͺα΄ α΄α΄α΄Κα΄ α΄Ι΄ α΄Ι΄Κ α΄α΄ΚΙ’α΄α΄ α΄α΄ Ι’α΄α΄ α΄α΄α΄α΄α΄Κα΄ΚΚ α΄
α΄α΄
Ι’α΄ α΄α΄ΙͺΙ΄α΄"
- ""
- "<gradient:#616e90:#3c455c>α΄Κα΄Ιͺα΄α΄α΄α΄ α΄ΚΙͺΚΙͺα΄Κ:</gradient>"
- "<#616E90>β</#616E90> <white>Κα΄α΄α΄α΄α΄ κ°α΄ΚΚΚ ΙͺΙ΄α΄ ΙͺΡΙͺΚΚα΄ α΄Ι΄α΄
Ιͺα΄α΄α΄Ι΄α΄ α΄α΄ α΄
α΄α΄α΄Ι’α΄"
- "<#616E90>β</#616E90> <white>Κα΄α΄Κ Ι΄α΄Κα΄α΄Κ α΄α΄α΄α΄α΄α΄Ρ α΄
α΄α΄Κ Κα΄ΡΡ α΄
α΄α΄α΄Ι’α΄"
- "<#616E90>β</#616E90> <white>α΄κ°α΄α΄Κ α΄Κα΄ α΄κ°κ°α΄α΄α΄ α΄Ι΄α΄
Ρ Κα΄α΄ α΄‘ΙͺΚΚ Ι’α΄α΄ Ι’Κα΄α΄‘ΙͺΙ΄Ι’ α΄κ°κ°α΄α΄α΄"
- ""
custom-model-data: 4
glowing: false
amount: 1
ember:
material: "NETHER_STAR"
slot: 24
name: "<gradient:#d7af36:#93751d>α΄α΄Κα΄Κ</gradient>"
lore:
- ""
- "<gradient:#d7af36:#93751d>α΄α΄ΡΡΙͺα΄ α΄ α΄ΚΙͺΚΙͺα΄Κ:</gradient>"
- "<#D7AF36>β</#D7AF36> <white>Κα΄α΄ α΄‘ΙͺΚΚ Κα΄α΄ α΄ α΄Κα΄ΚΙ’α΄ α΄α΄α΄α΄Κ α΄Κα΄α΄ Κα΄Κα΄
α΄α΄ α΄α΄ β
α΄Κα΄ΚΙ’α΄Ρ"
- "<#D7AF36>β</#D7AF36> <white>α΄Κα΄ΚΙ’α΄ Ιͺα΄ ΚΚ Ρα΄ΚΙͺΙ΄α΄ΙͺΙ΄Ι’ κ°ΚΚΙͺΙ΄Ι’ α΄Κ Ρα΄‘Ιͺα΄ΙͺΙ΄Ι’"
- "<#D7AF36>β</#D7AF36> <white>α΄‘Κα΄Ι΄ α΄Κα΄ΚΙ’α΄α΄
Κα΄α΄ ΚΙͺα΄ α΄‘ΙͺΚΚ α΄
α΄α΄Κ α΄Ρ
α΄Κα΄ α΄
α΄α΄α΄Ι’α΄"
- ""
- "<gradient:#d7af36:#93751d>α΄Κα΄Ιͺα΄α΄α΄α΄ α΄ΚΙͺΚΙͺα΄Κ:</gradient>"
- "<#D7AF36>β</#D7AF36> <white>Ι’Κα΄α΄α΄ΚΚ ΙͺΙ΄α΄Κα΄α΄Ρα΄Ρ Κα΄α΄Κ Ρα΄α΄α΄α΄
"
- "<#D7AF36>β</#D7AF36> <white>ΙͺΙ΄Ρα΄α΄Ι΄α΄ΚΚ α΄α΄Ρ
α΄Ρ α΄α΄α΄ Κα΄α΄Κ α΄Κα΄ΚΙ’α΄Ρ"
- "<#D7AF36>β</#D7AF36> <white>α΄α΄α΄α΄α΄Κα΄ΚΙͺΚΚ ΙͺΙ΄α΄Κα΄α΄ΡΙͺΙ΄Ι’ α΄Κα΄ α΄α΄Ρ
Ιͺα΄α΄α΄ α΄Κα΄ΚΙ’α΄ ΚΙͺα΄Ιͺα΄"
- ""
custom-model-data: 3
glowing: false
amount: 1
View Sounds.yml
# SpeedSMP Sounds Configuration
# Use standard minecraft sound names (e.g., ENTITY.BLAZE.SHOOT)
# For custom resource pack sounds, use the namespace (e.g., custom:skills.ultimate_roar)
# isPrivate: true -> only the executing player hears the sound
# isPrivate: false -> all nearby players hear the sound (default)
sounds:
EMBER_ULTIMATE:
id: "ITEM.TOTEM.USE"
volume: 1.6
pitch: 1.6
isPrivate: false
PHANTOM_ULTIMATE:
id: "ENTITY.WARDEN.SONIC_CHARGE"
volume: 1.0
pitch: 1.7
isPrivate: false
STORM_ULTIMATE:
id: "ITEM.TRIDENT.THUNDER"
volume: 1.4
pitch: 1.0
isPrivate: false
SUCCESS:
id: "BLOCK.NOTE_BLOCK.PLING"
volume: 0.4
pitch: 1.2
isPrivate: true
