Compatibility
Minecraft: Java Edition
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Details

Server health and lag incidents
/tw report shows average, 95th percentile and worst tick for the last 10 seconds, 1, 5 and 15 minutes, plus what every module did since start. Below it, /tw incidents lists every time the server lagged and names the likely cause. If nothing in the world e

Folia: per-region report
/tickwarden report on Folia - every region with its own TPS, MSPT, location and players

Lag scanner, redstone clocks and incident details
/tw scan lists the chunks with the most entities, block entities and redstone activity. A chunk busy nonstop is marked as a clock, with how long it has been running. Click any line to teleport there. /tw incident 3 shows one lag incident in full: how long

Adaptive simulation distance and placeholders
When the average tick stays over 50 ms for 20 seconds, the simulation distance goes down one step at a time (never below 5), and admins get a message each time. When the load drops it comes back by itself. Nothing is written to server.properties. The bott

Server health at a glance
/tickwarden report: average, p95 and worst tick over 10s, 1, 5 and 15 minutes, lag spikes, and what every module did - here 960 animals settled in 16 crowded pens.

Animals still act like animals
Settled cows turn and follow a player holding wheat, and breed when fed. When a pen is full, the breed cap explains itself in the action bar.

Every recommendation explains itself
/tickwarden advise checks 38 Paper, Spigot and Bukkit settings. Hover a line to see what it costs the server and what players will notice after the change.




