Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details

Lightweight solution designed with performance in mind. No database setup required (YAML based). It allows server owners to reward players for regular activity with complete control over the rewards.
Features:
- ⚡ Lightweight: No SQL required, almost zero performance impact.
- ⚙️ Extremely customizable: Configure items, custom names, messages, enchantments, scaling, and much more.
- ▶️ Simple to use: Players only need one command: /reward.
- ✅ Multi-language support: Easily add your own language (English and Polish built-in).
You can customize:
-
Any number of enchants -
Custom Name -
Custom Scaling -
If this is item or money (or both) -
If it is repetitive -
Amount which player gets -
Custom Message -
Custom Lore -
What items will be joined into multiple item reward


For Players
/reward
Gives the player the reward set for the current day.
Permission: tDailyRewards.reward
️For Admins
/setRewardLevel <player> <val>
Sets the specific daily reward day for a player.
Permission: tDailyRewards.admin
/resetRewardTimer <player>
Resets the timer so the player can claim the reward again immediately.
Permission: tDailyRewards.admin
/moveReward
Moves date when player can get next reward
Permission: tDailyRewards.admin
/rewardInfo <player>
Displays the player's current level and time until the next reward.
Permission: tDailyRewards.admin
/reload
Reloads Main Config.
Permission: tDailyRewards.reload
/reloadItems
Reloads Item Config
Permission: tDailyRewards.reloadItems
⚙️ Configuration
# Load language file from Lang folder
# Default only En and Pl are created but you can add your own file
# For example if you want to support Spanish just copy En
# change messages to spanish (Do not modify message names)
# Then just change file name to ES
UsedLanguage: en
# 1: Reward will be given to player instantly
# 2: GUI will open with all the items, money will still be given instantly
# 3: GUI Shuffle shows randomized item 10 times then opens second reward type (Only 1 item supported other
# in the same JoinID will be added to shuffle pool not connected)
# 4: GUI will be switching all possible items from right to left sliding them until final item will be at center
RewardType: 1
# Sound can also be in lower case not only upper but entity.illusioner.hurt will not be accepted you need to put
# entity_illusioner_hurt
# This sound will be played when player receives reward
EnablePositiveSounds: True
PositiveSound: 'ENTITY_EXPERIENCE_ORB_PICKUP'
# This sound is player for example when player needs to wait for time for reward or wrongly types command
EnableNegativeSounds: True
NegativeSound: 'ENTITY_HORSE_HURT'
# Number of hours after reward will time out for example with 25 player has 1 day and 1 hour
# to get reward when it is available max is 1'000'000 and min is 1
TimeOutHours: 25
# This decides what happens when player reward reached time out
# 1 Resets to day 1 (To the first reward)
# 2 Removes amount of days that can be set up in the setting below
ResetType: 1
# How much days will be removed from player reward if reset type is set to 2
# Min value is 1 max value is 1000
ResetDaysRemove: 1
# After how many hours next reward can be taken (Base is 24 so it is just one full day)
# The lowest possible is 0 so the next reward can be attained instantly (Heavily not recommended)
# The highest one is 1'000'000
RewardHoursTime: 24
# If set to 1 old data will be removed if player has not joined the server in amount of days set in purge days
PurgeData: 0
# After how many days data will be purged does nothing if purge data is set to 0
PurgeDays: 30
Support:
If you have any problems/questions just ask here:
https://discord.gg/pVYJ983SZG
Dependency:
Vault
https://www.spigotmc.org/resources/vault.34315/