ERROR:
id: "ENTITY.VILLAGER.NO"
volume: 0.4
pitch: 2.0
isPrivate: true
JAR_USE:
id: "ENTITY.PLAYER.LEVELUP"
volume: 1.0
pitch: 1.5
isPrivate: false
WITHDRAW:
id: "BLOCK.ENCHANTMENT_TABLE.USE"
volume: 1.0
pitch: 1.4
isPrivate: true
OPEN:
id: "BLOCK.BARREL.OPEN"
volume: 1.0
pitch: 1.4
isPrivate: true
PHANTOM_ULTIMATE_END:
id: "ENTITY.ALLAY.AMBIENT_WITHOUT_ITEM"
volume: 2
pitch: 0.6
isPrivate: false
EMBER_ULTIMATE_END:
id: "ENTITY.BLAZE.DEATH"
volume: 1.4
pitch: 1.2
isPrivate: false
HOTKEY_ENABLED:
id: "BLOCK.LEVER.CLICK"
volume: 1.3
pitch: 1.4
isPrivate: true
HOTKEY_DISABLED:
id: "BLOCK.LEVER.CLICK"
volume: 1.3
pitch: 0.7
isPrivate: true
STILL_COOLDOWN:
id: "ENTITY.VILLAGER.NO"
volume: 0.4
pitch: 1.0
isPrivate: true
View Messages.yml
# This uses MiniMessage notation
# You can use MiniMessage tags here (e.g., <red>, <bold>, <gradient:blue:aqua>)
messages:
# Triggered when a player runs '/speedsmp view' to check their own stats.
# {level}: The player's current speed level | {style}: The player's active action bar style.
VIEW: "<#555555>β <white>Speed Level:</white> <gradient:#12D1E2:#AEC4CA>{level}</gradient> <dark_gray>β’</dark_gray> <white>Style:</white> <gradient:#12D1E2:#AEC4CA>{style}</gradient>"
# Triggered when an admin/player checks someone else's stats using '/speedsmp view <player>'.
# {target}: The target player's name | {targetLevel}: Their speed level | {targetStyle}: Their active style.
VIEW_OTHER: "<#555555>β <gradient:#12D1E2:#AEC4CA>{target}</gradient><white>'s Speed</white> <dark_gray>β’</dark_gray> <white>Level:</white> <gradient:#12D1E2:#AEC4CA>{targetLevel}</gradient> <dark_gray>β’</dark_gray> <white>Style:</white> <gradient:#12D1E2:#AEC4CA>{targetStyle}</gradient>"
# Triggered when an admin successfully changes a player's speed via '/speedsmp setspeed <player> <amount>'.
# {target}: The target player's name | {targetLevel}: The new speed level assigned to them.
SET_SPEED: "<#555555>β <white>Updated</white> <gradient:#12D1E2:#AEC4CA>{target}</gradient><white>'s speed to</white> <gradient:#12D1E2:#AEC4CA>{targetLevel}</gradient><white>.</white>"
