Compatibility
Minecraft: Java Edition
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Details
Team Deathmatch Plugin
A competitive Team Deathmatch plugin for Minecraft Paper 1.21.1 featuring class-based combat, multiple game modes, and comprehensive scoring systems.
Overview
Team Deathmatch brings fast-paced PvP action to your server with support for both classic 4v4 team battles and free-for-all matches with up to 10 color-coded teams. Players choose from unique combat classes, compete for kills and assists, and track their performance on a live scoreboard.
Game Modes
4v4 Mode
Classic Red vs Blue team battles with automatic team balancing. Perfect for organized competitive matches.
Free-For-All Mode
Support for up to 10 color-coded teams (Red, Blue, Green, Yellow, Purple, Orange, Aqua, Gray, White, Black). Admins can enable/disable specific teams through the admin GUI to customize the match size.
Player Commands
Joining a Match
- A clickable chat message is broadcast to players
/tdm join- Automatically assigns you to the team with the fewest players for balance- If all enabled teams have equal players, picks a random team
- If random-only mode is enabled by admin, always picks randomly from enabled teams
/tdm join <team>- Join a specific team (e.g.,/tdm join red)- Available teams: red, blue, green, yellow, purple, orange, aqua, gray, white, black
- Tab completion shows currently enabled teams
Class Selection
When you join a match, you'll see a GUI to select your combat class. Choose wisely based on your playstyle!
Combat Classes
Sharpshooter
Long-range specialist with precision weaponry
- Bow with 20 arrows
- Leather armor (lightweight for mobility)
- Best for: Players who prefer ranged combat and positioning
Berserker
Aggressive melee fighter with high damage output
- Iron axe (high damage)
- Chainmail armor
- Shield for defense
- Best for: Aggressive players who like close combat
Knight
Balanced warrior with solid defense
- Iron sword
- Full iron armor
- Shield for blocking
- Best for: Players who want durability and versatility
Glass Cannon
High-risk, high-reward ranged attacker
- Crossbow with Quick Charge II enchantment
- 3 tipped arrows (harming) for devastating damage
- 10 regular arrows
- No armor (vulnerable but deadly)
- Best for: Skilled players who can land shots while avoiding damage
And more...
Scoring System
Points
- Kill: 20 points
- Assist: 10 points
- Headshot Bonus: +5 points
Headshots
Land projectile or melee hits on the upper portion of an enemy to score bonus headshot points. The game detects headshots based on hit location.
Assists
If a kill is awarded to a person you damaged in the last 10 seconds you will recieve a bonus for assisting the kill
Kill Streaks
Build up consecutive kills without dying to trigger special announcements:
- 3 kills: Kill streak announcement
- 5 kills: Dominating announcement
- 10 kills: Legendary status
- Your streak ends when you die, and the server announces who ended it
Scoreboard
A live sidebar scoreboard displays:
- Team scores (first to reach the win threshold wins)
- Your personal points
- Your kills, assists, and headshots
- Real-time updates throughout the match
Match Flow
- Activation: An admin activates a match though the admin GUI or
/tdm activate(FFA) or/tdm activate 4v4 - Joining: Players see a clickable broadcast message or can join with
/tdm join <team> - Class Selection: Each player chooses their combat class from the GUI
- Start: Once enough players join, an admin starts the match by clicking the broadcast link or running
/tdm start - Combat: Fight to reach the target kill count (default: 30 team kills)
- Respawn: When you die, you spectate for a countdown (default: 5 seconds) before respawning
- Victory: First team to reach the kill threshold wins, and detailed statistics are displayed
- Individual points are also awarded for events such as kill and headshot and an individual winner is announced.
Admin Commands
-
/tdm activate [4v4]- Activate a new match- No argument: Free-for-all mode
4v4: Classic red vs blue mode- Broadcasts clickable join links to all players
- Sends clickable start link to admins only
-
/tdm start- Manually start the activated match -
/tdm end- End the current match immediately and display final statistics -
/tdm setspawn <team>- Set the spawn point for a team- Stand where you want the spawn point and run the command
- Works for all 10 team colors
- Spawn locations are saved to config.yml
-
/tdm gui- Open the admin control panel- Activate matches
- View team rosters
- Move players between teams
- Toggle team availability (FFA mode)
- Configure game settings
Configuration
The plugin is highly configurable through config.yml. Key settings include:
Game Settings
wins-needed: Kills required to win (default: 3)respawn-time: Respawn countdown in seconds (default: 5)min-players: Minimum players to start (default: 2)max-players: Maximum players allowed (default: 20)auto-balance-teams: Enable automatic team balancing
Team Settings
Enable or disable specific teams for FFA mode:
teams:
enabled:
red: true
blue: true
green: false
# ... etc
Scoring
Customize point values for kills, assists, and headshots:
scoring:
kill-points: 20
assist-points: 10
headshot-bonus: 5
Game Rules
friendly-fire: Allow team damage (default: false)fall-damage: Enable fall damage (default: true)spectator-death: Keep dead players in spectator mode until respawn (default: true)
Damage Multipliers
Fine-tune damage values:
global-damage-multiplier: Multiply all damagefall-damage-multiplier: Adjust fall damageprojectile-damage-multiplier: Adjust arrow/crossbow damagemelee-damage-multiplier: Adjust sword/axe damage
Headshot Detection
head-region-percentage: Fraction of entity height considered "head" (default: 0.20 = top 20%)
Sounds
Enable/disable sound effects and adjust volume/pitch:
sounds:
death-sound: true
kill-sound: true
victory-sound: true
sound-volume: 1.0
Class Customization
Each class can be fully customized in config.yml. You can modify existing classes or add new ones:
classes:
# Class identifier (used internally)
sharpshooter:
enabled: true
name: "Sharpshooter" # Display name in GUI
helmet: LEATHER_HELMET
chestplate: LEATHER_CHESTPLATE
leggings: LEATHER_LEGGINGS
boots: LEATHER_BOOTS
weapon: BOW
off-hand: NONE # or SHIELD, etc.
extra-items:
- "ARROW:20" # Format: "MATERIAL:AMOUNT"
enchantments:
- "BOW:POWER:1" # Format: "ITEM:ENCHANTMENT:LEVEL"
health-bonus: 0 # Additional hearts (2 = 1 heart)
armor-bonus: 0 # Additional armor points
To add a new class:
- Copy an existing class section in
config.yml - Change the class identifier (e.g.,
my_custom_class) - Customize the name, armor, weapons, and items
- Set
enabled: true - Reload the server or restart
The plugin will automatically load all enabled classes from the config and display them in the class selection GUI.
Features
- Multiple game modes (4v4 and FFA)
- 4 unique combat classes with distinct playstyles
- Headshot detection for bonus points
- Kill streak tracking and announcements
- Live scoreboard with detailed statistics
- Respawn countdown system
- Assist tracking (damage contributors get credit)
- Admin GUI for easy match management
- Clickable chat messages for quick joining
- Configurable spawn points per team
- Team balancing options
- Comprehensive end-game statistics
- Sound effects for game events
- Tab completion for commands
- Highly configurable through config.yml
Permissions
tdm.admin- Access to admin commands and GUI (default: op)
Requirements
- Minecraft Server: Paper 1.21.1 or compatible fork
- Java: 21 or higher
Installation
- Download the plugin JAR file
- Place it in your server's
pluginsfolder - Restart your server
- Configure spawn points with
/tdm setspawn <team> - Customize settings in
plugins/TeamDeathmatch/config.yml- Reload with
/reload confirmor restart the server
- Reload with
- Run
/tdm guito configure matches


