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Minecraft: Java Edition
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Spill N' Drop
Drop your items when you get hurt — literally.
SpillNDrop makes taking damage more impactful. When players fall, get rammed by a goat, or are hit by a Warden's sonic boom, their inventory items may spill onto the ground.
Drop chances, supported worlds, item behavior, and individual features can be configured by server administrators.
Presentation
Compatibility
- Supports Minecraft versions from 1.19 through 26.1.2
- Compatible with Spigot, Paper, and compatible server software
- The plugin is compiled for Java 17
- Your server may require a newer Java version depending on its Minecraft version
Tested on:
- Paper
1.19 - Paper
1.21.11 - Spigot
26.1.2
Features
- Inventory drop — random items from the player's inventory may scatter onto the ground
- Held item drop — optionally only affect the item held in the player's main hand
- Water spill — dropped water buckets place water at the player's feet
- Potion smash — drinking, splash, and lingering potions shatter and apply their effects
- Configurable drop chance — use a flat percentage or damage-based multiplier
- Per-cause control — configure fall damage, sonic boom, and goat attacks independently
- World selection — choose exactly which worlds the plugin affects
- Scatter physics — dropped items fly outward with configurable force
- Pickup delay — prevent dropped items from being immediately picked up
- Multi-language support — includes English and Polish language files
Damage Causes
| Cause | Config key | Default chance |
|---|---|---|
| Fall damage | FALL |
6.0 × damage |
| Warden sonic boom | SONIC_BOOM |
10.0 × damage |
| Goat ram | GOAT_ATTACK |
20.0 × damage |
Drop chances can use either:
- A damage multiplier, such as
6.0 - A fixed percentage, such as
20%
Configuration
The default configuration enables SpillNDrop in the overworld, Nether, and End:
language: en # Available: en, pl
# Worlds in which SpillNDrop is enabled
# Use '*' to enable SpillNDrop in all worlds
enabled-worlds:
- world
- world_nether
- world_the_end
multipliers:
FALL: 6.0
SONIC_BOOM: 10.0
GOAT_ATTACK: 20.0
drop-height-offset: 0.5
pickup-delay: 20
scatter-force: 0.2
features:
drop-items: true
drop-held-item: false
spill-water: true
smash-potions: true
To enable SpillNDrop in every world:
enabled-worlds:
- '*'
Use /snd reload after manually editing the configuration.
Commands
All commands require the spillndrop.admin permission.
| Command | Description |
|---|---|
/snd help |
Show the command list |
/snd reload |
Reload configuration and language files |
/snd version |
Show plugin version and author |
/snd set <cause> <value> |
Change the drop chance for a damage cause |
/snd toggle <feature> [true/false] |
Enable, disable, or toggle a feature |
Examples:
/snd set FALL 8.0
/snd set SONIC_BOOM 50%
/snd toggle spill-water false
/snd reload
Toggleable Features
| Feature | Description |
|---|---|
drop-items |
Drops random items from the entire inventory |
drop-held-item |
Only affects the item held in the main hand |
spill-water |
Water buckets place water instead of dropping |
smash-potions |
Potions shatter and apply their effects |
Enabling both drop-items and drop-held-item causes the held item to receive an additional drop chance.
Language Support
SpillNDrop includes English and Polish translations.
Language files are stored inside the plugin's langs directory. To add another language:
- Copy an existing language file, such as
en.yml. - Rename it, for example to
de.yml. - Set
language: deinsideconfig.yml. - Run
/snd reload.
Permissions
| Permission | Description | Default |
|---|---|---|
spillndrop.admin |
Access to all /snd administration commands |
Operators |