# Triggered when an admin successfully changes a player's style via '/speedsmp setstyle <player> <style>'.
# {target}: The target player's name | {targetStyle}: The newly assigned style.
SET_STYLE: "<#555555>β <white>Updated</white> <gradient:#12D1E2:#AEC4CA>{target}</gradient><white>'s style to</white> <gradient:#12D1E2:#AEC4CA>{targetStyle}</gradient><white>.</white>"
# Triggered when a player successfully converts their speed into a Speed Jar using '/speedsmp withdraw <amount>'.
# {level}: The player's remaining speed level after the withdrawal.
WITHDRAW: "<#555555>β <white>Speed withdrawn.</white> <white>Current Level:</white> <gradient:#12D1E2:#AEC4CA>{level}</gradient>"
# Triggered for the killer when they defeat another player and gain speed.
# {level}: The killer's new speed level.
KILL: "<#555555>β <green>Speed gained.</green> <white>Current Level:</white> <gradient:#12D1E2:#AEC4CA>{level}</gradient>"
# Triggered for the victim when they die and lose speed.
# {level}: The player's new speed level after death.
DIE: "<#555555>β <red>Speed lost.</red> <white>Current Level:</white> <gradient:#12D1E2:#AEC4CA>{level}</gradient>"
# Triggered when a player consumes a Speed Jar.
# {level}: The player's new total speed level.
USE_SPEED_JAR: "<#555555>β <white>Speed Jar consumed.</white> <white>Current Level:</white> <gradient:#12D1E2:#AEC4CA>{level}</gradient>"
# Triggered when a player consumes a Style Reroll.
# {style}: The player's new style.
USE_STYLE_REROLL: "<#555555>β <white>You have used a style reroll, your new style is</white> <gradient:#12D1E2:#AEC4CA>{style}</gradient><white>.</white>"
# Triggered when a player joins the server for the first time.
# {style}: The player's style.
STARTER_STYLE: "<#555555>β <white>Your starter style is</white> <gradient:#12D1E2:#AEC4CA>{style}</gradient><white>.</white>"
# Triggered when a player tries to exceed the maximum speed level.
MAX_SPEED_REACHED: "<#555555>β <red>You have reached the maximum speed level.</red>"
# for the ultimate abilitys
ERROR_MESSAGE: "&cβ Error &8Β» &f%message%"
SUCCESS_MESSAGE: "&aβ Success &8Β» &f%message%"
MISSED_STORM_ULTIMATE: "<#555555>β <gradient:#1065C4:#25A0B1><bold>Your storm missed its target.</bold></gradient>"
STORM_ULTIMATE: "<#555555>β <gradient:#1065C4:#25A0B1><bold>The storm answers your call.</bold></gradient>"
PHANTOM_ULTIMATE: "<#555555>β <gradient:#616e90:#3c455c><bold>You step into the shadows.</bold></gradient>"
EMBER_ULTIMATE: "<#555555>β <gradient:#d7af36:#93751d><bold>The flames awaken within you.</bold></gradient>"
PHANTOM_ULTIMATE_END: "<#555555>β <gradient:#616e90:#3c455c><bold>Your location has been revealed.</bold></gradient>"
EMBER_ULTIMATE_END: "<#555555>β <gradient:#d7af36:#93751d><bold>The flames have died out.</bold></gradient>"
ULTIMATE_COOLDOWN_ENDED: "<#555555>β <white>Your ultimate is </white><gradient:#28A061:#84EC87>ready</gradient>"
# Triggered when a player tries to use their ultimate while it's still on cooldown.
# {time}: Seconds remaining until the ultimate is ready again.
ULTIMATE_COOLDOWN: "<#555555><red><bold>β Ultimate is in cooldown :</bold> </red><gradient:#D14C4C:#E28A8A>{time}</gradient><red>s left</red>"
# Triggered when a player runs '/speedsmp togglehotkey' and it becomes enabled.
ULTIMATE_HOTKEY_ENABLED: "<#555555>β <white>Shift + F ultimate activation is now </white><gradient:#28A061:#84EC87>enabled</gradient><white>.</white>"
