Compatibility
Minecraft: Java Edition
1.20.1
Platforms
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Details
Discord
Threads Plugin
1. BlockItem Configuration (NEW)
-
What does it do?
Introduces a system to block specific items from being used in the game. -
Key Features:
- Enable/Disable Blocking: Controlled via the
BlockItem
option inconfig.yml
.BlockItem: true
enables blocking.BlockItem: false
disables blocking (all items function normally).
- Blocked Items List: Items specified under
BlockedItems
in the configuration will have their usage restricted. - Namespace Support: Fully supports both vanilla and modded items using
<namespace>:<item_name>
format.
- Enable/Disable Blocking: Controlled via the
-
Behavior:
- Weapons: Blocked weapons (e.g., swords, axes) cannot deal damage. Players receive the message:
"Can't use this weapon, it is blocked."
- Potions: Blocked potions (both drinkable and throwable) cannot be consumed or thrown.
- Activable Items: Any right-click activable items in the blocked list will not function.
- Weapons: Blocked weapons (e.g., swords, axes) cannot deal damage. Players receive the message:
-
Configuration Example:
BlockItem: true BlockedItems: - minecraft:diamond_sword # Diamond Sword - minecraft:diamond_axe # Diamond Axe - minecraft:bow # Bow - minecraft:potion # All Potions - iceandfire:sword_lighthing # Modded Item Example # Mensajes configurables Messages: WeaponBlocked: "§cCan't use this weapon, it is blocked." ItemBlocked: "§cYou can't use this item, it is blocked." ConsumeBlocked: "§cYou can't consume this item, it is blocked."
2. Announcement System
-
What does it do?
- Allows the configuration and scheduling of announcements in the server at specified intervals.
-
How does it work?
- Announcements are defined in the
config.yml
file, where each entry includes aMessage
and aTime
(interval in seconds). - The plugin automatically loads and broadcasts the announcements to all players at the defined intervals.
- The announcements are loaded when the plugin starts and can be reloaded without restarting the server by using the
/reloadconfig
command.
- Announcements are defined in the
-
Configuration:
- Added a new section in
config.yml
to configure multiple announcements:Announce: - Message: "This is a test message 1" Time: 300 - Message: "This is a test message 2" Time: 500 - Message: "This is a test message 3" Time: 600
Message
: The message to be broadcast to all players.Time
: The interval in seconds between each announcement.
- Added a new section in
-
Automatic Announcement Broadcast:
- The plugin will send announcements at the specified time intervals without any additional action from the user.
-
Why is it useful?
- Useful for periodic server-wide messages such as events, reminders, or announcements.
- Provides a way to inform players at regular intervals, improving communication across the server.
3. Custom Drops System
-
What does it do?
- Adds a customizable drops system where entities can drop specific items with defined probabilities.
-
How does it work?
- You can configure custom drops for specific entities (mobs) in the
config.yml
. - Each drop is assigned an item and a probability (e.g., item: minecraft:stone and probability: 0.05 for a 5% chance).
- You can configure custom drops for specific entities (mobs) in the
-
Why is it useful?
- Server admins can enhance gameplay by giving mobs custom rewards, adding variety and excitement to encounters.
4. Dynamic Configuration Reload
-
What does it do?
- Enables admins to reload the plugin's configuration dynamically without restarting the server.
-
How does it work?
- Players with the
threadsplugin.reload
permission can run the/reloadconfig
command. - This command reloads the plugin configuration (
config.yml
) and applies the new settings immediately.
- Players with the
-
Why is it useful?
- Provides flexibility for server administrators to tweak settings and implement changes on the fly, minimizing downtime.
5. Damage and HP Modifier Settings
-
Entities that launch projectiles or cause explosions now have the damage modifier applied to them.
-
What does it do?
- Modifies the damage done by entities (mobs) in the game or the max health of enemies. You can increase or decrease the damage/hp of entities like zombies or creepers.
-
How does it work?
- Adjust the "damage multiplier" and "hp modifier" for each entity:
dmgmodifier: 1.0 # Damage is normal dmgmodifier: 2.0 # Damage is doubled hpmodifier: 1.0 # Hp is normal hpmodifier: 2.0 # Hp doubles
- Adjust the "damage multiplier" and "hp modifier" for each entity:
-
Why is it useful?
- Allows you to create a more challenging or balanced game, adjusting the mobs' power according to the server's needs.
6. Random Inventory (Phantom Attack)
-
What does it do?
- When a Phantom attacks a player at night, it scrambles their inventory.
-
Why is it useful?
- Adds a touch of chaos to the game, where players have to keep an eye on their inventory as they may lose important items during an attack.
7. Sunburn (New Challenge)
-
What does it do?
- Players who are directly exposed to the sun will take damage during the day.
-
How it works:
- If enabled, during the day (0 to 11999 ticks), if a player is in direct sunlight, they will suffer damage.
- Players with Fire Protection potions or who are in the "shadow" will not be affected by sun damage.
-
Why is this useful?
- Introduces a new challenge where players must seek shelter or use potions to avoid being damaged by the sun.
8. Divine Totem (Resurrection Item)
-
What does it do?
- A special item that resurrects the player when they die, giving them a second chance.
-
How it works:
- The Divine Totem is used when the player dies. If they have the Totem in their hand (primary or secondary), it will resurrect them with some life remaining and reduce the uses of the Totem.
- Each Totem has a limited number of uses (e.g., 3 uses by default).
- After using it, the number of remaining uses is displayed on the object and updated each time it's used.
-
Why is it useful?
- The Divine Totem serves as a "last chance" for players in dangerous situations, adding a layer of strategy to the game. Since it has limited uses, players must decide when and how to use it wisely.