# Triggered when a player runs '/speedsmp togglehotkey' and it becomes disabled.
ULTIMATE_HOTKEY_DISABLED: "<#555555>β <white>Shift + F ultimate activation is now </white><gradient:#D14C4C:#E28A8A>disabled</gradient><white>. Use </white><gradient:#12D1E2:#AEC4CA>/speedsmp activateultimate</gradient><white> instead.</white>"
View Actionbar.yml
# ================================================================================================
# SpeedSMP Action Bar Templates Configuration
# You can use MiniMessage tags like <bold>, <italic>, <yellow>, <#HEX> ,<gradient:#HEX:#HEX>
# Placeholders available per style:
# - Phantom: %speed%, %dodge_time%, %passive_icon%, %cooldown_icons%, %ability_icon%
# - Ember: %speed%, %charge%, %passive_icon%, %cooldown_icons%, %ability_icon%
# - Storm: %speed%, %slowness%, %passive_icon%, %cooldown_icons%, %ability_icon%
# ================================================================================================
styles:
# NOTE: PLEASE DON'T CHANGE ANYTHING IN icons and cooldown-animation IF YOU DON'T KNOW WHAT ARE YOU DOING !!!!
phantom:
icons:
#the %passive_icon%
passive_icon: "π‘"
# dont miss with this if you don't know what are you doing
active_ability: "\ue615"
inactive_ability: "\ue618"
inactive_cooldown: "\ue616"
charged_cooldown: "\ue617"
# the cooldown animation for the resource pack it start from down to up [ DON'T MISS WITH THIS IF YOU DON'T KNOW WHAT ARE YOU DOING ]
cooldown-animation:
- "\ue614"
- "\ue600"
- "\ue601"
- "\ue602"
- "\ue603"
- "\ue604"
- "\ue605"
- "\ue606"
- "\ue607"
- "\ue608"
- "\ue609"
- "\ue610"
- "\ue611"
- "\ue612"
- "\ue613"
# the action bar that show when the player unlock the passive ability and the ability
format: "<gradient:#616e90:#3c455c><bold>%speed% π | %passive_num% %passive_icon% |</bold></gradient> <white>%cooldown_icons% %ability_icon%</white>"
# the action bar that show when the player didnt unlock the passive ability
inactive-passive-format: "<gradient:#616e90:#3c455c><bold>%speed% π</bold>/<gradient>"
# the action bar that show when the player unlocked the passive ability and not the ability
inactive-ability-format: "<gradient:#616e90:#3c455c><bold>%speed% π | %passive_num% %passive_icon%</bold></gradient>"
ember:
icons:
passive_icon: "β"
active_ability: "\ue715"
inactive_ability: "\ue718"
inactive_cooldown: "\ue716"
charged_cooldown: "\ue717"
cooldown-animation:
- "\ue714"
- "\ue700"
- "\ue701"
- "\ue702"
- "\ue703"
- "\ue704"
- "\ue705"
- "\ue706"
- "\ue707"
- "\ue708"
- "\ue709"
- "\ue710"
- "\ue711"
- "\ue712"
- "\ue713"
format: "<gradient:#d7af36:#93751d><bold>%speed% π | %passive_num% %passive_icon% |</bold></gradient> <white>%cooldown_icons% %ability_icon%</white>"
inactive-passive-format: "<gradient:#d7af36:#93751d><bold>%speed% π</bold></gradient>"
inactive-ability-format: "<gradient:#d7af36:#93751d><bold>%speed% π | %passive_num% %passive_icon%</bold></gradient>"
storm:
icons:
passive_icon: "β‘"
true_slowness_icon: "β"
false_slowness_icon: "β"
active_ability: "\ue815"
inactive_ability: "\ue818"
inactive_cooldown: "\ue816"
charged_cooldown: "\ue817"
cooldown-animation:
- "\ue814"
- "\ue800"
- "\ue801"
- "\ue802"
- "\ue803"
- "\ue804"
- "\ue805"
- "\ue806"
- "\ue807"
- "\ue808"
- "\ue809"
- "\ue810"
- "\ue811"
- "\ue812"
- "\ue813"
format: "<gradient:#2f729e:#24465c><bold>%speed% π | %passive_num% %passive_icon% |</bold></gradient> <white>%cooldown_icons% %ability_icon%</white>"
inactive-passive-format: "<gradient:#2f729e:#24465c><bold>%speed% π</bold></gradient>"
inactive-ability-format: "<gradient:#2f729e:#24465c><bold>%speed% π | %passive_num% %passive_icon%</bold></gradient>"
Need help?: If you have any questions, suggestions, or would like to contact the developer directly, add one of us on Discord:
- abdulla12e84
- mc7dz


